Masthash

#GodotEngine

Weazeltech
27 minutes ago

random #godotengine tip: double click a node icon to center it on the editor

I've added curved tails and speech bubble connectors to ICBM (the Interactive Comic Book Maker) and started on a tutorial, made in ICBM, of course!

#GodotEngine #Comics #DigitalArt

A work-in-progress screen of the ICBM tutorial
Project Rive
9 hours ago

✨ Welcome to Project Rive! ✨

Hi everyone! This profile will be dedicated to updates about the game I'm working on as a solo dev, Project Rive!

The game will be heavily inspired by the classic 3D Zelda games and Beyond Good and Evil, with a big emphasis on dungeons, item-based progression and a linear narrative!

I'll be working on my first proper devlog soon, so stay tuned for updates!

#godotengine #indie #indiegame #indiedev #zelda #zeldalike

loafbrr
12 hours ago

its working in godot, gridmaps having no cast shadow options is a problem but its fine for this case, fps controller from nodot add-on pretty neat, added a spotlight but it had trouble casting shadows when placed under fpsviewport node so i used omnilight instead #GodotEngine

Liblast
13 hours ago

Characters in Liblast are now textured! The characters have a special shader that uses an SDF texture to produce the 3-part material that merges user-defined color with a team color (lime or plum). Unfortunately a Godot bug makes it so the outline is no longer there (I had to turn it off), but hopefully once that's fixed we'll have both.

Here's some in-game screnshots.
The whole thing is now on Codeberg in our git repository.

- unfa

#Liblast #GodotEngine #Godot #IndieGame #IndieDev #3D

rmgr
15 hours ago

Got AI moving to randomly generated landmarks (albeit with collisions turned off atm) :D

This little roguelike has become the definition of scope creep but I'm hacking it down into little proof of concept chunks and I'm having a blast :D

#roguelike #gamedev #indiedev #godotengine

A tiny purple "A" merrily runs around a forest of tiny green trees visiting white houses while a white "@" sits in a tree and watches on.

I've been working on ICBM, my #godot Interactive Comic Book Maker, this weekend.

New:
* Frames! (the background image in the example isn't really set up for them though)
* Text replacement! (~name is set to "Nancy" and then used as [[~name]]
* Optional @ parameters
* Squovals less squirked by default (adjustable with an @ parameter)
* Italic text no longer clips

#godotengine #comics

A sample comic book page demonstrating the changes.
The code that generated the page
Savo Vuk
16 hours ago

Hey there!
A short update on the dev logs for The Last Song. I won't be uploading one today because I was in Berlin at a friend's place last week. That means I don't have anything to show. But enjoy this cute cat gif in the meanwhile.

I hope you had a nice weekend!

#GodotEngine #GameDev #IndieDev

Lisandro Lorea
1 day ago

GVM (Godot Version Manager) v1.13 released with lots of QoL improvements

🖼️HDPI support

🫳Drag and drop to reorder

🆙One-click update

📂Drag and drop project folders

⚙️Drag and drop any program

Get it here:👉https://github.com/noidexe/godot-version-manager/releases/tag/v1.13 #GodotEngine #MadeWithGodot

afreytes :godot:
1 day ago

So, just to test, I made an mobile export of my May game project and ran it on my phone.

Of course, everything else works, but main visuals don't show.

And so... It begins...

#GameDev #Android #GodotEngine #IndieDev #SoloDev #3D #SnapeIsGoals

TeaHands :pmgpurple:
1 day ago

Started making some simple placeholder building models for my vague hex-based prototype thing.

Then I decided I wanted a bubblebath instead, so left them without windows and doors for now because priorities.

But THEN remembered it's #ScreenshotSaturday so I'm sharing it anyway.

Still absolutely no real idea what I'm doing in #Godot but we'll get there one disaster at a time, at least now I have some models in to test with!

