Masthash

#Gamedev

Mr.Fox
1 minute ago

Now I have my shader in my game.
#game #gamedev #devlog #dev #godot #godotengine

GameDev.net
20 minutes ago

ICYMI From the forums: C# How can i sync the rotation between three objects rotated in a rotation matrix, and the object which is the axis of the rotation matrix itself? http://gamedev.io/3SrLV #gamedev

Summer Islands 🏝️
23 minutes ago
Tech Interceptor
28 minutes ago
Allen Pestaluky
43 minutes ago

An important doc page for experienced #gamedev folks / #Unity devs trying #GodotEngine for the first time: https://docs.godotengine.org/en/stable/tutorials/scripting/resources.html

インディー通信 Indie Tsushin
55 minutes ago

We were honored to be able to speak with RYO of Picorinne Soft about making arcade-style #ShootingGames like the INFINOS Series!

https://indietsushin.net/posts/2023-09-24-Interview-with-RYO

#IndieTsushin #IndieGames #Interviews #GameDev #IndieDev #Japanese #STG

Player facing off against an enormous yellow boss in INFINOS that is trapping the player in with laser beams and shooting yellow orbs of electricity
Walking rocket launcher shooting at the player in INFINOS 0
Huge gun-toting mechanical humanoids flying through the sky next to the player's ship against a dramatic cityscape and sunset in INFINOS GAIDEN
A purple spider-like mechanical boss crawling up a tight vertical corridor while the player shoots at its giant blue eye in Battle Crust
Alex Feinman
1 hour ago

Is there a newer MacOS #Inform7 runtime than the 2019 version? I have these old projects I'd love to finish some day...

cc: @inform7tips

#gamedev #interactiveFiction

DevteamLife
2 hours ago

We even reuse the same engine between two games

#gamedev

BlackMetal
2 hours ago
BrakeOut Gaming
2 hours ago

#gamedev folks:

I want you to tell me about your game.

This is a passion project for you; I want to share that passion. What's going well? What isn't? What makes you excited about it?

When your game is out, tell people! What kind of game is it? What makes it fresh? I'm not a hard sell, but I need some reason (even a flimsy one!) to justify buying it.

Just like live music is better than recordings, it's 10x more fun to play a game when you know the dev. I love games - tell me about yours!

NCCreations
3 hours ago
dave
3 hours ago

The Autumn Lisp Game Jam starts on October 20th. Get ready! #lisp #scheme #gamedev https://itch.io/jam/autumn-lisp-game-jam-2023

Luke Benstead
4 hours ago

Finally got "the big @simulant refactor" compiling and trying to run. This has taken *weeks* of fixing compiler errors!

But this sets Simulant up as a proper modern game engine - it's super exciting! #gamedev

Arwyn🧅🌱
4 hours ago

Cleaning up facial expressions and time-based systems this week. 🧼 https://ko-fi.com/post/Himig-Preview-108-S6S3PI73X

#GameDev

A house, with its windows glowing in the evening.
FRACTiLE Games
4 hours ago

Using larger camera FOV (80 degrees in the video, previously 60 degrees) would make height differences more visible and the terrain more "readable" but somehow it doesn't feel right.

In normal top-down game with flat ground I would go with very low FOV but that does not work here.

I could make it adjustable but I still need to pick a good default.

#gamedev

Beau Seymour
4 hours ago

You like your potato physics baked in high quality? Go watch my new clip on YouTube!:

https://youtu.be/YWydGkCea_Q

#Starfield #gamedev #GodotEngine #indiedev #solodev #madeingodot #screenshotsaturday

We have come up with an ending for the game Erra: Exordium

This is where it started... this is where it will end

Early access https://store.steampowered.com/app/1224030?utm_source=mastodon

Discord http://discord.gg/B5q9dec

#gaming #retrogaming #gamedev #indiedev #pixelart #indiegame

DreamGryphon
4 hours ago

Finally had the courage to start offering commissions for tilesets:
https://fiverr.com/dreamgryphonart :)
Let's just hope it's not too stressful, I'm so not good at working under pressure. ^.^;

#PixelArt #GameDev #Commissions #Fiverr #SelfPromo #DreamGryphon

Screenshot of an onlineshop. 
It shows pictures of simple pixel art tilesets and prices for commissioning them.
Scifan Studios
5 hours ago

Happy late #ScreenshotSaturday or is it already #screenshotsunday ?
Anyway, i finished this week the Fire feature in the Game, so randomly it can now break out.

