Free Download: Nature Gobos (Cycles only)
I open-sourced the code of my latest project: https://github.com/HanneMaes/hannemaes.be/blob/master/docs/persistent/quartz/01/index.html
Feel free to grab it, remix and play around!
#opensource #GitHub #behindthescenes #bts #tezos #b3d #tezosart #tez #b3d #blender #blender3D #htmlart #webart #midjourney #midjourneyartwork #art #DigitalArt #ArtistsOnMatsodon #FediArt #MastoArt
Working on an effect where a powdery substance, such as flour or sugar, depletes from a container. The left side uses a volume, and the right side uses geometry nodes.
This effect still needs some work, but it's getting there. Definitely leaning towards the geometry nodes option, because it affords so much more control over the look of the material's surface.
Hidden Alley: Haven Community Project - Free Asset Downloads
Created a #b3d #geometryNodes setup for a paved floor. Tiled textures weren't cutting it, could see the repeating pattern on very wide shots. This setup lets each slab have a slightly different value/hue/saturation and it picks a random slab from a collection of about 20. Also added a mesh boolean for cutting out parts, very handy for curved pavement edges or gaps for trees 🤓
As I have a bit more time on my hands, I've started trying out most things that I write about on BlenderNation, and throw everything into one .blend :) Here's what the last 24 hours gave me.
I've listed the sources on Blender Artists: https://blenderartists.org/t/my-tutorial-journey/1244920/45?u=bartv
Retopo time. If you’ve never used Exoside, it’s the best, but it only goes so far. This is what I usually do for clean up start, try to get at least 1 easily selected edge loop per major limb. So I find the loop that’s like 90%, delete faces going the wrong way, and retopo that by hand. Also cleanup on the line of symmetry. For the face I’ll merge this with a higher poly quad remesh, plus extra custom retopo there #b3d #blender #topology
People familiar with Flatpak and Blender... want to help Blender on board with Flatpak, officially upstream?
There's an open issue with initial tasks to be completed: https://projects.blender.org/blender/blender/issues/102949
They could use some help around packaging and permissions. :)
Still time to harvest your assets! 🍁 Our Low Poly Nature pack is bursting with life and it's 70% off! Gather these girolles and more before the sale ends.
Behind the Scenes: Arch-Enemies
I went down the rabbit hole with this one, I thought it might be interesting to model a Golf ball. As it turns out the first method I used was the best. But I tried to get the dimples the same size, only to find out in reallity they aren't the same at all. I want to fiddle more but this one has worn me out.
I encountered a really weird, indeterminate behaviour in #GeometryNodes in #b3d 4.0 and it makes so little sense to me that I'm not sure how to report it.
@JacquesLucke, @simonthommes, maybe one of you could give your expert opinion.
I start with some basemesh that I'm "remeshing" with 'Mesh to Volume' and 'Volume to Mesh'. I then 'Distribute Points on Faces' two separate times with different seeds (here in different colours).
Now, if I change the seed for one of these, sometimes, the distribution of the other inexplicably changes as well. And if I change the seed back, both distribution are different from what they were at the start.
Some kind of freaky non-determinism.
I've noticed that: applying the remesh, reducing Adaptivity to 0 on the 'Volume to mesh' or using a simpler basemesh like a cube will make the phenomenon go away.
Also, it's not specific to 'Distribute Points on Faces'. Replacing it with 'Mesh to Points' with random selection also yields the issue.
The issue persists in the daily build.
I went ahead and animated this thing!
Animation is not something I've ever formally trained in, but I enjoy doing it. I just tend to get *really* caught up in the details of the curves, making sure everything looks just right. 😅
Created across many versions of Blender, but touched up and rendered in Blender 4.0, with Cycles. AgX is pretty nice!
Late night mograph. Doin some work on Mod Target Swirl, fixing / improving its fall-off, and switching the method for auto-ranging its extents. Originally, I was using an attribute statistic which is just super slow, especially when I can get the same result with Bounding Box and a tiny bit of math.
#Blender3D #B3D #GenerativeArt #3DArt
128GB of RAM? But WHY Dad?
Particles, son. Glorious particles. #b3d
NOTE: You might be wondering if I re-paste my CPU every time I add or move memory modules... Yes. And it has to do with this ridiculous air cooler...
I have been using Blender, on and off, since 2015 and only now am I starting to seriously delve into Python scripting in Blender. The "Hello, world!" of Python scripting in Blender is a building generator, so that is what I have started to develop. I will post updates as I make progress.
Some great #Blender users to follow:
👉 @ebarranco - "Interested in Sculpture and Animation."
👉 @qaqelol - "Technical artist, secretly a bird."
If you'd like to suggest someone to be featured here, please let me know!