#GodotEngine
random #godotengine tip: double click a node icon to center it on the editor

I've added curved tails and speech bubble connectors to ICBM (the Interactive Comic Book Maker) and started on a tutorial, made in ICBM, of course!

✨ Welcome to Project Rive! ✨
Hi everyone! This profile will be dedicated to updates about the game I'm working on as a solo dev, Project Rive!
The game will be heavily inspired by the classic 3D Zelda games and Beyond Good and Evil, with a big emphasis on dungeons, item-based progression and a linear narrative!
I'll be working on my first proper devlog soon, so stay tuned for updates!

its working in godot, gridmaps having no cast shadow options is a problem but its fine for this case, fps controller from nodot add-on pretty neat, added a spotlight but it had trouble casting shadows when placed under fpsviewport node so i used omnilight instead #GodotEngine

Characters in Liblast are now textured! The characters have a special shader that uses an SDF texture to produce the 3-part material that merges user-defined color with a team color (lime or plum). Unfortunately a Godot bug makes it so the outline is no longer there (I had to turn it off), but hopefully once that's fixed we'll have both.
Here's some in-game screnshots.
The whole thing is now on Codeberg in our git repository.
- unfa




Got AI moving to randomly generated landmarks (albeit with collisions turned off atm) :D
This little roguelike has become the definition of scope creep but I'm hacking it down into little proof of concept chunks and I'm having a blast :D

I've been working on ICBM, my #godot Interactive Comic Book Maker, this weekend.
New:
* Frames! (the background image in the example isn't really set up for them though)
* Text replacement! (~name is set to "Nancy" and then used as [[~name]]
* Optional @ parameters
* Squovals less squirked by default (adjustable with an @ parameter)
* Italic text no longer clips


Hey there!
A short update on the dev logs for The Last Song. I won't be uploading one today because I was in Berlin at a friend's place last week. That means I don't have anything to show. But enjoy this cute cat gif in the meanwhile.
I hope you had a nice weekend!

GVM (Godot Version Manager) v1.13 released with lots of QoL improvements
🖼️HDPI support
🫳Drag and drop to reorder
🆙One-click update
📂Drag and drop project folders
⚙️Drag and drop any program
Get it here:👉https://github.com/noidexe/godot-version-manager/releases/tag/v1.13 #GodotEngine #MadeWithGodot

So, just to test, I made an mobile export of my May game project and ran it on my phone.
Of course, everything else works, but main visuals don't show.
And so... It begins...
#GameDev #Android #GodotEngine #IndieDev #SoloDev #3D #SnapeIsGoals

Started making some simple placeholder building models for my vague hex-based prototype thing.
Then I decided I wanted a bubblebath instead, so left them without windows and doors for now because priorities.
But THEN remembered it's #ScreenshotSaturday so I'm sharing it anyway.
Still absolutely no real idea what I'm doing in #Godot but we'll get there one disaster at a time, at least now I have some models in to test with!

I've just cleaned up all -develop releases for #EgoVenture and attached plugins. They were cluttering the releases, messing up the CHANGELOG and not usable anyway. This leaves the CHANGELOG files in a somewhat broken state. Sorry 'bout that. They'll be nicer in the upcoming releases.
Also, I've pushed #EgoVenture game template to 1.0.0, because why not?
I've just opened a #GodotEngine PR that allows shaders to skip drawing motion vectors! This would allow post processing shaders to work with TAA enabled and may help with artifacts around some particle systems.

Working on a 2d top down space pirate shooter that plays like a cross between EGATrek and Bosconian. Today I'm implementing space stations you can use to heal and sell stolen cargo.
As I'm only given myself two weeks, upgrades are out of scope - the cash raised goes towards the game's goal of paying off your space mortgage before time runs out. #gameDev #devLog #godotEngine
For todays #screenshotsaturday I added a shoot UI also changed the missile model and added another Skyland.

happy weekend! here's some beauty shots from the new project #gamedev #indiedev #screenshotsaturday #GodotEngine

I'm working on a small game called Drainscape, and this is what I was at day 7 👀
#indiedev #gamedev #indiegame #godotengine #screenshotsaturday

I've been recording video clips from Phobos Down as I prepare the first public alpha version. Here's one of them.

