#Gamedev
ICYMI From the forums: C# How can i sync the rotation between three objects rotated in a rotation matrix, and the object which is the axis of the rotation matrix itself? http://gamedev.io/3SrLV #gamedev
There are also old airplanes for your tourists to see 🏝️
Https://store.steampowered.com/app/731650
#SummerIslands #gamedev #indiedev #indiegame #pixelart #screenshotsunday


An important doc page for experienced #gamedev folks / #Unity devs trying #GodotEngine for the first time: https://docs.godotengine.org/en/stable/tutorials/scripting/resources.html
We were honored to be able to speak with RYO of Picorinne Soft about making arcade-style #ShootingGames like the INFINOS Series!
https://indietsushin.net/posts/2023-09-24-Interview-with-RYO
#IndieTsushin #IndieGames #Interviews #GameDev #IndieDev #Japanese #STG




Is there a newer MacOS #Inform7 runtime than the 2019 version? I have these old projects I'd love to finish some day...
cc: @inform7tips
#gamedev folks:
I want you to tell me about your game.
This is a passion project for you; I want to share that passion. What's going well? What isn't? What makes you excited about it?
When your game is out, tell people! What kind of game is it? What makes it fresh? I'm not a hard sell, but I need some reason (even a flimsy one!) to justify buying it.
Just like live music is better than recordings, it's 10x more fun to play a game when you know the dev. I love games - tell me about yours!
Godot Engine hits over 50K euros per month in funding https://www.gamingonlinux.com/2023/09/godot-engine-hits-over-50k-euros-per-month-in-funding/

2419/Until it is done
#AfterShock #BioShock #gamedev
The story thus far: http://nickcaldwellcreations.com/writing
Series Summary: http://tinyurl.com/yd3c829k




The Autumn Lisp Game Jam starts on October 20th. Get ready! #lisp #scheme #gamedev https://itch.io/jam/autumn-lisp-game-jam-2023
Cleaning up facial expressions and time-based systems this week. 🧼 https://ko-fi.com/post/Himig-Preview-108-S6S3PI73X

Using larger camera FOV (80 degrees in the video, previously 60 degrees) would make height differences more visible and the terrain more "readable" but somehow it doesn't feel right.
In normal top-down game with flat ground I would go with very low FOV but that does not work here.
I could make it adjustable but I still need to pick a good default.

You like your potato physics baked in high quality? Go watch my new clip on YouTube!:
#Starfield #gamedev #GodotEngine #indiedev #solodev #madeingodot #screenshotsaturday
We have come up with an ending for the game Erra: Exordium
This is where it started... this is where it will end
Early access https://store.steampowered.com/app/1224030?utm_source=mastodon
Discord http://discord.gg/B5q9dec
#gaming #retrogaming #gamedev #indiedev #pixelart #indiegame

Finally had the courage to start offering commissions for tilesets:
https://fiverr.com/dreamgryphonart :)
Let's just hope it's not too stressful, I'm so not good at working under pressure. ^.^;
#PixelArt #GameDev #Commissions #Fiverr #SelfPromo #DreamGryphon

⛰️Landscaper: Ruin 2
#memes #meme #game #gameplay #leveleditor #rpg #gamedev #townscaper
https://www.youtube.com/watch?v=Q3mXk2rGNDk
Happy late #ScreenshotSaturday or is it already #screenshotsunday ?
Anyway, i finished this week the Fire feature in the Game, so randomly it can now break out.
More pictures and details in this news on Steam:
https://store.steampowered.com/news/app/1638030/view/3705955877827127217
#Gaming #IndieGames #SpaceGames #GameDev #SimulationGames #SciFi #GameMarketing #BetaTesting

ICYMI From the forums: Crash parsing non-terminated heredoc string. http://gamedev.io/8C-B3 #gamedev
Hey pssst! 🐍 Almost 2k subs on my devlog channel. Just saying in case someone likes gamedev videos. 😌

One week left to fill the 2023 IGDA Developer Satisfaction Survey! https://westernsocialscience.eu.qualtrics.com/jfe/form/SV_6xsiizy7CZKY9Ia
#gamedev #igda #crunch
Working in an international studio with coworkers that are from different parts of the world can be a challenge for anyone. A few years ago I read this book and it was a great read about communicating with others. #gamedev https://erinmeyer.com/books/the-culture-map/
OG plays Champion Shift (Demo)!
https://www.youtube.com/watch?v=-rSWuc99naI
Like & Sub!
#ChampionShiftGame #ChampionShift #roguelike #bullethell #shooter #IndieGameTrends #IndieWatch #IndieDev #GameDev #IndieGameDev #IndieGame #IndieGames #Gameplay #letsplay #gaming