#GameDev #GodotEngine #LowPoly #IndieDev #SoloDev

Simple low poly scene made up of hexagon tiles against a light blue background. Most tiles are brown, but some have green grass and even some small buildings of various indecipherable types.
1 day ago

working on a fall-out animation

#screenshotsaturday #gamedev #GodotEngine #n64 #y2roll

deep Entertainment
1 day ago

I've just cleaned up all -develop releases for #EgoVenture and attached plugins. They were cluttering the releases, messing up the CHANGELOG and not usable anyway. This leaves the CHANGELOG files in a somewhat broken state. Sorry 'bout that. They'll be nicer in the upcoming releases.

Also, I've pushed #EgoVenture game template to 1.0.0, because why not?

#GodotEngine @godotengine #MadeWithGodot

Hannah Crawford
1 day ago

I've just opened a #GodotEngine PR that allows shaders to skip drawing motion vectors! This would allow post processing shaders to work with TAA enabled and may help with artifacts around some particle systems.

https://github.com/godotengine/godot/pull/77523

#theGalley

Michael Coorlim
1 day ago

Working on a 2d top down space pirate shooter that plays like a cross between EGATrek and Bosconian. Today I'm implementing space stations you can use to heal and sell stolen cargo.

As I'm only given myself two weeks, upgrades are out of scope - the cash raised goes towards the game's goal of paying off your space mortgage before time runs out. #gameDev #devLog #godotEngine

For todays #screenshotsaturday I added a shoot UI also changed the missile model and added another Skyland.

#GodotEngine #lowpoly #gamedev #n64

Otto Ojala
1 day ago

Just like real wrestling #screenshotsaturday #godotengine

Gameplay video of a physics based wrestling game
John Watson
2 days ago

happy weekend! here's some beauty shots from the new project #gamedev #indiedev #screenshotsaturday #GodotEngine

MrEliptik
2 days ago

I'm working on a small game called Drainscape, and this is what I was at day 7 👀

#indiedev #gamedev #indiegame #godotengine #screenshotsaturday

FRACTiLE Games
2 days ago

I've been recording video clips from Phobos Down as I prepare the first public alpha version. Here's one of them.

#screenshotsaturday #gamedev #indiedev #godotengine

Quijipixel
2 days ago

The gambler is working! Play card to change the outcome of the attack!!
#TheBlackPepperCrew #ScreenshotSaturday #indiedev #GodotEngine

RPG in a Box
2 days ago

So many wonderful things being made by the RPG in a Box community! 😍 Too many to name here, but you can see these and other projects on the official Discord server! Would love to have you join! ❤️
https://discord.gg/rpginabox

#screenshotsaturday #rpginabox #gamedev #indiedev #godotengine

Darenn Keller
2 days ago

Plouplouplou. 🍼
AAAAaaaaah. 🤲
I love creating sounds with my mouth.
#screenshotsaturday #pixelart #GodotEngine

pixel_perfect
2 days ago

Hi everyone! My name's Hayden, and I'm a hobbyist programmer who mostly does Python and Godot. Other than that, I like a lot of different things - for example I already have 20-30 hours in TOTK. Taylor Swift music is my favorite, I play some piano, and am mildly interested in current events.

I'll be using this account for everything from coding questions to random jokes. Anyway, hi, and have a nice day!

#introduction #introductions #music #taylorswift #programming #zelda #python #godotengine

If you are having problems with setting and removing scene tiles in #godot 4 then hopefully this comment I added to the issue provides a workaround that works for you. Also I hope that it gets merged soon

https://github.com/godotengine/godot/pull/72456#issuecomment-1565177685

#godotengine

Chase / SplendidDog
2 days ago

Dive into the depths and settle your debts in 'Muulnera' a short mining horror game set to be released sometime early next month!

This has been a small side-project of mine for about a week or two and I've had a ton of fun on it. More info coming soon!