More pictures and details in this news on Steam:
https://store.steampowered.com/news/app/1638030/view/3705955877827127217

#Gaming #IndieGames #SpaceGames #GameDev #SimulationGames #SciFi #GameMarketing #BetaTesting

GameDev.net
5 hours ago

ICYMI From the forums: Crash parsing non-terminated heredoc string. http://gamedev.io/8C-B3 #gamedev

Darenn Keller
5 hours ago

Hey pssst! 🐍 Almost 2k subs on my devlog channel. Just saying in case someone likes gamedev videos. 😌

➡️ https://www.youtube.com/channel/UCwqNghcxrbB2RyW2glFlKuw

#gamedev #godot #indiedev

tom af brockbrock
5 hours ago

All festivals must end.
#gamedev #games #amillionsflies #MastoArt

Gif from #wip game: Main character has died and gets eating my maggots
Manuel Correia
5 hours ago

One week left to fill the 2023 IGDA Developer Satisfaction Survey! https://westernsocialscience.eu.qualtrics.com/jfe/form/SV_6xsiizy7CZKY9Ia
#gamedev #igda #crunch

debello3d
6 hours ago

Working in an international studio with coworkers that are from different parts of the world can be a challenge for anyone. A few years ago I read this book and it was a great read about communicating with others. #gamedev https://erinmeyer.com/books/the-culture-map/

lukaszkups
6 hours ago

Baby steps! Created a color picker with opacity control and saving colors to palette 🙌 (it will have also feature to save/load palettes from images 😎)

Next step: Pencil tool & drawing on canvas 🤗

#gamedev

lashman
6 hours ago

Another #PixelArt daily done! :) Tales from the deep.

You can grab the full-quality versions (for free) here: https://ko-fi.com/i/IJ3J4PI4KA

ENJOY!

#mastoArt #digitalArt #fediArt #art #landscape #wallpaper #creativeToots #gameDev

Pixel art of a hallowed cemetery, now half-drowned, its sacred tranquillity betrayed by the relentless flood. Lanterns, once guiding lights, now float aimlessly upon the newly birthed pond, their flickering flames mirroring the stars above. Fallen columns, once proud, now lie defeated, their grandeur swallowed by the water, casting long, spectral shadows on the water's surface. All this silent drama unfolds under the solemn gaze of a lone spotlight, casting its unblinking eye upon the scene, illuminating the poignant tableau of history succumbing to nature's capricious whim. The image has a CRT filter applied.
Pixel art of a hallowed cemetery, now half-drowned, its sacred tranquillity betrayed by the relentless flood. Lanterns, once guiding lights, now float aimlessly upon the newly birthed pond, their flickering flames mirroring the stars above. Fallen columns, once proud, now lie defeated, their grandeur swallowed by the water, casting long, spectral shadows on the water's surface. All this silent drama unfolds under the solemn gaze of a lone spotlight, casting its unblinking eye upon the scene, illuminating the poignant tableau of history succumbing to nature's capricious whim.
Phone wallpaper version of a pixel art of a hallowed cemetery, now half-drowned, its sacred tranquillity betrayed by the relentless flood. Lanterns, once guiding lights, now float aimlessly upon the newly birthed pond, their flickering flames mirroring the stars above. Fallen columns, once proud, now lie defeated, their grandeur swallowed by the water, casting long, spectral shadows on the water's surface. All this silent drama unfolds under the solemn gaze of a lone spotlight, casting its unblinking eye upon the scene, illuminating the poignant tableau of history succumbing to nature's capricious whim. The image has a CRT filter applied.
Phone wallpaper version of a pixel art of a hallowed cemetery, now half-drowned, its sacred tranquillity betrayed by the relentless flood. Lanterns, once guiding lights, now float aimlessly upon the newly birthed pond, their flickering flames mirroring the stars above. Fallen columns, once proud, now lie defeated, their grandeur swallowed by the water, casting long, spectral shadows on the water's surface. All this silent drama unfolds under the solemn gaze of a lone spotlight, casting its unblinking eye upon the scene, illuminating the poignant tableau of history succumbing to nature's capricious whim.
Pico/Retro
6 hours ago

