Labnotes
May 31st, 2015 5 min read

Weekend Reading — So Shiny, So Chrome

Via garywhitta Design Objective Instantiation A thoughtful piece about the sad state of web apps: Now you might be saying to yourself “Well, I’ve never made a bloated web page!” or “I’ve never slapped loads of intrusive crap over the content!” I’d certainly like to think that

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May 24th, 2015 6 min read

Weekend Reading — 80 seconds per hash

By Joe Dator Design Objective Off By One Half Attention to detail is what sets products apart: If your wrist size lands in the “medium” zone on the Sport band, switching from the “Medium/Large” to the “Small/Medium,” or vice-versa, could be just the adjustment to help fine-tune the

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May 17th, 2015 4 min read

Weekend Reading — Charged up

Charged Up by Ryan Selvy Design Objective Designing for Disappearing Interfaces The Internet of Everything: Once the traditional, physical screen boundaries have dissolved, interfaces will become more and more like fluid, organic, living things in order to integrate with us and our surroundings in the most natural way possible How

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May 10th, 2015 5 min read

Weekend Reading — K Erning

jalbertbowdenii "winner of best virginia vanity plate goes to" Design Objective Redesigning Overcast’s Apple Watch app I love Overcast and the redesign kicks ass, because it understands that a watch is not just a smaller smartphone. Watches are different form factor, one-handed use, and shorter interactions, and

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May 2nd, 2015 5 min read

Weekend Reading — 0xB3 Bibbity Three

From 12 Tricks to Appear Smart in Emails Design Objective Nine User-Experience Tips to Rule Them All — Or something like that 2. Forget minimalist, simple design. For some products it works, for most it doesn’t. The most important thing in a product is accessibility - I should be able

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April 25th, 2015 4 min read

Weekend Reading — Input -> Output

garywhitta "Haiku." Design Objective Everyone has JavaScript, right? A very handy chart! Comparing Apples and Oranges: A New Prioritization Framework for Product Managers Evaluating features based on expected/unexpected and low/high impact matrix. 7 Things Every Designer Needs to Know about Accessibility One of the most important

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April 18th, 2015 4 min read

Weekend Reading — Long and perilous

tomgauld "Our journey will be long and perilous..." Design Objective First implementation of Material Design Feedly shares their experience implementing Material Design. Ex-Microsoft Designer Explains the Move Away from Metro I actually argued for top right. The issue with top right is that no one else does [it]

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April 11th, 2015 2 min read

Weekend Reading — Just an exception

Just an exception they said… Design Objective I Paid a UX Expert $100 to Get Drunk and Evaluate Gizmodo's Design Drinking alone is the new usability lab. ibondare The road to hell is paved with clear requirements and poor domain knowledge Tools of the Trade Anecdotes about frontend

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April 4th, 2015 3 min read

Weekend Reading — Max Headroom

The Definitive Oral History of 1980s Digital Icon Max Headroom Tools of the Trade Redis 3.0 release notes The poor, misunderstood innerText Explains the difference between innerText and the similar sounding but quite different textContent property. dffptch "A micro library for diffing and patching JSON objects using a

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