Masthash

#Godot4

Shiny Shinken
7 hours ago

I don't know if I am just not made for network programming or if the Godot Docs (and most tutorials) just leave out some key information and examples.

I know networking (TCP/UDP, Ports, Routing, NAT, NAT-Traversal and all that stuff) but am lost when I read the docs on how to setup a simple multiplayer scene...

#Godot #GodotEngine #Godot4 #Multiplayer #Network

D.M.
7 hours ago

I have a question for #godot connoisseurs. Is there a ready made tool for streaming assets or levels? Something similar to how Unity has its assets bundles?

#godot4 #godotengine #question

Pandoria Falls :godot:
11 hours ago

In my spawn animation for the boss I set modulate opacity to 0 and increase it slowly to 255. It does not work. The Sprite2D is constantly shown with full opacity. The same happens with self_modulate.
Any ideas why this happens and what I can do about it?

#Godot #Godot4 #godotengine #GameDev

DearFox
19 hours ago

Сегодня с выходом Godot 4.2 сделал механику посадки и роста растений на грядках.
Также вы можете увидеть тут случайное отражение по горизонтали для растений, просто потому что это выглядит немного более естественно.
Рост происходит по таймеру, раз в секунду вызывается метод который просматривает все растения и каждое из них имеет шанс 1 из 11 вырости в эту секунду. Разумеется что рост с такими настройками очень быстрый, но просто как прототип.

#Godot4 #godot #godotengine #gamedev #devlog #screenshot

Kai
22 hours ago

so we go again huh? #godot4 lets build the exact same stuff I made 2017 in FIlm Neige

testing cube rotate in the middle with a default skybox in the background
Allen Pestaluky :godot:
1 day ago

#GodotEngine 4.2 was released today! With it comes a new GDScript feature to enforce static typing — This is extremely valuable for C# programmers who are looking to try out GDScript.

Here's an article with details: https://allenwp.com/blog/2023/10/03/how-to-enforce-static-typing-in-gdscript/

#godot #godot4

Project Settings for enforcing static typing in GDScript.
eLxAr
1 day ago

Simple Item Management Plugin for #godot

- added a new consumable generator.
- consumables correctly added to cons database AND item manager
- items correctly deleted

Will have to check some spelling mistakes and some UI Issues before passing on to weapons and armors.

Which other kind of items do you feel should be implemented in the generator?

#gamedev #indiegamedev #godot4 #plugin

Eibriel
1 day ago

Love that its now possible to set the Type on for loops in Godot 4.2!

#godot #godot4 #godot4_2

Godot 4.1:
for g in glyphs_node.get_children():
	g = g as Glyph
	var i = g.get_instance()

Godot 4.2:
for g: Glyph in glyphs_node.get_children():
	var i = g.get_instance()
Giorgio Liggio
1 day ago

I'm making terrific progress with my custom Graph Edit! The rules allow the creation of Directed Acyclic Graphs only so that a valid topology can be computed. Then, the graph evaluates each node in topology order and passes values between connected nodes. This reminds me of Microsoft Excel but with nodes rather than grids 😆
#Godot4 #gamedev

Video of the actual GraphEdit working with functions to create GraphNodes, add connections, edit input values and update connected fields and outputs.
Pandoria Falls :godot:
1 day ago

scene/2d/sprite_2d.cpp:235 - Index p_frame = 1 is out of bounds (vframes * hframes = 1).
#gamedev #godot #godot4 #godotengine

Pandoria Falls :godot:
2 days ago

There now have been multiple reports of people not being able to open my password protected #itchio page. Is this a known issue? Can I do something about it? #gamedev #indiedev #godot #godot4

Stormplay - English
2 days ago

I've been adding more enemies to Operation: Followthrough.

#indiedevhour #gamedev #Godot4

eLxAr
2 days ago

After some days working hard on a song for 2024 I'm back to my Item Management system inside Godot.

Now that the junk creator is working as intended I'm duplicating and modifying it for "Consumables", with all the same functionalities + 3 different variables and related amounts one might need for their items.