Added a dev-mode key handler to toggle drawing of the sprites' hitboxes. It's uncovered a couple of little bugs in the drawing calculations and sprite data.

#Pico8 #gamedev

Red rectangles drawn over the game to show the collision hitboxes and drawing origin for each sprite.  In one or two animation states, the boxes and sprites don't line up correctly.  But now I know why and how to fix it...
Simon Dalvai
6 hours ago

Interesting how custom resources work in #Godot and how they make a lot of stuff much easier! I always used JSON files to store game data and then had to read the files from disk and parse them. Trust me, resources work much better and have a lot of features.
If you didn't use them yet, check them out in the official docs:
https://docs.godotengine.org/en/stable/tutorials/scripting/resources.html

Of course, you can find also a lot of examples and tutorials online, since the official docs lack a bit of real examples.

#godotengine #gamedev

LexGear :godot: :unity:
7 hours ago
TeaHands
7 hours ago

14 hours remain! Submissions starting to roll in on the Discord, so congrats to everyone who gets to relax already!

I went to bed last night with one main outstanding code problem, slept on it, solved it immediately on waking up. So now I have half a day to pull everything together and make it look like some semblance of a game.

They're tempting us with the possibility of late submissions too though so, you know, we'll see 😆

#GameDev #RainbowJam23

Es werde (fake)-Licht 💡​

Wie bekomme ich etwas, was so aussieht wie Licht, in eine 2D-Engine?

Genauso, wie es früher in den 3D-Engines gemacht wurde, mit "Lightmaps".

Dabei berechnet man zusätzlich zur eigentlichen Grafik noch eine zweite mit den Licht-Informationen. Beide werden dann miteinander multipliziert. Je dunkler ein Pixel in der Lightmap ist, desto dunkler ist der Pixel auch in der finalen Grafik. Und umgekehrt. Pixel in der Lightmap müssen auch nicht unbedingt weiss sein, sondern können jede Farbe annehmen, womit sich dann auch farbige Lichtquellen erstellen lassen.

Dass es in der #GeorgeDecker Engine funktioniert, habe ich schon ausprobiert. Im Prototyp hatte ich eine statische Lightmap mit dunklen Pixeln und einem hellen Rechteck in der Mitte. Siehe Testvideo bei YouTube. Natürlich kann das "Licht" am Ende jegliche Form annehmen, auch sanfte Helligkeitsverläufe.

Abgesehen von der technischen Herausforderung die Lightmap zu erstellen, muss es im Editor natürlich auch Möglichkeiten geben, Lichtquellen beliebig zu platzieren. Puh, das wird viel Arbeit...

#gamedev #gameengine #sdl

Zu sehen ist ein Screenshot des Spiels "George Decker". Die Umgebung ist sehr dunkel, nur der Spieler in der Mitte ist hell erleuchtet. Die Szene diente als Prototyp zum Ausprobieren, wie man Beleuchtung in das Spiel einbauen könnte.
taxicomics
8 hours ago

This is the best comment I ever got on any of my games. Obviously i will deliver, and what school would ever ban itch?
#gamedev

June
8 hours ago

If you're going to be at Melbourne International Games Week, I'm going to be giving an in-person version of my #unrealengine workshop on Saturday 1st October. Lunch is provided and it's free to RSVP: https://unrealenginecplusplusworkshop.splashthat.com/ #gamedev

Edaqa Mortoray
9 hours ago

Wow, Unity seems to have done a complete about face in their licensing scheme. That's good. Seems a lot more transparent and balanced now.