OG plays Paper Trail (Demo)!
https://www.youtube.com/watch?v=GhaConE-qsw
Like & Sub!
#papertrail #puzzlegame #topdown #origami #IndieGameTrends #IndieWatch #IndieDev #GameDev #IndieGameDev #IndieGame #IndieGames #Gameplay #letsplay #gaming

Baby steps! Created a color picker with opacity control and saving colors to palette 🙌 (it will have also feature to save/load palettes from images 😎)
Next step: Pencil tool & drawing on canvas 🤗

Another #PixelArt daily done! :) Tales from the deep.
You can grab the full-quality versions (for free) here: https://ko-fi.com/i/IJ3J4PI4KA
ENJOY!
#mastoArt #digitalArt #fediArt #art #landscape #wallpaper #creativeToots #gameDev





Interesting how custom resources work in #Godot and how they make a lot of stuff much easier! I always used JSON files to store game data and then had to read the files from disk and parse them. Trust me, resources work much better and have a lot of features.
If you didn't use them yet, check them out in the official docs:
https://docs.godotengine.org/en/stable/tutorials/scripting/resources.html
Of course, you can find also a lot of examples and tutorials online, since the official docs lack a bit of real examples.
The zombies.. are coming..
#gamedev #sologamedev #zombiejack #screenshotsunday

14 hours remain! Submissions starting to roll in on the Discord, so congrats to everyone who gets to relax already!
I went to bed last night with one main outstanding code problem, slept on it, solved it immediately on waking up. So now I have half a day to pull everything together and make it look like some semblance of a game.
They're tempting us with the possibility of late submissions too though so, you know, we'll see 😆
Es werde (fake)-Licht 💡
Wie bekomme ich etwas, was so aussieht wie Licht, in eine 2D-Engine?
Genauso, wie es früher in den 3D-Engines gemacht wurde, mit "Lightmaps".
Dabei berechnet man zusätzlich zur eigentlichen Grafik noch eine zweite mit den Licht-Informationen. Beide werden dann miteinander multipliziert. Je dunkler ein Pixel in der Lightmap ist, desto dunkler ist der Pixel auch in der finalen Grafik. Und umgekehrt. Pixel in der Lightmap müssen auch nicht unbedingt weiss sein, sondern können jede Farbe annehmen, womit sich dann auch farbige Lichtquellen erstellen lassen.
Dass es in der #GeorgeDecker Engine funktioniert, habe ich schon ausprobiert. Im Prototyp hatte ich eine statische Lightmap mit dunklen Pixeln und einem hellen Rechteck in der Mitte. Siehe Testvideo bei YouTube. Natürlich kann das "Licht" am Ende jegliche Form annehmen, auch sanfte Helligkeitsverläufe.
Abgesehen von der technischen Herausforderung die Lightmap zu erstellen, muss es im Editor natürlich auch Möglichkeiten geben, Lichtquellen beliebig zu platzieren. Puh, das wird viel Arbeit...

This is the best comment I ever got on any of my games. Obviously i will deliver, and what school would ever ban itch?
#gamedev

From a tweet complaint
https://x.com/passivestar_/status/1704979785032634762?s=20
To a proposal
https://github.com/godotengine/godot-proposals/issues/7802
To a PR implementing the feature
https://github.com/godotengine/godot/pull/82155
In 2 days.
If you're going to be at Melbourne International Games Week, I'm going to be giving an in-person version of my #unrealengine workshop on Saturday 1st October. Lunch is provided and it's free to RSVP: https://unrealenginecplusplusworkshop.splashthat.com/ #gamedev
Wow, Unity seems to have done a complete about face in their licensing scheme. That's good. Seems a lot more transparent and balanced now.
And my biggest concern, the phone home, seems to be replaced by self-reporting (which I assume comes with the right to audit, which is fine).