#indiegamedev #godot #godot4 #plugin #indiedev #indie

Pandoria Falls :godot:
2 days ago

YES! Someone wrote a bug fix for the input issues I've had in web browsers with my build! #godot #godot4 #godotengine #MetroidvaniaMonth22 #MetroidvaniaMonthJam

Pandoria Falls :godot:
3 days ago

I sometimes have weird moments where my character feels slower for a moment and then back to normal speed. Don't know what the root cause might be or how to reproduce it.
#MetroidvaniaMonth22 #MetroidvaniaMonthJam #Godot4 #Godot #Godotengine #GameDev

Pandoria Falls :godot:
3 days ago

Now, that #GameMaker is free, I should probably take another look. But at the same time, I really(!) enjoy working with #Godot4. So, there is not much point in checking GM out. Even though exporting to consoles is probably way easier there.

#GameDev

Eibriel
4 days ago

Using now a better rendering technique for smoother lines. Improved selection of glyphs to prevent overlap. Generating connections even when no explicit binding point is used. Cleaner instance ids.

More info and downloads: https://www.patreon.com/posts/unlws-is-looking-93645922

#godot #godot4 #conlang #NLU #UNLWS

Glyph for "cat" being edited in Godot. It features smooth curves resembling the ears and the back.
Keith Evans
5 days ago

Took a long time to get back on the wagon for this, because I knew cutting it up from being a single texture sheet to an array of them was going to cause me some troubles.

It did. To the point I had to port everything out of gdscript and into C# because some inefficiencies in the mesh generation system started to eat my processor.

Aside from the random z-fighting that always seems to be coloured to the second sampler2DArray's first item (I have no idea why... I swear there's no geometry there!), and aside from the 18 errors that Godot's own source code has with the comment "bug? this should always be a variable", it seems to be back to normal now

#Godot4 #gamedev #Godot #IndieDev #ScreenshotSaturday #ScreenshotSunday

A procedurally generated landscape with massive colour variation, showing mountains, steep cliff faces, and rolling hills, all blending neatly into each other. Occasional rendering artifacts are visible.
A zoomed out view of the generated result of the region, showing the map as a green fractal region surrounded by pink mountains, with a brown path cutting a swathe through it
A closer to the ground view of the generated landscape showing the placeholder texture mapping and the placeholder bump maps blending neatly into each other
Pandoria Falls :godot:
5 days ago

The gray background in #Godot, where can I change its color? #Godot4 #godotengine

Witchpixels
6 days ago

One thing I have released that might be of interest to some of you here, is a build container for Godot3d projects that has blender and fbx importers all preconfigured, as well as itch.io butler for automated itch.io uploads using Github actions or Gitlab pipelines.

You can find that here:
https://github.com/witchpixels/godot4-3d-omnibuilder

#godot4 #gamedev #cicd

Pandoria Falls :godot:
6 days ago

I am a little bit sad, that the coding part is done. It is really fun to code with #Godot4. #godotengine

Eibriel
6 days ago

Moving forward with the tool. Now there is no need to draw the glyph, that can be placed, moved and rotated.

Added also a button that generates a simple Text Meaning Representation.

What is great about UNLWS is that it matches almost one to one with the TMR, there is almost no need to disambiguate. At least with simple sentences.

Video and Downloads: https://www.patreon.com/posts/generating-tmrs-93479544

#godot #godot4 #conlang @conlang #ComputationalLinguistics #NLU

Screenshot. Windows name UNLWS Eibriel Tool. A list a buttons for the glyphs: eats, fish, large, me thing, cat, remember and finished. 
Also a Clear and Generate TMR buttons.

In the center an arrange of different glyphs, interconnected.

In the bottom the TMR describing the arrangement: thing_a eats thing_b, thing_a is cat, thing_b is fish and large.
DearFox
1 week ago

Что я сделал за 100 часов в Godot. Мои проекты.