The gambler is working! Play card to change the outcome of the attack!!
#TheBlackPepperCrew #ScreenshotSaturday #indiedev #GodotEngine

So many wonderful things being made by the RPG in a Box community! 😍 Too many to name here, but you can see these and other projects on the official Discord server! Would love to have you join! ❤️
https://discord.gg/rpginabox
#screenshotsaturday #rpginabox #gamedev #indiedev #godotengine

Plouplouplou. 🍼
AAAAaaaaah. 🤲
I love creating sounds with my mouth.
#screenshotsaturday #pixelart #GodotEngine

Hi everyone! My name's Hayden, and I'm a hobbyist programmer who mostly does Python and Godot. Other than that, I like a lot of different things - for example I already have 20-30 hours in TOTK. Taylor Swift music is my favorite, I play some piano, and am mildly interested in current events.
I'll be using this account for everything from coding questions to random jokes. Anyway, hi, and have a nice day!
#introduction #introductions #music #taylorswift #programming #zelda #python #godotengine
If you are having problems with setting and removing scene tiles in #godot 4 then hopefully this comment I added to the issue provides a workaround that works for you. Also I hope that it gets merged soon
https://github.com/godotengine/godot/pull/72456#issuecomment-1565177685
Dive into the depths and settle your debts in 'Muulnera' a short mining horror game set to be released sometime early next month!
This has been a small side-project of mine for about a week or two and I've had a ton of fun on it. More info coming soon!
#horror #friday #games #gamedev #indiedev #indiedev #godotengine #video #videogames #horrorgames #indiegame



#WIP 😎 Applying #procedural generation to candy growing bushes for... some reason
Has procgen gone too far?
#gamedev #godotengine

I've been tinkering around with a post process outline shader for #GodotEngine for a couple of weeks now!
Decided to finally make it available to everyone! Go Check it out 💖

I spent some time porting a #godotengine 3 project to 4. It’s neat to see how to work with sprite sheets and animations. #gamedev

@hyperlinkyourheart The new keyword is "await". So if you previously did
yield($AnimationPlayer, "animation_finished")
in #Godot4 you'd now do:
await $AnimationPlayer.animation_finished
That being said, I agree that this should absolutely be included in the upgrade guide somewhere!
🛠️🕹️ Made with RPG in a Box 🕹️🛠️
A new map in progress for Project OS by community member thomas, as well as some improvements to the pistol animation!

🛠️🕹️ Made with RPG in a Box 🕹️🛠️
Some more WIP images from community member Padadone's pirate-themed game!


🛠️🕹️ Made with RPG in a Box 🕹️🛠️
Community member Halbear is testing some custom skyboxes!

Me when I revive an old prototype build of a game I made like year and a half ago
https://www.youtube.com/watch?v=Ht7pSqSUPaQ
They took away my yield() in #GodotEngine 4 😭 Doesn't even mention it in the upgrade guide!
Legendary @sebastianlague created a project with #GodotEngine :godot: in his latest video, making use of Godot's Compute Shaders (with source-code included)!
Code: https://github.com/SebLague/Godot-Marching-Cubes
Video: https://www.youtube.com/watch?v=kIMHRQWorkE


I'm finally very happy with the current state of my Orbit Controls Plugin for the #godotengine!
🛠️🕹️ Made with RPG in a Box 🕹️🛠️
So many cool projects! This clip is from Project OS, a game being made by community member thomas. It shows a remodeled pistol and firing animation!

🛠️🕹️ Made with RPG in a Box 🕹️🛠️
From community member Gaming On Mute:
"Just started work on the starting area for a survival RPG that my friend and I had the idea for a while back! The lil robot's name is Coda! 😊 "

Finally getting items back, and taking the chance to expanding that a smidge.

Hey everyone, show me a screenshot of what you're currently making with RPG in a Box! Would love to see your project, whether you've just started or the game is complete! 😁
Help show others what's possible with RPG in a Box and inspire them to make a game of their own! ❤️

🛠️🕹️ Made with RPG in a Box 🕹️🛠️
From community member Panter:
"I'm trying to create my first horror game in RPG in a Box. Still a lot of work ahead of me, but I'm having a great time! (There is a little jump scare in the video! ⚠️)"
Video in reply 👇

Godot Engine 4.0.3, With New Improvements And Additional Fixes -
https://godotengine.org/article/maintenance-release-godot-4-0-3/

🛠️🕹️ Made with RPG in a Box 🕹️🛠️
From community member Edu!:
"An attempt of "Alone in the Dark" with someone like Edward Carnby."

🛠️🕹️ Made with RPG in a Box 🕹️🛠️
From community member Strumm:
"I'm developing a short comedic game about a day in the life of an elderly gent named Ron."