#horror #friday #games #gamedev #indiedev #indiedev #godotengine #video #videogames #horrorgames #indiegame

A new tree missile appeared.
#gamedev #godotengine #lowpoly #n64

#WIP 😎 Applying #procedural generation to candy growing bushes for... some reason
Has procgen gone too far?
#gamedev #godotengine

made-in-china orange & strawberry truffle bush
Hannah Crawford
2 days ago

I've been tinkering around with a post process outline shader for #GodotEngine for a couple of weeks now!

Decided to finally make it available to everyone! Go Check it out 💖

https://github.com/EMBYRDEV/godot-toon-outline

#madewithgodot #gamedev #shaders

Khalid ⚡
2 days ago

I spent some time porting a #godotengine 3 project to 4. It’s neat to see how to work with sprite sheets and animations. #gamedev

njamster :godot:
2 days ago

@hyperlinkyourheart The new keyword is "await". So if you previously did

yield($AnimationPlayer, "animation_finished")

in #Godot4 you'd now do:

await $AnimationPlayer.animation_finished

That being said, I agree that this should absolutely be included in the upgrade guide somewhere!

#Godot #GodotEngine

RPG in a Box
2 days ago

🛠️🕹️ Made with RPG in a Box 🕹️🛠️

A new map in progress for Project OS by community member thomas, as well as some improvements to the pistol animation!

#rpginabox #gamedev #indiedev #godotengine

RPG in a Box
2 days ago

🛠️🕹️ Made with RPG in a Box 🕹️🛠️

Some more WIP images from community member Padadone's pirate-themed game!

#rpginabox #gamedev #indiedev #godotengine

RPG in a Box
2 days ago

🛠️🕹️ Made with RPG in a Box 🕹️🛠️

Community member Halbear is testing some custom skyboxes!

#rpginabox #gamedev #indiedev #godotengine

CassyDaBean
2 days ago

Me when I revive an old prototype build of a game I made like year and a half ago
https://www.youtube.com/watch?v=Ht7pSqSUPaQ

#gamedev #godotengine #3d

Hyperlink Your Heart
3 days ago

They took away my yield() in #GodotEngine 4 😭 Doesn't even mention it in the upgrade guide!

Alfred R. Baudisch
3 days ago

Legendary @sebastianlague created a project with #GodotEngine :godot: in his latest video, making use of Godot's Compute Shaders (with source-code included)!

Code: https://github.com/SebLague/Godot-Marching-Cubes
Video: https://www.youtube.com/watch?v=kIMHRQWorkE

Luca Junge
3 days ago

I'm finally very happy with the current state of my Orbit Controls Plugin for the #godotengine!

https://github.com/LucaJunge/godot_orbit_controls

RPG in a Box
3 days ago

🛠️🕹️ Made with RPG in a Box 🕹️🛠️

So many cool projects! This clip is from Project OS, a game being made by community member thomas. It shows a remodeled pistol and firing animation!

#rpginabox #gamedev #indiedev #godotengine

RPG in a Box
3 days ago

🛠️🕹️ Made with RPG in a Box 🕹️🛠️

From community member Gaming On Mute:
"Just started work on the starting area for a survival RPG that my friend and I had the idea for a while back! The lil robot's name is Coda! 😊 "

#rpginabox #gamedev #indiedev #godotengine

Fábio Fontes
3 days ago

Finally getting items back, and taking the chance to expanding that a smidge.

#gamedev #indiedev #solodev #GodotEngine

RPG in a Box
3 days ago

Hey everyone, show me a screenshot of what you're currently making with RPG in a Box! Would love to see your project, whether you've just started or the game is complete! 😁

Help show others what's possible with RPG in a Box and inspire them to make a game of their own! ❤️

#rpginabox #gamedev #indiedev #godotengine

RPG in a Box
3 days ago

🛠️🕹️ Made with RPG in a Box 🕹️🛠️

From community member Panter:
"I'm trying to create my first horror game in RPG in a Box. Still a lot of work ahead of me, but I'm having a great time! (There is a little jump scare in the video! ⚠️)"

Video in reply 👇

#rpginabox #gamedev #indiedev #godotengine

Berenixium
3 days ago

Godot Engine 4.0.3, With New Improvements And Additional Fixes -

https://godotengine.org/article/maintenance-release-godot-4-0-3/

#GodotEngine #Linux #IT #Gaming

Godot Engine 4.0.3, With New Improvements And Additional Fixes
RPG in a Box
3 days ago

🛠️🕹️ Made with RPG in a Box 🕹️🛠️

From community member Edu!:
"An attempt of "Alone in the Dark" with someone like Edward Carnby."