#Godot #Godot4 #GodotEngine

https://youtu.be/WAGeVTEjgaY

Eibriel
1 week ago

New post: Checking Unker Non-Linear Writing System (UNLWS)

https://www.patreon.com/posts/checking-unker-93416056

#godot #godot4 #conlang @conlang

A series of organic lines forming different interconnected shapes. Around the following buttons: Reset Glyph, Create, Reset Workspace, and a text input.

On the right a list of glyphs: cat, large, me, eats, fish

At the bottom a list of connections between glyphs: cat and eats, eats and cat, fish and eats, large and fish.
Pandoria Falls :godot:
1 week ago

I have an Area2D with disabled CollissionShape, but it still collides. Any spontaneous ideas why this could be happening?

#godot #godot4 #godotengine

Signe C-J
1 week ago

The next few episodes in How to Make an ARPG in Godot 4 will focus on how we can click and move items in the inventory.

In this 25th episode we will start by doing some refactoring, so it will be easier to click and move later.

https://youtu.be/Hn18rWfPDlY

@godotengine #madewithgodot #tutorial #godotengine #godot4 #actionrpg #zeldalike

Pandoria Falls :godot:
1 week ago

Coding the player anew with a state machine is definitely gonna take me all day. I hope it will be worth it.

#MetroidvaniaMonth22 #MetroidvaniaMonthJam #gamedev #godot #godot4

Pandoria Falls :godot:
1 week ago

My project suddenly doesn't work any more. I used git reset and everything.
Fortunately enough I had a backup on my other notebook, which I now copy on my main machine...
Precious time wasted, though.
#MetroidvaniaMonth22 #MetroidvaniaMonthJam #gamedev #godot #godot4

Stormplay - English
1 week ago

I'm making the ending animation for the first boss in Operation: Followthrough

#indiedevhour #gamedev #Godot4

Pandoria Falls :godot:
1 week ago

So, this is the current version of the title screen. #MetroidvaniaMonth22 #MetroidvaniaMonthJam #godot #godot4 #gamedev

Title screen of jam game
Pandoria Falls :godot:
1 week ago

So, I have to sign my build on Windows and Mac, which I don't wanna afford for a jam game. I don't know whether it runs on Linux, since I don't have a Linux machine to verify. And the Web Export is buggy and doesn't load on some browsers/machines. Nice!
My jam ratings are gonna be great!

#MetroidvaniaMonth22 #Metroidvaniamonthjam #godot #godot4 #godotengine

Nouvanity
1 week ago

Spent the past day experimenting with godot 4 and ended up making a character with:

sprint + stamina + crouch
a food meter with working "food", no model yet
sleep meter with working bed (I broke the sleep setting for the video)
working flashlight with batteries (can be recharge with a battery pickup)

It's pretty fun to learn, hopefully this game actually comes together (its going to be a horror game/ simulator about working as a lighthouse keeper)

#godot4 #godot #gamedev

Pandoria Falls :godot:
1 week ago

So, for a Mac Export, I need a Mac AND a Developer account. Is that correct?

#Godot4 #Godot #GodotEngine

Pandoria Falls :godot:
1 week ago

How can I prevent my Windows Export from having a security warning when opening it first? #godot #godot4 #godotengine

olive
2 weeks ago

my shader works! I made a tricky shader from scratch! yay learning new things! 😁

This thing takes tile data in the form of a tiny image where each red pixel represents a tile ++ what kind of edge it is in the green channel (making it look yellow) and the shader turns that into a smooth bordered shape.

So the battle engine can now generate one of these tiny pixel-data images for weapon/movement range and get a nice way to show that range.

#Godot4 #godotengine

A yellow field with a thin white line with curved corners.
A bunch of blown-up red and yellow pixels in the same shape.

GOING LIVE! Marrying #FSharp and #Godot4!