And my biggest concern, the phone home, seems to be replaced by self-reporting (which I assume comes with the right to audit, which is fine).

#gamedev #IndieDev #Unity

Sovy
9 hours ago

Wait, I can just drag and drop a blend file into my resource folder for Godot and it just works?

#gamedev

Okhnid
9 hours ago

:godot: Walking with a gun... And IK. It was painful to make and some details still look strange.

this is for my passion project https://multiversalaffairs.com btw follow me here to see more
we're getting a wishlist-able steam page soon :p

#pixelart #gamedev #godotengine #godot #indiedev

Debrah, a humanoid character, walking awkwardly due to me changing her x-position in the debugger.
GameDev.net
10 hours ago

ICYMI From the forums: list question http://gamedev.io/Sqbgs #gamedev

Dev Orion Games
10 hours ago

I know I’ve already said this, but creating a full-blown compiler/interpreter in #gdscript feels so meta. What fun!

#godotengine #gamedev

UltraDPG
10 hours ago

Experimenting with a simpler pixel art style.

#gamedev #pixelart #aseprite

Salsa Gal
11 hours ago

Why is my #gamedev motivation only showing up when I have things to do 😩 why does my brain have to do me like this!!!

At least when everything's out of the way I should still have the motivation to start working on those projects again.

Autumn Raccoon
13 hours ago

“Omg, I love your game, what language did you use?”

English uwu

#gamedev #dev #development

bobcgames (he/him)
14 hours ago

I really wish there was a property for the text screen element that would make it ignore text tags 🙄​

In the meantime, {{ with double-incrementing for a code "typing" effect it is

#RenPy #BaraJam #GameDev

Octavia
15 hours ago

built a point cloud and line renderer today for an upcoming #playdate #gamedev project ​:apartyblobcat:​

a spinning line rendered outline of a macintosh hd with a point cloud apple logo on the screen
Andrew Wooldridge 🌱
15 hours ago

Wow! I got my weekend #gamedev goal already ! I have user profiles getting read and updated! And I figured out #appwrite 's permissions system. It's wild how things are progressing. But with quality apps like @astro and #appwrite it's nice to just have stuff "work"

Thomas Cherryhomes
15 hours ago

#ColecoVision #OS7LIB. Have posted about COMPLEX OBJECTS, and how they are used in #DonkeyKong, providing in context references for every single aspect. https://forums.atariage.com/topic/354755-the-os7-journey-lets-use-it/?do=findComment&comment=5322168 #gamedev #retrocomputing #retrogaming

Jane Ng
15 hours ago

I’m always happy to chat privately about the places I have worked. #gamedev jobs are extremely about fit. What works for person A might not for Person B, what’s person A’s cake can be person B’s poison. Anyway, just making it a note here so feel free to ping me if your own network isn’t giving you that insight

Otto Rask
15 hours ago

https://www.pcgamer.com/nvidia-calls-time-on-native-res-gaming-says-dlss-is-more-real-than-raster/

"Raster is a bag of fakeness" is a very neat way to say "fuck your games because they don't help us sell GPUs" to devs who prefer to create stylized worlds that rely more on gameplay and conscious visuals to provide a fun experience.

Imagine being an art director and having to prepare for various kinds of AI GPU chips with AI frame generators: what will my game look like with this renderer or that renderer?

#gaming #graphics #ai #nvidia #gamedev #gpu

AYRILL
17 hours ago

I am just curious, how many of you guys have accepted Unity's apology? #gamedev #unity

Leach of Legends 🏳️‍🌈
17 hours ago
Mage casting fire spell to take out a small room of enemies.
Roxy🌺
17 hours ago

Wrapped up work on the solitaire minigame for the next update to Cosmogelica

#indiedev #gamedev #gamemaker #screenshotsaturday

Video demonstrating the solitaire game I made

Showing misleading scenes to the player is the fun part of making spooky games. #screenshotsaturday #visualnovel #renpy #gamedev

Once the player has walked from the fridge to the bed, a knife appears, sparkles a bit and flies away.
Simon B. 🌻
18 hours ago

🥳 #screenshotsaturday #gamedev

1. load svg, find path element
2. extract waypoints from svg path
3. draw waypoints on canvas
4. draw entity on canvas
5. have entity find next waypoint

a simple top down game running in a browser. an entity shown as a white circle is moving towards a waypoint highlighted in red. The circular waypoints are dotted around the world, resembling the outline of a racetrack. 