#rpginabox #gamedev #indiedev #godotengine

RPG in a Box
3 days ago

🛠️🕹️ Made with RPG in a Box 🕹️🛠️

From community member Strumm:
"I'm developing a short comedic game about a day in the life of an elderly gent named Ron."

#rpginabox #gamedev #indiedev #godotengine

Sonny Bonds
3 days ago

Switched my shoot 'em up prototype over to Godot 4 a while back, but it was totally broken. I've poked at it a bit every now and then and after a lot of fixing things it looks like... this.

Needs more poking I guess.

#godotengine #godot4

Viewport screenshot of Godot 4 with simple rectangular geometry that is all white, possibly due to broken shaders.
GameFromScratch
3 days ago

You can move assets from #Unity3d to the #GodotEngine in just a few seconds, using two awesome #opensource projects, unitypackage_godot and unidot importer. This is amazing!

https://gamefromscratch.com/move-from-unity-to-godot-engine-in-seconds/

#gamedev #indiedev

Khalid ⚡
3 days ago

If you’re looking to get into #GodotEngine 4 with #dotnet and #JetBrainsRider, you’ll need to follow these steps:

1. Download the .NET 6+ SDK
2. Download the Godot “Mono” build
3. Start a new project, and open the Editor Settings
4. Set Dotnet | Editor to JetBrains Rider.

You should be good to go.

Side note: It’s good to see that #GodotEngine is team #dropthedot. #gamedev

Godot Engine 4 (mono build) showing the editor settings screen with JetBrains Rider selected for Dotnet projects.
Yuri :godot:
3 days ago

🥗 Faster release cycle doesn't mean a shallow plate. #GodotEngine 4.1 dev 3 is a full bowl and then some!

Please welcome changes in 3D transforms, GDExtension, particle turbulence, navigation, multi-window code editor, & frame delta smoothing.

Read more https://godotengine.org/article/dev-snapshot-godot-4-1-dev-3/

Rémi Verschelde
4 days ago

New beta 2 for #GodotEngine 3.6!

There's a lot of goodies in there from lawnjelly, m4gr3d and others to keep polishing the Godot 3.x experience.
It's important for users who have projects in production they won't port to #Godot4.
https://godotengine.org/article/dev-snapshot-godot-3-6-beta-2/

Michael Coorlim
4 days ago

Every week I work on a new game. This week's is a space shooter that draws inspiration from the old Star Trek mainframe games and the arcade game Bosconian.

Spent yesterday and today working up the core mechanics in #godotengine 4. Got combat, movement, shields, pick-ups... enemies exist, but no AI yet.

Will have to implement that, and warping sector to sector tomorrow. Leaves me with one day for art and sound, one day for polish.

#gameDev #devLog

RPG in a Box
4 days ago

🛠️🕹️ Made with RPG in a Box 🕹️🛠️

A project by community member Grimbarian!

#rpginabox #gamedev #indiedev #godotengine

GameFromScratch
4 days ago

Looking to play with Godot 4's new 3D renderer?
These two new scenes, Desert Light and the Godot 4 Overgrown Subway, could prove good #opensource starting points for your own project.
https://gamefromscratch.com/two-new-godot-4-sample-scenes/

#gamedev #indiedev #GodotEngine

Paul Lawitzki
5 days ago

Today is the day! #HallsOfTorment goes into Early Access at approximately 16:00 o'clock CET. I'm really anxious about how it will turn out.
https://store.steampowered.com/app/2218750/Halls_of_Torment/
#godotengine #indiegame #steam

Robin Ward
5 days ago

Just when I thought I was improving at Blender... my new player character took me 3 weeks!