Finishing up the dialogue system and loader, then maybe writing some aqctual dialogue?

https://twitch.tv/b4ux1t3

#IndieDev #LiveCoding #OpenSource #GameDev #Godot

unfa🇺🇦
2 weeks ago

@YoSoyFreeman I've somewhat improved the issue of the ball obscuring the view.
What do you think?
#Godot4 #IndieDev #IndieGame

A game with a ball rolling on walls and jumping through obstacles. When the camera following the ball gets too close, the ball becomes transparent and a white outline becomes visible, allowing the player to still see where they are going.
Thomas
2 weeks ago

Project Black

A space sim I started to make in Godot out of interest. The basic idea is to have a semi realistic space docking sim with economic motivationin and a mother ship that needs to be maintained etc.

This is the base skeleton with pacholder textures and docking to stations and modules delivery crates working.

Made this last year not sure if and when this gets worked on. Most likely next year as a break to underbridge.

#gamedevs #godot4 #space #simulation

Short presentation of the most basic delivery flight:

https://tube.area404.cloud/w/gk7ZFsHYqRQjGsiSAVMF67

Pandoria Falls :godot:
2 weeks ago

Day 5 of #MetroidvaniaMonth22: I have two different basic types of enemies.

#MetroidvaniaMonthJam #godot4 #godot #godotengine #gamedev #gamejam

two basic enemy types
Pandoria Falls :godot:
2 weeks ago

I have a mob that follows a Path2D. But I want it to stop doing that temporarily when hit.
Is there a better way than removing it as a child from PathFollow2D and re-adding it again?

#godot4 #godot #godotengine

Jean Makes Games
2 weeks ago

Working at the moment on a little randomly generated roguelike, and I've made this morning that little camera that zoom out then zoom in at the beginning of a level to show the map generated, so it's easier to know where to go :)
#2droguelike #2drpg #godot #godot4 #gamedev

Pandoria Falls :godot:
2 weeks ago

Trying to wrap my head around how to make a mob that not just walks back and forth on a block, but walks literally around it like the Tiktiks in Hollow Knight.

#gamedev #godot #godot4 #godotengine

Tiktik enemy from Hollow Knight
Pandoria Falls :godot:
2 weeks ago

Does this mean, I can set up my Editor in that way, that if I export to Win/Linux/Mac, it will use forward+. But when I export it to web, it will use compatibility mode? Or am I misinterpreting this?

#godotengine #godot4 #godot

dodot renderer settings
Filip Rachůnek
2 weeks ago

Hi everybody, and especially Godot and shader effects enthusiasts. After the last video, where we delved into the third dimension and created an animated shield around a 3D character, I would once again return to 2D and demonstrate how we can generate an electric discharge effect, which could serve as an obstacle in our space shooter, for example. Let's get started. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog
https://www.youtube.com/watch?v=WthCMZ1nm2Q

Pandoria Falls :godot:
2 weeks ago

I am a bit confused. I am not using any shaders. #godot #godot4 #godotengine

godot shader warning
JDDoesDev
2 weeks ago

🎉💻 Celebrating 800 followers with a new project in #Godot4! Join me to develop a cute robot sub alert widget live on Twitch. Perfect for #Streamers looking for unique alerts! 🔥🤖 #GameDev #TwitchWidget #800FollowersCelebration 🎮🎈 https://jddoes.stream

Weküfu Studios
2 weeks ago

The skeletons are supposed to come one by one from the well, but for some reason a whole army came out. There's still some work to do.

#roguelike #godotengine #Godot4 #pixelart #gamedev #indiedev #indiegame #skeleton

unfa🇺🇦
2 weeks ago

Making progress. Level completion times are now handled properly!

#Godot4

Pandoria Falls :godot:
2 weeks ago

In #Godot, when multiple collisions happen at the same time(!), how do I make sure only one of them gets processed? I don't want my player to insta die when hit by multiple targets at once.

#godot4 #godotengine #gamedev

Giorgio Liggio
2 weeks ago

Messing around with Graph Nodes in #Godot4. I'm trying to create a tool to support progression design for #gamedev as part of my master's thesis project. Let's see where this leads...