Wait, I can just drag and drop a blend file into my resource folder for Godot and it just works?
:godot: Walking with a gun... And IK. It was painful to make and some details still look strange.
this is for my passion project https://multiversalaffairs.com btw follow me here to see more
we're getting a wishlist-able steam page soon :p

ICYMI From the forums: list question http://gamedev.io/Sqbgs #gamedev
I know I’ve already said this, but creating a full-blown compiler/interpreter in #gdscript feels so meta. What fun!
Why is my #gamedev motivation only showing up when I have things to do 😩 why does my brain have to do me like this!!!
At least when everything's out of the way I should still have the motivation to start working on those projects again.
Thanks to @superblindman This game will be playable by Blind people! Forza Motorsport Accessibility Support – Forza Support https://support.forzamotorsport.net/hc/en-us/articles/20964254277267-Forza-Motorsport-Accessibility-Support https://support.forzamotorsport.net/hc/en-us/articles/20964254277267 #Gaming #GameDev
"Porting FSR 2 to OpenGL"
https://juandiegomontoya.github.io/porting_fsr2.html

Welcome to sumerian dieselpunk world!
Early access https://store.steampowered.com/app/1224030?utm_source=mastodon
Discord http://discord.gg/B5q9dec
#gaming #retrogaming #gamedev #indiedev #pixelart #indiegame #steamdeck #mastodon #ドット絵 #インディーゲーム #ゲーム制作 #videogames

#ColecoVision #OS7LIB. Have posted about COMPLEX OBJECTS, and how they are used in #DonkeyKong, providing in context references for every single aspect. https://forums.atariage.com/topic/354755-the-os7-journey-lets-use-it/?do=findComment&comment=5322168 #gamedev #retrocomputing #retrogaming

I’m always happy to chat privately about the places I have worked. #gamedev jobs are extremely about fit. What works for person A might not for Person B, what’s person A’s cake can be person B’s poison. Anyway, just making it a note here so feel free to ping me if your own network isn’t giving you that insight
https://www.pcgamer.com/nvidia-calls-time-on-native-res-gaming-says-dlss-is-more-real-than-raster/
"Raster is a bag of fakeness" is a very neat way to say "fuck your games because they don't help us sell GPUs" to devs who prefer to create stylized worlds that rely more on gameplay and conscious visuals to provide a fun experience.
Imagine being an art director and having to prepare for various kinds of AI GPU chips with AI frame generators: what will my game look like with this renderer or that renderer?

Clearing a room with fire!
#gamedev #indiedev #screenshotsaturday #roguelike

Wrapped up work on the solitaire minigame for the next update to Cosmogelica

Showing misleading scenes to the player is the fun part of making spooky games. #screenshotsaturday #visualnovel #renpy #gamedev

🥳 #screenshotsaturday #gamedev
1. load svg, find path element
2. extract waypoints from svg path
3. draw waypoints on canvas
4. draw entity on canvas
5. have entity find next waypoint

I have now performance tested a simple bullet hell physics system in Unity, Godot and Raylib. The premise is simple: I want a bunch of enemies on screen, converging towards the player while not clipping each other. These are the results. #Godot #Unity #Raylib #IndieDev #GameDev #Performance #Optimization 1/5

I have a text file directly in the project code, in which I write down the tasks of a programmer for myself from bugs to large architectural tasks
540 tasks in last year, 350 in this
Because I'm a solo programmer

thanks to the continued wizardry of my teammates the UI I've been designing for The Price of Flight is getting implemented! Really excited about how it's all starting to come together
No I can't believe this is RPGMaker either
#ThePriceOfFlight #IndieGame #IndieDev #gamedev #rpg #rpgmaker #ScreenshotSaturday
A really awesome add-on that I found on the Godot Asset Library (so you can install it directly from the editor), is "Rebuild C# Project On Focus".
It's a super simple addon that triggers a rebuild of the dotnet project when focus is restored and it detects a file change. It's incredibly similar to Unity's functionality and is a real time saver because I forget to rebuild all the time!
https://godotengine.org/asset-library/asset/2146
Tags for reach:
#Godot #GameDev #GodotEngine #DotNet #CSharp
Hey all! I made a video about how video game textures! This is my first real video on YouTube so I'm hyped! I'm really happy with it, and I'd really love if people took a look at it. Thanks!! ❤️
Happy #screenshotsaturday :steam:
You can now Wishlist Saga of Weil on Steam, right here:

I Made a 32-bit Computer Inside Terraria
➥ Xander Naumenko
My robot is sad.
It is sad because:
1. It had this annoying line hanging over its head all evening.
2. I jump down the rabbit hole and tried to find as many fixes as possible instead of just one.
And thus forgot to connect the sad little robot to it's programming menu so it can start moving again.

making sound is hard, trying to make a chunky button press with limited success

In early 1993, Commodore hadn't released hardware specs for the new AGA Amiga computers. So me and my game dev partners (known as 'Team Hoi' back then) decided to create a demo trilogy, using self-discovered AGA chipset features.
The second demo was called 'Mindwarp', and I still love to listen to our music composer Ramon Braumuller's 4-channel soundtrack.
More about our team can be found in the "Team Hoi game devs" section of https://linksta.cc/@seven