To the right, a vector editor is shown with the path of the racetrack's shape highlighted.
Kenneth Larsen
18 hours ago

I have now performance tested a simple bullet hell physics system in Unity, Godot and Raylib. The premise is simple: I want a bunch of enemies on screen, converging towards the player while not clipping each other. These are the results. #Godot #Unity #Raylib #IndieDev #GameDev #Performance #Optimization 1/5

I have a text file directly in the project code, in which I write down the tasks of a programmer for myself from bugs to large architectural tasks

540 tasks in last year, 350 in this

Because I'm a solo programmer

#gamedev #programming

K.K. Dream
19 hours ago

thanks to the continued wizardry of my teammates the UI I've been designing for The Price of Flight is getting implemented! Really excited about how it's all starting to come together

No I can't believe this is RPGMaker either

#ThePriceOfFlight #IndieGame #IndieDev #gamedev #rpg #rpgmaker #ScreenshotSaturday

Video of role playing game menu animation.

A really awesome add-on that I found on the Godot Asset Library (so you can install it directly from the editor), is "Rebuild C# Project On Focus".

It's a super simple addon that triggers a rebuild of the dotnet project when focus is restored and it detects a file change. It's incredibly similar to Unity's functionality and is a real time saver because I forget to rebuild all the time!

https://godotengine.org/asset-library/asset/2146

Tags for reach:
#Godot #GameDev #GodotEngine #DotNet #CSharp

Auri Collings
20 hours ago

Hey all! I made a video about how video game textures! This is my first real video on YouTube so I'm hyped! I'm really happy with it, and I'd really love if people took a look at it. Thanks!! ❤️

#indiedev #gamedev #programming #coding #smallyoutuber

https://www.youtube.com/watch?v=YTfdBSjitd8

Crescent Moon Games
20 hours ago

Happy #screenshotsaturday :steam:

You can now Wishlist Saga of Weil on Steam, right here:

https://store.steampowered.com/app/2560170/Saga_of_Weil/

#pixelart #gamedev #indiegame

🕹️ jbz
21 hours ago

I Made a 32-bit Computer Inside Terraria
➥ Xander Naumenko

https://youtu.be/zXPiqk0-zDY?si=kevZaejMuCBOvuQb

#Terraria #Gamedev

Signe C-J
21 hours ago

My robot is sad.
It is sad because:

1. It had this annoying line hanging over its head all evening.

2. I jump down the rabbit hole and tried to find as many fixes as possible instead of just one.
And thus forgot to connect the sad little robot to it's programming menu so it can start moving again.

#godot4 #gamedev #robot @godotengine #pixelart

Brianna Townsend
22 hours ago

making sound is hard, trying to make a chunky button press with limited success

#gamedev #screenshotsaturday

Danny Blue
1 day ago

If I was a game dev I don't know if I could trust Unity. They showed you what they want to do and it took MAJOR pushback to reverse course. Easy to say when it is tools I don't personally use but this would leave a very bad taste in my mouth.

#unity #gamedev

Metin Seven 🎨
1 day ago

In early 1993, Commodore hadn't released hardware specs for the new AGA Amiga computers. So me and my game dev partners (known as 'Team Hoi' back then) decided to create a demo trilogy, using self-discovered AGA chipset features.

The second demo was called 'Mindwarp', and I still love to listen to our music composer Ramon Braumuller's 4-channel soundtrack.