Screenshot of a flowchart with interconnected graph nodes, made with Godot.
Screenshot of a bigger flowchart with many interconnected graph nodes, made with Godot.
Screenshot of a graph mock-up that finds the number of successes in a binomial distribution before the first fail, made with Godot.
Pandoria Falls :godot:
2 weeks ago

Trying to learn from the #MetSys SampleProject how to make my own (mini) map. To no avail so far. The result is always gigantic and I cannot find a way to scale it down properly.

#MetroidvaniaSystem #MetroidvaniaMonth22 #MetroidvaniaMonthJam #gamedev #godot #godot4 #godotengine

Pandoria Falls :godot:
2 weeks ago

I knew it would bite me in the ass that I went for #Godot4.2 instead of a stable version for this jam. In my Web Export I have strange behavior. And only on itch.io. #MetroidvaniaMonth22 #metroidvaniajam #gamedev

Pandoria Falls :godot:
2 weeks ago

Is there already a release date for #Godot4.2? #godotengine #godot #gamedev

Godot User Group Berlin
3 weeks ago

We are back from GodotCon and recovered enough to have our next meetup! 🙂 🎉

Godot User Group Berlin - Meet and Greet, Wednesday 15 Nov 2023 18:30 to 20:00 at @xHain_hackspace

https://www.meetup.com/godot-user-group-berlin/events/296134747/

https://discord.gg/Sm3CgrqqQa

#Berlin #GodotEngine #OpenSource #GameDev #Meetup #Hackspace #Makespace #Godot4

Pandoria Falls :godot:
3 weeks ago

Can someone please explain to me the Syntax of the String?
map.get_node_or_null(^"SavePoint")
What does the ^ do?
#godot #godot4 #godotengine

Pandoria Falls :godot:
3 weeks ago

I just downloaded the Godot 4.2 beta, so I could try the Metroidvania System. I am still a bit confused, but it looks promising. #godot #godot4 #godotengine #gamedev

Pandoria Falls :godot:
3 weeks ago

On which other platforms than #itchio can you currently run Web Exports of #Godot4? GitHub pages didn't seem to work.
#godot #godotengine

Pandoria Falls :godot:
3 weeks ago

Noob question incoming, but what is the '%' for in #Godot4? I only know the $Node syntax. #godotengine #godot #gamedev

Eibriel
3 weeks ago

Hi! I'm a gamedev building a non-GPT AI chatbot!

Consider joining my Patreon if you are interested on #AI , #conlang , conversation #simulation

https://www.patreon.com/eibriel

#godot4 #blender #gamedev #introduction

Eibriel
3 weeks ago

Coding my own parser is fun, but boy is it complex the math notation we use all the time!

Had to use polish notation to not spend days trying to figure it out.

#gamedev #parsing #math #godot #godot4

Code in GDScript:

func test_substraction():
	var result = s.eval("sub(2,2)")
	assert_eq(result, 0)
	result = s.eval("sub(sub(sub(2,2),2),2)")
	assert_eq(result, -4)
	result = s.eval("sub(20,30)")
	assert_eq(result, -10)

func test_operator_order():
	var result = s.eval("mult(sum(2,2),2)")
	assert_eq(result, 8)
Eibriel
4 weeks ago

Testing spawning lots of "agents" on the game. Running smooth! 🤩

https://www.youtube.com/watch?v=IGLINyZ7ro8

#godot #godot4 #gamedev #indiegame

Pandoria Falls :godot:
4 weeks ago

I have a weird bug in the Web Export of my game. I cannot continue walking right here. But in the Windows build I can. Wonder what this is all about. #godot #godotengine #godot4 #gamedev

Pandoria Falls :godot:
4 weeks ago

I just uploaded my prototype to itch.io, but I am facing a "memory access out of bounds" error. Does anyone have an idea what this is about? #godot #godot4 #gamedev

Nagi
1 month ago

New tutorial for Godot 4!
Learn how to create a basic FPS controller

https://youtu.be/RV-Nwy8N68o

#GodotEngine #Godot #Godot4 #gamedev #IndieDev #YouTube #tutorial

Pandoria Falls :godot:
1 month ago

"Evaluate Selection" does not seem to do anything for me. Shouldn't I see some kind of result somewhere? #godot #godot4 #gamedev.