Switched my shoot 'em up prototype over to Godot 4 a while back, but it was totally broken. I've poked at it a bit every now and then and after a lot of fixing things it looks like... this.
Needs more poking I guess.

You can move assets from #Unity3d to the #GodotEngine in just a few seconds, using two awesome #opensource projects, unitypackage_godot and unidot importer. This is amazing!
https://gamefromscratch.com/move-from-unity-to-godot-engine-in-seconds/
If you’re looking to get into #GodotEngine 4 with #dotnet and #JetBrainsRider, you’ll need to follow these steps:
1. Download the .NET 6+ SDK
2. Download the Godot “Mono” build
3. Start a new project, and open the Editor Settings
4. Set Dotnet | Editor to JetBrains Rider.
You should be good to go.
Side note: It’s good to see that #GodotEngine is team #dropthedot. #gamedev

🥗 Faster release cycle doesn't mean a shallow plate. #GodotEngine 4.1 dev 3 is a full bowl and then some!
Please welcome changes in 3D transforms, GDExtension, particle turbulence, navigation, multi-window code editor, & frame delta smoothing.
Read more https://godotengine.org/article/dev-snapshot-godot-4-1-dev-3/
New beta 2 for #GodotEngine 3.6!
There's a lot of goodies in there from lawnjelly, m4gr3d and others to keep polishing the Godot 3.x experience.
It's important for users who have projects in production they won't port to #Godot4.
https://godotengine.org/article/dev-snapshot-godot-3-6-beta-2/
Every week I work on a new game. This week's is a space shooter that draws inspiration from the old Star Trek mainframe games and the arcade game Bosconian.
Spent yesterday and today working up the core mechanics in #godotengine 4. Got combat, movement, shields, pick-ups... enemies exist, but no AI yet.
Will have to implement that, and warping sector to sector tomorrow. Leaves me with one day for art and sound, one day for polish.
🛠️🕹️ Made with RPG in a Box 🕹️🛠️
A project by community member Grimbarian!


Looking to play with Godot 4's new 3D renderer?
These two new scenes, Desert Light and the Godot 4 Overgrown Subway, could prove good #opensource starting points for your own project.
https://gamefromscratch.com/two-new-godot-4-sample-scenes/
This Unity to Godot importer has me a little excited https://www.gamingonlinux.com/2023/05/this-unity-to-godot-importer-has-me-a-little-excited/ #GodotEngine #Godot #Unity #GameDev #FOSS

Today is the day! #HallsOfTorment goes into Early Access at approximately 16:00 o'clock CET. I'm really anxious about how it will turn out.
https://store.steampowered.com/app/2218750/Halls_of_Torment/
#godotengine #indiegame #steam
Just when I thought I was improving at Blender... my new player character took me 3 weeks!
Even though this guy looks roughly the same as the one I posted last month he's been fully rebuilt and re-textured. The good news is the hard stuff is done and I have him up and running in #godotengine
He has a lot more flexibility than my old model did. He blinks now, has multiple idle animations, and next on my list... he can talk!

🛠️🕹️ Made with RPG in a Box 🕹️🛠️
A church and a graveyard from community member Arron!

decided to re-upload some of my recent (small) talks over on #Peertube ✨
first up: my little talk about writing a PSD importer for #GodotEngine in #Rust:
#GameDev #TechArt
https://spectra.video/w/g7zkvRmWvkVUGE6hxwJqLc
🛠️🕹️ Made with RPG in a Box 🕹️🛠️
From community member zewm:
"Yessika is a pata sucia ready for a fun night of partying. How will her night go?"
Download and play here:
https://zewm.itch.io/patasucia



Thought I'd give a refresher to the #GodotEngine asset library's search filters. It's been annoying me for a long time how unrefined it looked.
We are still on our way to have a proper asset store, but it's nice to make some smaller changes in under an hour.
Before & After:


A thread by @alfredbaudisch@mastodon.gamedev.place reminded me of one of my grievances with #Godot (as it stands now). And that is how difficult it can be to get a simple editor plugin up and running. Even if I use GDScript instead of my preferred C#, making a tool that uses a movable gizmo is incredibly difficult. Custom Inspectors also require a ton of boilerplate just to get it working. Every time I want to make a more interesting plugin (one where non-programmers should be able to grok the basics), the structure isn't really there in the Godot Engine. On top of all that, it's required to be a registered plugin under the "addons" folder which cannot be renamed as far as I know.
From what I understand, Godot is intentionally small, where specific features are expected to be added through editor plugins. Things like height map terrains, object scattering, post processing effects, and so much more are possible through addons and they have been incredibly helpful in my past projects. But so much work goes into making those janky orange dot movement gizmos when that could be handled with much the same code the engine handles the movement gizmo for nodes.
I think my main complaints as they stand with editor scripting is:
- Too much boilerplate
- Too restrictive on how plugins are registered
- Built-in gizmos are not exposed to editor plugins
- Better features for editor plugins would encourage more robust addons, reinforcing the design principles of the engine
Do not get me wrong. I absolutely adore Godot. There are so many awesome and wonderful things about it that I enjoy and it's been the only engine I've been using for the last 3 years or so because of how much I enjoy it. But I feel there are some particular ways that it could be improved upon, especially with regards towards the design focus of the engine.
Feel free to tell me I'm wrong or misunderstanding any of this. I would love to be wrong on every point. My main reasoning for this post is to hopefully spark a bit of discussion amongst people who enjoy working with Godot. And hopefully through discussion the complaints could be constructed into a more coherent feature request. I feel my issues right now are a bit too vague for being submitted to the feature request repo
Tags to find godot people:
#Godot #GodotEngine #Godot4 #GodotEngine4 #GameDev
🧼 It's very important to focus on the quality of life, and not just on exciting new features. Which is why we picked many valuable fixes for CSG, GDScript, the editor, rendering, and the docs — and released #GodotEngine 4.0.3!
Read more:
https://godotengine.org/article/maintenance-release-godot-4-0-3/
I don’t want to brag, but I’m a game dev now. 😅
But seriously, #GodotEngine is really straight forward to get started with.
Did you know @Jetbrains Rider IDE now has #GodotEngine support? Let's check it out.
https://gamefromscratch.com/jetbrains-rider-for-godot-engine-development/
My #godotengine projects are all borked now and won't open in #visualstudio at all and I'm absolutely panicking. Something went wrong installing Godot 4 or maybe environment variables or something about .NET and nuget or I'm just missing an SDK I DON'T KNOW and the internet won't tell me!! And I feel like a phony shitty developer because I can code just fine but I don't know the first thing about #dotnet or how to maintain my dev environment. I've been trying to fix this for hours. Guess I'm clearing my morning to just cry.
It’s almost your last chance to submit to this! Doing something fun in #OpenSource or #FOSS #gamedev or adjacent areas? Submit to the FOSS at Play track at #FOSSY! https://2023.fossy.us/ #VideoGames #GameDesign #gamedevelopment #indiedev #blender #godotengine #Godot4 #Godot #games #cfp
Our topic tomorrow will be AMAZE 2023! Have you been there? What was your experience? How many Godot games were you able to spot? When will there be a dedicated Godot booth at AMAZE? Let us answer all these questions together! #AMaze2023 #Berlin #GodotEngine #OpenSource #GameDev #Meetup #Hackspace #Makespace #Godot4
"Load UnityPackage" :godot: :unity: - This is probably the most important Godot tool ever (via @bitbraindev from :twitter:)
It even converts Unity prefabs and scenes to Godot scenes. It also has support for converting scripts to some degree!
It brings 1000s of #Unity3D assets to #GodotEngine ("just import the FBXs" is not the answer - because then you lose all the prefabs and scenes from Unity, so this tool is a game changer).
https://www.reddit.com/r/godot/comments/13io0bx/load_unitypackage
I am pleased to announce that once again you can all get railed!... wait.
Feel free to check out the first game if ye haven't!
Steam:http://store.steampowered.com/app/1714590/
Itch: https://fabiofontes.itch.io/buck-up-and-drive
#gamedev #indiedev #solodev #GodotEngine #linux #linuxgaming
#introduction (new account but not new to fedi)