The first game I made in Unity was Bees 'n' Trees, I figured I'd remake it in Godot as my first game there as well.
I have just finished the final fixes and uploaded the Godot version to the itch.io page.
I would say it turned out better, but that's probably just cause I'm a more experienced dev as a whole now :P
Overall quite happy with Godot, though am yet to try anything involving 3D.
The Unity's new "softened" pricing and policy changes are NOT good enough and they don't fix anything.
The dreaded "runtime fee" stays!
The nuts CEO & board stays!
They got what they wanted.
They WILL do this again.
Self-reported install counts will still be a nightmare and I am sure Unity will track this silently anyway.
Unity already twice silently altered their ToS.
Another "pinky promise"? SUUURE.
Finish your Unity games, and never look back.
Do you make games? Have you ever made a game? Would you like to have your game included in the world's premier monthly alternative gaming anthology? (and get paid)
Submit it to Indiepocalypse! All games are welcome! No matter the subject, theme, gameplay, or even whether you made it yesterday or made it 10 years ago. (and "game" has a very loose definition around here)

#Unity has walked back their runtime fees, but the damage to the brand is already done. I'm sure developers will always have in the back of their heads "when will Unity try this again?" and not use Unity going forward.
Trust is hard to earn, easy to lose.
https://www.gamingonlinux.com/2023/09/unity-announced-big-changes-following-the-hated-runtime-fee/
Started playing around with @amirrajan's DragonRuby game toolkit and it's a blast. Only needed a few hours to get up and running with some basic top-down mechanics, all while writing Ruby for the first time. This is so much fun! #gamedev #pixelart #retro

#unity updated the prices https://blog.unity.com/news/open-letter-on-runtime-fee #gamedev
The Bunny Graveyard - a GBA inspired pixel art horror game where a hand cursor visits an idyllic bunny garden!
Steam: https://store.steampowered.com/app/1892420/The_Bunny_Graveyard/
Gameplay Video: https://www.youtube.com/watch?v=YMeAKgjcVFM
by #gamedev Pichon Games #indiedev #gaming #indiegames



2 pictures of original Final Fantasy 7 dev team, every workstation cost $70.000, Square purchased 200 of them. That's ~$14M just on workstations, game budget was ~40M. If you haven't read it, Final Fantasy 7 An oral history is a very interesting article https://www.polygon.com/a/final-fantasy-7 #gamedev







time for another iteration of #GodotHelpDesk 🙋
are you working with #GodotEngine & you’re running into any problem and want some help? Reply to this thread with your question, we’ll try to help! 🙌 (this includes you, person coming from #Unity!)
are you experienced with working with Godot, try and help out in this thread with answering some questions. 🙏
for more in-depth questions, i’ll try and solve them live on stream later today over at @watch ! 📽️
boosts appreciated!! ✨ #GameDev
the accumulation of all my dither post processing effect work... this is how the poem at the top of the mountain will be presented. as you walk around you get little pieces of narration.
it worked out perfect. changing how the person sees the world makes the words more impactful.
~
#GameDev #IndieDev #IndieGameDev #GameArt #Surrealism #Poetry #Writing #Art

This is a remarkable bundle, particularly given the news in the game engine world lately. A complete package to learn #gamedev in #godot from Humble Bundle:
https://www.humblebundle.com/software/everything-you-need-to-know-about-godot-4-encore-software

Gentlefolk of the #GameDev committee, I'd like to introduce: the new single most important macro in my #UnrealEngine codebase


Hi everyone. Something I'd like to open for discussion.
I am the head of community for Microsoft game dev. I just started in August, but I come to the table with decades of experience in community, social media, platforms, and gaming. One of the things I've inherited is a social strategy and community strategy that is entirely focused on Twitter as the primary source of community engagement. With Twitter melting down on a daily basis, it's my job to talk to game devs where we live, and I'm trying to see if Mastodon is a viable place to engage with the #gamedev community that is focused on Microsoft tools and Xbox. But, would a brand dev voice be welcome here? How would the gamedev community feel if myself, and my team, were on Mastodon helping foster and support and celebrate the game dev community that has fled Twitter?
Open to ideas and feedback, also open to being told "terrible place for this"
#xbox #gamedev #indie #indiegame #community #twitter #microsoft
5 days to go! Go! Go! Go!
Wishlist Railgunners on steam!

ok #linux #gamedev
I have succesfully setup
- #raylib with #freepascal
- #monogame c#
- #CastleGameEngine
- #Godot
- #Tic80
- #Pico8
should be enough for some days developing^^ #fckunity