Pandoria Falls :godot:
1 month ago

I'm curious. With the current state of #Godot4.1, would you rather use #Godot 3 or 4.1 for creating your 2D game? #godotengine #gamedev

Pandoria Falls :godot:
1 month ago

So, apparently, in compatibility mode, not all inputs of my game pad are recognized when I run the HTML5 version. I bound the jump on A and RT, but only A was recognized. For the windows export, both worked fine.
Is this a known issue?
#godot #godotengine #godot4 #gamedev

Pandoria Falls :godot:
1 month ago

Is there a plugin for #Godot4 which allows you to see two (script) windows next to each other (s. screenshot)? #godotenegine #godot

Jace Varlet
1 month ago

New video! Super excited to get it out to y'all!

I go over my dialog and localisation systems for my lil solo project - as well as a plugin I made for it as I learn the engine. I demo what I have so far and show you the code!

#godot4 #GodotEngine

https://youtu.be/6BsPkI4pCOI

Pandoria Falls :godot:
1 month ago

Guess I'm trying to make games again. Currently in the process of porting an older prototype from #Godot3 to #Godot4. Not sure I want to continue working on that prototype. But I thought it's a good way to learn about the changes in the engine. #godotengine #godot

Eibriel
1 month ago

New game in development! A bullet heaven game, but you are in a Kayak 🛶

Please show your love by wishlisting: https://store.steampowered.com/app/2632680/Delta_Kayak/?utm_source=mastodon&utm_campaign=post

#GameDev #Godot #Godot4 #IndieGame

〽️ɪɢᴜᴇʟ 💎⛏️
1 month ago

Tune in tomorrow 8pm BST / 3pm ET for the premiere of my new #devlog!

https://youtube.com/watch?v=KlDtx4EWdrU

#godotengine #godot4

Otto Ojala
1 month ago

Wrestle Jump 2 has gotten something short of 1000 downloads so far on mobile and hundreds of play times on @itchio, too, that's quite ok! Especially as it's gotten some positive reviews from players. Thanks to everyone who played/reviewed/commented/boosted! I'm updating it soonish with a more lively AI and a bunch of new levels, and then it's time for new projects :---)

https://ottoojala.itch.io/wrestle-jump-2

#screenshotsaturday #godot4

Stick figures wrestling in the desert in various settings.
Fourth Woods Games
2 months ago

#100DaysOfGameDev Day 20. I'm much happier with this takeoff and landing movement. I still have some refining to do though. Sometimes when it "decides" to land, if it's too close to the original position, it circles several times because it can't turn fast enough to face the origin. Eventually the random stops will get it there but it looks odd.

I'm 2 days behind on this challenge so I'll probably be posting again later. 🤷
#GameDev #IndieDev #IndieGameDev #IndieGames #GodotEngine #Godot4

Animation of a butterfly takeoff and landing.
Yuri :godot:
2 months ago

🖼️ But first, obligatory shoutout to @Wrobot, who created a beautiful lush jungle scene with #Godot4, which we couldn't resist putting as a cover image for this release!

Get it on itch: https://wrobot.itch.io/jungledemo

🎉🎉🎉🎉KABLAM!🎉🎉🎉🎉

Car physics. I still need to add "friction" and a top speed (which I'll probably enforce with the concept of drag), but I'll save that for the stream. Just took not being half-asleep on stream to get this fiddly little algorithm working properly.

#Godot4 #Godot #IndieDev #GameDev

A 2D top-down racing game with somewhat accurate car physics!

Car physics are brutal. I couldn't quite get it working last night on stream, but I think I've identified the issues I was having. Hopefully I can get it sorted before tomorrow's stream!

#Godot4 #GameDev #Gdodt #IndieDev

A top-down 2D driving game, but the car decides to just spin around and not behave correctly.
Awesome Unicorn 3
2 months ago

#FartEngine devlog 26: #GodotEngine #Godot4 #IndieDev #GDScript

- After 10+ hours, Godot is finally not crashing when it first loads the Fart Engine

Proud of what I accomplished but I am mentally exhausted

Jack C.
2 months ago

Well, I've been learning #Godot4 from the ground up, but this feels like a good starting point for my #Pinball project

edit: This should've been a gif, maybe it works now?