More about our team can be found in the "Team Hoi game devs" section of https://linksta.cc/@seven

#chiptune #amiga #RetroComputing #GameDev

KroneDev
2 days ago

The first game I made in Unity was Bees 'n' Trees, I figured I'd remake it in Godot as my first game there as well.
I have just finished the final fixes and uploaded the Godot version to the itch.io page.
I would say it turned out better, but that's probably just cause I'm a more experienced dev as a whole now :P
Overall quite happy with Godot, though am yet to try anything involving 3D.

https://kronedev.itch.io/beesntrees-slingy-bee

#gamedev #indiedev #godot #godotengine

Setsune Wave
2 days ago

If you think the Runtime Fees and Limits won't change again to be worse in a few years you are very silly. But this time they'll be more widely accepted and harder to argue. #Unity3D #Unity #Gamedev #Indiedev

unfa🇺🇦
2 days ago

The Unity's new "softened" pricing and policy changes are NOT good enough and they don't fix anything.

The dreaded "runtime fee" stays!
The nuts CEO & board stays!
They got what they wanted.
They WILL do this again.

Self-reported install counts will still be a nightmare and I am sure Unity will track this silently anyway.

Unity already twice silently altered their ToS.
Another "pinky promise"? SUUURE.

Finish your Unity games, and never look back.

#GameDev #Unity #Gaming #Godot #Tech #Games

Andrew Wooldridge 🌱
2 days ago

I got my #gamedev goal done early yesterday ( getting login working via #appwrite ) so now my weekend goal -- get user accounts starting! Things are getting exciting!

#denweaver

Andrew丨BUY INDIEPOCALYPSE
2 days ago

Do you make games? Have you ever made a game? Would you like to have your game included in the world's premier monthly alternative gaming anthology? (and get paid)

Submit it to Indiepocalypse! All games are welcome! No matter the subject, theme, gameplay, or even whether you made it yesterday or made it 10 years ago. (and "game" has a very loose definition around here)

http://www.indiepocalypse.com/submit

#gamedev #IndieDev

island world map and an encouragement to join the indiepocalypse
steve mookie kong
2 days ago

#Unity has walked back their runtime fees, but the damage to the brand is already done. I'm sure developers will always have in the back of their heads "when will Unity try this again?" and not use Unity going forward.

Trust is hard to earn, easy to lose.

https://www.gamingonlinux.com/2023/09/unity-announced-big-changes-following-the-hated-runtime-fee/

#GameDev

Bernie Wick
2 days ago

Started playing around with @amirrajan's DragonRuby game toolkit and it's a blast. Only needed a few hours to get up and running with some basic top-down mechanics, all while writing Ruby for the first time. This is so much fun! #gamedev #pixelart #retro

Basic prototype of a top-down game in the pixel art style of the Game Boy Color
Alpha Beta Gamer - Indie Games
2 days ago

The Bunny Graveyard - a GBA inspired pixel art horror game where a hand cursor visits an idyllic bunny garden!

Steam: https://store.steampowered.com/app/1892420/The_Bunny_Graveyard/

Gameplay Video: https://www.youtube.com/watch?v=YMeAKgjcVFM

by #gamedev Pichon Games #indiedev #gaming #indiegames

Joni Korpi
2 days ago

Subtle art trick: terrain rim highlighting. Edges facing away from the camera get a little brighter.

Since this art style is watercolour-inspired, I’m letting the “paper colour” shine through as the highlight, as if the edges aren’t quite fully coloured in.

#webgl #gamedev #indiedev

Stylized game world at the edge of taiga and tundra biomes. Patches of woods, and tall cliffs. Desaturated and foggy. A player character portrait with white hair and greenish skin in the middle.
Same as previous image, but now with white highlights on forest patches and ledges facing away-ish from the camera.
David Amador
2 days ago

2 pictures of original Final Fantasy 7 dev team, every workstation cost $70.000, Square purchased 200 of them. That's ~$14M just on workstations, game budget was ~40M. If you haven't read it, Final Fantasy 7 An oral history is a very interesting article https://www.polygon.com/a/final-fantasy-7 #gamedev

Mr F
2 days ago

Dark alleys (hopefully not too dark for your monitor...)
#gamedev #indiedev

...it appears Mastodon fucks up screenshot gamma, it's like they have pow(color, something) on top! The dark corners are now pitch black. Twitter imgs are fine. Any tips on non-broken img uploading here?