Even though this guy looks roughly the same as the one I posted last month he's been fully rebuilt and re-textured. The good news is the hard stuff is done and I have him up and running in #godotengine

He has a lot more flexibility than my old model did. He blinks now, has multiple idle animations, and next on my list... he can talk!

A short video of a lighthouse keeper running around a game level. He's an old man with a beard and a little cap.
RPG in a Box
5 days ago

🛠️🕹️ Made with RPG in a Box 🕹️🛠️

A church and a graveyard from community member Arron!

#rpginabox #gamedev #indiedev #godotengine

decided to re-upload some of my recent (small) talks over on #Peertube ✨

first up: my little talk about writing a PSD importer for #GodotEngine in #Rust:

#GameDev #TechArt
https://spectra.video/w/g7zkvRmWvkVUGE6hxwJqLc

RPG in a Box
6 days ago

🛠️🕹️ Made with RPG in a Box 🕹️🛠️

From community member zewm:
"Yessika is a pata sucia ready for a fun night of partying. How will her night go?"

Download and play here:
https://zewm.itch.io/patasucia

#rpginabox #gamedev #indiedev #godotengine

Yuri :godot:
6 days ago

Thought I'd give a refresher to the #GodotEngine asset library's search filters. It's been annoying me for a long time how unrefined it looked.

We are still on our way to have a proper asset store, but it's nice to make some smaller changes in under an hour.

Before & After:

Squiggles
1 week ago

A thread by @alfredbaudisch@mastodon.gamedev.place reminded me of one of my grievances with #Godot (as it stands now). And that is how difficult it can be to get a simple editor plugin up and running. Even if I use GDScript instead of my preferred C#, making a tool that uses a movable gizmo is incredibly difficult. Custom Inspectors also require a ton of boilerplate just to get it working. Every time I want to make a more interesting plugin (one where non-programmers should be able to grok the basics), the structure isn't really there in the Godot Engine. On top of all that, it's required to be a registered plugin under the "addons" folder which cannot be renamed as far as I know.

From what I understand, Godot is intentionally small, where specific features are expected to be added through editor plugins. Things like height map terrains, object scattering, post processing effects, and so much more are possible through addons and they have been incredibly helpful in my past projects. But so much work goes into making those janky orange dot movement gizmos when that could be handled with much the same code the engine handles the movement gizmo for nodes.

I think my main complaints as they stand with editor scripting is:
- Too much boilerplate
- Too restrictive on how plugins are registered
- Built-in gizmos are not exposed to editor plugins
- Better features for editor plugins would encourage more robust addons, reinforcing the design principles of the engine

Do not get me wrong. I absolutely adore Godot. There are so many awesome and wonderful things about it that I enjoy and it's been the only engine I've been using for the last 3 years or so because of how much I enjoy it. But I feel there are some particular ways that it could be improved upon, especially with regards towards the design focus of the engine.

Feel free to tell me I'm wrong or misunderstanding any of this. I would love to be wrong on every point. My main reasoning for this post is to hopefully spark a bit of discussion amongst people who enjoy working with Godot. And hopefully through discussion the complaints could be constructed into a more coherent feature request. I feel my issues right now are a bit too vague for being submitted to the feature request repo

Tags to find godot people:
#Godot #GodotEngine #Godot4 #GodotEngine4 #GameDev

Yuri :godot:
1 week ago

🧼 It's very important to focus on the quality of life, and not just on exciting new features. Which is why we picked many valuable fixes for CSG, GDScript, the editor, rendering, and the docs — and released #GodotEngine 4.0.3!

Read more:
https://godotengine.org/article/maintenance-release-godot-4-0-3/

Khalid ⚡
2 weeks ago

I don’t want to brag, but I’m a game dev now. 😅

But seriously, #GodotEngine is really straight forward to get started with.