#GameDev #OpenSource #GodotEngine #VirtualPinball

Some placeholder meshes representing pop bumpers and a ball interacting with them.

I'll be streaming some #Godot4 #GameDev tonight in #Twitch! Tune in at 9PM Eastern to watch me continue work on my Space-themed #SurvivorsLike!

https://twitch.tv/b4ux1t3

#DotNet #LiveCoding #Programming #IndieDev #SciFiGame #CSharp #Godot

Awesome Unicorn 3
2 months ago

#FartEngine devlog 25: #GodotEngine #Godot4 #IndieDev #GDScript

-Extensive refactoring of the Database Manager and Table Display Template, still in progress

-Changed several class names and script inheritance to better organize the project

-Began making flow chart of the entire project

Weküfu Studios
2 months ago

We are working on a new biome: the sewers. How does it looks?

#roguelike #godotengine #godot4 #pixelart #gamedev #indiedev #indiegame #biome #sewer

Yuri :godot:
2 months ago

For the cover image we've picked Fisk by Kristian Nilsen, a Lovecraftian open world horror game being made with #Godot4 and Qodot! You can actually download a build right now:

http://fiskthegame.com/

So my dad (who is not super familiar with how open source works), suggested that I "reach out to the people at Godot and try to set up some networking meetings with the higher ups." Specifically with the goal of "finding out whether Godot is a good company for me."

I appreciate it because I know it's out of love and support, but I can't help but laugh a bit at how much it just doesn't work like that (at least I don't think).

So to be able to say I took his advice, anyone "at" Godot wanna give me career advice? (This includes literally anyone)

For context, I just graduated a few months ago and am now working on a Full Stack Dev certificate because I wasn't able to find a job with my existing degree. I don't even know what advice I'd be asking for.

Tags for reach?
#GodotEngine #Godot #Godot4

Ahmed Mo'nis أحمد مؤنس
2 months ago

🇬🇧- Goha : The Game, a visual novel where you play as Goha, a wise poor man in the middle ages in the middle east who solves problems using his mind. Available now (Arabic/English) here :

https://ahmed-mo2nis.itch.io/goha

🇪🇬- جحا : اللعبة, قصة بصرية حيث تقوم باللعب كجحا ، حكيم فقير فى العصور الوسطى فى الشرق الأوسط يقوم بحل المشاكل بإستخدام عقله. متاحة الآن (العربية/الإنجليزية) هنا :

https://ahmed-mo2nis.itch.io/goha

#gamedeveloper #indiegamedeveloper #indiedev #IndieGameDev #GodotEngine #Godot4 #تطوير_الألعاب

Tomas
2 months ago

I was finally able to work on the #GodotSfxr tool for a bit, so now that it was fixed it finally works with #Godot4!

It is a tool that allows you to generate sound effects from inside #GodotEngine 🎶🎚️ Perfect for prototyping and game jams!

Try it now 👇
https://tomeyro.itch.io/godot-sfxr

Awesome Unicorn 3
3 months ago

#FartEngine devlog 24: #GodotEngine #Godot4 #IndieDev #GDScript

-Fixed a bug causing Godot to lag when loading map scenes in editor with too many FartEvents

-Created a few new assets for the example game level 2

Weküfu Studios
3 months ago

We are going to add active abilities to weapons. Each active ability will be unique and you have to recharge them collecting souls from the dead enemies.

#roguelike #godotengine #godot4 #pixelart #gamedev

Weküfu Studios
3 months ago

We have been working on a remake for the #UI. What do you think? (Don't mind the bottom right ui, it will change)

#roguelike #godotengine #godot4 #pixelart #gamedev

Miskatonic Studio
4 months ago

I've finally finished the conversion of GOAT into a plugin AND its migration to #Godot4! You can check the branch here (will be merged after some extra tests):
https://github.com/miskatonicstudio/goat/tree/goat-addon
#GOAT #madewithgodot #gamedev #adventuregame #opensource

Weküfu Studios
4 months ago

We made a minimap so you can quickly move between the rooms you already visited. Only the explored zones appears on the map.