Joni Korpi
2 days ago

Ok, let’s say the haircuts are once again “not broken”. They still look oddly wiglike, but at least curliness works much better than before. The code’s full of magic numbers, so perfection is not in the books either way.

#gamedev #webgl

An array of player characters with much better wigs… I mean haircuts than before. Some are even curly.

time for another iteration of #GodotHelpDesk 🙋

are you working with #GodotEngine & you’re running into any problem and want some help? Reply to this thread with your question, we’ll try to help! 🙌 (this includes you, person coming from #Unity!)

are you experienced with working with Godot, try and help out in this thread with answering some questions. 🙏

for more in-depth questions, i’ll try and solve them live on stream later today over at @watch ! 📽️

boosts appreciated!! ✨ #GameDev

Christopher Yudichak
3 days ago

I can totally ship our upcoming game with a 100-screen, 2400-word tutorial, right? No one would mind that. No. Of course not. People love to read and click through things. It's like… the most popular thing. 😄 #gameDev #verbose

Nathalie Lawhead (alienmelon)
3 days ago

the accumulation of all my dither post processing effect work... this is how the poem at the top of the mountain will be presented. as you walk around you get little pieces of narration.
it worked out perfect. changing how the person sees the world makes the words more impactful.
~
#GameDev #IndieDev #IndieGameDev #GameArt #Surrealism #Poetry #Writing #Art

A video showing the top of a mountain. The mountain is made of starry obsidian. The sun is setting and it is slightly cloudy with streaks of foggy clouds. There are giant bones all around the top of the mountain. The visual style keeps shifting between dithery, 8-bit, and glitchy static as parts of the poem come in and out of view. The poem is decorated with a stylized pixel art frame.
Pedro Medeiros
3 days ago

Adding sheeps for you to take care of in Neverway!

#gamedev #pixelart

Brian Ambrozy
3 days ago

This is a remarkable bundle, particularly given the news in the game engine world lately. A complete package to learn #gamedev in #godot from Humble Bundle:

https://www.humblebundle.com/software/everything-you-need-to-know-about-godot-4-encore-software

Andy Wallace
3 days ago

Working on a boss for this feedback game that throws waves of different, strong modifications to the feedback pattern at the player.

Believe it or not, it is possible to know what's going on here!

#gamedev #feedback

Megan Fox
3 days ago

Gentlefolk of the #GameDev committee, I'd like to introduce: the new single most important macro in my #UnrealEngine codebase

Weapon traces visualized as trans-flag-colored pill shapes
An Unreal macro that produces randomized trans-flag colors
Brian Ambrozy
3 days ago

Hi everyone. Something I'd like to open for discussion.

I am the head of community for Microsoft game dev. I just started in August, but I come to the table with decades of experience in community, social media, platforms, and gaming. One of the things I've inherited is a social strategy and community strategy that is entirely focused on Twitter as the primary source of community engagement. With Twitter melting down on a daily basis, it's my job to talk to game devs where we live, and I'm trying to see if Mastodon is a viable place to engage with the #gamedev community that is focused on Microsoft tools and Xbox. But, would a brand dev voice be welcome here? How would the gamedev community feel if myself, and my team, were on Mastodon helping foster and support and celebrate the game dev community that has fled Twitter?

Open to ideas and feedback, also open to being told "terrible place for this"

#xbox #gamedev #indie #indiegame #community #twitter #microsoft

Didi 💙💘 🎀🍦🎮🌈
3 days ago

5 days to go! Go! Go! Go!
Wishlist Railgunners on steam!

#indiedev #shmup #gamedev

https://store.steampowered.com/app/723130/Railgunners/

Roughnight
3 days ago

ok #linux #gamedev
I have succesfully setup
- #raylib with #freepascal
- #monogame c#
- #CastleGameEngine
- #Godot
- #Tic80
- #Pico8

should be enough for some days developing^^ #fckunity