I'm really passionate about story telling. I make little indie games and write stories. With both mediums I tend towards the dark but quirky, think of Addams Family and youve got the right idea.
I love sharing the projects I'm working on. I'll post often about them. More formal write ups go on my Blog/Portfolio. Link for that and all my socials are in my bio.
I'm still deciding if I want to move to this new account fully from my @queenofsquiggles@indiepocalypse.social account. So far I'm really liking CalcKey so I'll probably move over when I can
Tags:
#GodotEngine #GameDev #Blender #B3D #FOSS #FLOSS #Linux #Indie #Horror #Foley #HardSurface #Writing #Fiction #Trans #Gamer #Queer #Teaching #Learning #Kofi #Nerd #Midwest #Poly #Ace #BimboEnergy #Student #Godot #Programming #CSharp #CompSci #OOP #KanBan #Blog #Coffee #spooky #spoopy #Godot4 #Writing #Fiction #QueerLit #WritingCommunity
Hey you! We're looking for a talented pixel artist to help with tile sets, backgrounds, and props. If you're interested, please email us some samples of your work.
#DewdropDynasty #gamedev #GodotEngine #indiedev #metroidvania #pixelart #pixelartist #gameart
Hey #Godot folks, anyone taking part in the #GoGodotJam4? 👀
- :itchio: : https://itch.io/jam/go-godot-jam-4 (Theme: "less is more")
Show us what you're working on! :) Or join while you still can!
Our next meetup is Wednesday 17 May 2023 18:30 to 20:00 at @xHain_hackspace and our Discord server! 🌳
Topic is yet to be decided, but we will have fun! Afterwards we will hang out at xHain, code together and maybe get a drink at ScuBar. 🦩🍻
https://discord.com/invite/Sm3CgrqqQa
https://www.meetup.com/godot-user-group-berlin/events/293413785/
#Berlin #GodotEngine #OpenSource #GameDev #Meetup #Hackspace #Makespace #Godot4
Blocking is really important! 🛡️🏹
#indiegame #ludumdare53 #pixelart #godotengine
Day 3 of learning #Godot, managed to make myself a janky lil hex grid that builds itself one tile at a time.
I am immeasurably proud 😅
How You Can Easily Make Your Code Simpler in Godot 4 - YouTube https://www.youtube.com/watch?v=74y6zWZfQKk #godotengine
Zelda-like Tutorial for Godot 4.0 – Player Movement and Animation – fornclake https://fornclake.dev/tutorials/zelda-like-4-0/player-movement-and-animation/ #zelda #godotengine
How to create an #rpg in #godotengine 4 https://www.youtube.com/watch?v=pBoXqW4RykE #gamedev #indiegamedev #indiegame
Humble beginnings on a Sunday morning #gamedev #godotengine #appdev #storytelling
#gamedev --> updated some stuff in my Vampire Survivors clone in #godotengine https://replit.com/@triptych/Survivors?c=1104566
Wake up, babe, new Raccoon Formality game just dropped:
https://raccoon-formality.itch.io/last-chance
(i worked really hard on this, i would greatly appreciate if you boosted this post plz 🥺)
#bullethelljam #bullethelljam2023 #gamedev #gamejam #godot #godotengine #godot4 #FVN
This was made with RPG in a Box! So excited about all of the new possibilities opening up, and it's awesome seeing all of the wonderful projects being created by the community!
Please boost this and help more people discover fun and simple game making! Thank you! ❤️
a short story about a very long game development with a happy ending :)
#godotengine #GODOT #gaming #steam #storytime #indiegamedev #indiegame
Educators: why are you not using #godotengine for your classes. It's such an elegant system to teach kids how to code, how to make games, and more. Plus it's free.
Oh yeah - it's that whole "teaching industry standard software" thing -- but you know this is a vicious circle -- the reason folks use software is because they learned it in school and carry it forward into their jobs. If we made a concerted effort to use Godot in schools, that would then feed into the workplace.
This is one of the most mind-blowing aspects of #godotengine - when I learned this my head just blew right off my shoulders https://docs.godotengine.org/en/stable/getting_started/introduction/godot_design_philosophy.html#the-godot-editor-is-a-godot-game
Where to learn more about #godotengine https://docs.godotengine.org/en/stable/community/tutorials.html#doc-community-tutorials
#godotengine docs: " Nodes, scenes, the scene tree, and signals are four core concepts in Godot that you will manipulate all the time. " https://docs.godotengine.org/en/stable/getting_started/introduction/key_concepts_overview.html#overview-of-godot-s-key-concepts
#gamedev Observer Pattern ( used in #godotengine ) https://gameprogrammingpatterns.com/observer.html
#godotengine docs " Every game engine revolves around abstractions you use to build your applications. In Godot, a game is a tree of nodes that you group together into scenes. You can then wire these nodes so they can communicate using signals."
the game i am working on has a Steam page now! 🙌✨
GO AND WISHLIST THANK YOU! 🙏
https://store.steampowered.com/app/2226430/CraftCraft_Fantasy_Merchant_Simulator/
(boosts are also appreciated)
@itchio Spycraft: Echelon city
Deliver secret messages throughout a spy filled city block