It also has an icon that shows where you currently are :)

#roguelike #godotengine #godot4 #pixelart #gamedev #minimap

Weküfu Studios
4 months ago

Today we worked on the second phase of the druid boss.

#roguelike #godotengine #godot4 #pixelart #gamedev #bear

Weküfu Studios
4 months ago

The first phase of the first boss is ready. Boden the Druid spawns crows and casts a lightning attack.

In his second phase he transforms to a bear and will attack us with melee attacks.

#roguelike #godotengine #godot4 #pixelart #gamedev

Sergey Lerg
4 months ago

Despite being a little sick with a cold I've finished the second devlog of our cosy game! #gamedev #GodotEngine #Godot4 #devlog https://www.youtube.com/watch?v=oUAzXwWJl64

Mike
4 months ago

So it's official! As the new owner, I'm happy to announce that https://godotforums.org is back! It's heartwarming to see the community already being so active. I have a vision to grow the community and make it the best place to be for anything Godot related. Welcome! #godot #godotengine #godotforums #gamedev #games #indiedev #indiegamedev #godot4

Weküfu Studios
4 months ago

Mark's family is ready. We have Naked Mark with a spear, Mark the Reptilian with a spear and rope, and finally Armored Mark with an iron ball and a chain

#roguelike #godotengine #godot4 #dungeon #pixelart #gamedev

Yuri :godot:
4 months ago

For the cover image we picked a speed running game by @leonstansfield made with #Godot4. It's all about movement, it looks very clean and polished, and you should follow Leon for more such content :)

Give the demo a try on itch.io:
https://leon-stansfield.itch.io/sky-runner

Weküfu Studios
4 months ago

After some hours refactoring the procedural generation (ufff, it's still very spaghetti), now it's possible to have various entries on the same direction on a room

#roguelike #godotengine #godot4 #dungeon #pixelart #gamedev

Weküfu Studios
4 months ago

New enemy called Mark, equipped with a spear and rope. The spear is a rigidbody so you can push it attacking it.

#roguelike #godotengine #godot4 #dungeon #pixelart #gamedev

BIFRACTAL | Florian R.
5 months ago

Update v0.9.0 is available for my water transition shader addon, now running in Godot 4.0.x :godot: 💦

https://github.com/bifractal/godot-water-transition-shader

#Water #WaterShader #Godot #GodotEngine #Godot4 #GameDev #GameEngine

fletch 🦆
5 months ago

been quiet here because running more than one social media account is exhausting 😅 anywho I'm still streaming on Twitch and doing game dev! Most recently I participated in @Bymossypine 's #MossyMonth by creating a cute platformer called "Snailed It!" in #Godot4 .

You can play it for free here: https://fletchmakesstuff.itch.io/snailedit

#gamedev #godot #indiedev #snail #snails #gamedevelopment #videogame

A snail rolls around a forest environment to some calming lofi music. The snail bounces off of gameplay elements like fans and bouncy mushrooms, as well as collecting small mushroom items when it collides with them.
Hyperlink Your Heart
5 months ago

I've been making extensive improvements to my cutscene graph editor for #Godot, and it is starting to look like something.

Here's the dialog for adding conditions to dialogue choices that determine if the choice is displayed or not. (Doesn't actually save the condition yet though).

#GodotEngine #Godot4 #GameDev

Screenshot of a graph node and dialog from my cutscene graph editor for Godot. The node is a choice node and the highlighted choice says "To shreds you say?". The dialog is editing a condition on that choice, and shows a tree with different elements of the condition. In the bottom of the dialog there is a summary of the condition, which reads "if crew_health < 10 and futurama_refs_enabled and (farnsworth or farnsworth_impersonator)"