GameFromScratch
2 weeks ago

Did you know @Jetbrains Rider IDE now has #GodotEngine support? Let's check it out.
https://gamefromscratch.com/jetbrains-rider-for-godot-engine-development/

#gamedev #indiedev

Sarahnade
2 weeks ago

My #godotengine projects are all borked now and won't open in #visualstudio at all and I'm absolutely panicking. Something went wrong installing Godot 4 or maybe environment variables or something about .NET and nuget or I'm just missing an SDK I DON'T KNOW and the internet won't tell me!! And I feel like a phony shitty developer because I can code just fine but I don't know the first thing about #dotnet or how to maintain my dev environment. I've been trying to fix this for hours. Guess I'm clearing my morning to just cry.

Paris B-A
2 weeks ago

It’s almost your last chance to submit to this! Doing something fun in #OpenSource or #FOSS #gamedev or adjacent areas? Submit to the FOSS at Play track at #FOSSY! https://2023.fossy.us/ #VideoGames #GameDesign #gamedevelopment #indiedev #blender #godotengine #Godot4 #Godot #games #cfp

Godot User Group Berlin
2 weeks ago

Our topic tomorrow will be AMAZE 2023! Have you been there? What was your experience? How many Godot games were you able to spot? When will there be a dedicated Godot booth at AMAZE? Let us answer all these questions together! #AMaze2023 #Berlin #GodotEngine #OpenSource #GameDev #Meetup #Hackspace #Makespace #Godot4

Alfred R. Baudisch
2 weeks ago

"Load UnityPackage" :godot: :unity: - This is probably the most important Godot tool ever (via @bitbraindev from :twitter:)

It even converts Unity prefabs and scenes to Godot scenes. It also has support for converting scripts to some degree!

It brings 1000s of #Unity3D assets to #GodotEngine ("just import the FBXs" is not the answer - because then you lose all the prefabs and scenes from Unity, so this tool is a game changer).

https://www.reddit.com/r/godot/comments/13io0bx/load_unitypackage

#Unity3D #Godot4

Fábio Fontes
3 weeks ago

I am pleased to announce that once again you can all get railed!... wait.

Feel free to check out the first game if ye haven't!

Steam:http://store.steampowered.com/app/1714590/
Itch: https://fabiofontes.itch.io/buck-up-and-drive
#gamedev #indiedev #solodev #GodotEngine #linux #linuxgaming

Squiggles
3 weeks ago

#introduction (new account but not new to fedi)

I'm really passionate about story telling. I make little indie games and write stories. With both mediums I tend towards the dark but quirky, think of Addams Family and youve got the right idea.

I love sharing the projects I'm working on. I'll post often about them. More formal write ups go on my Blog/Portfolio. Link for that and all my socials are in my bio.

I'm still deciding if I want to move to this new account fully from my
@queenofsquiggles@indiepocalypse.social account. So far I'm really liking CalcKey so I'll probably move over when I can

Tags:
#GodotEngine #GameDev #Blender #B3D #FOSS #FLOSS #Linux #Indie #Horror #Foley #HardSurface #Writing #Fiction #Trans #Gamer #Queer #Teaching #Learning #Kofi #Nerd #Midwest #Poly #Ace #BimboEnergy #Student #Godot #Programming #CSharp #CompSci #OOP #KanBan #Blog #Coffee #spooky #spoopy #Godot4 #Writing #Fiction #QueerLit #WritingCommunity

Firith Studio
3 weeks ago

Hey you! We're looking for a talented pixel artist to help with tile sets, backgrounds, and props. If you're interested, please email us some samples of your work.

#DewdropDynasty #gamedev #GodotEngine #indiedev #metroidvania #pixelart #pixelartist #gameart

We're looking for a pixel artist.
njamster :godot:
3 weeks ago

Hey #Godot folks, anyone taking part in the #GoGodotJam4? 👀

- :itchio: : https://itch.io/jam/go-godot-jam-4 (Theme: "less is more")

Show us what you're working on! :) Or join while you still can!

#GoGodotJam #GodotEngine #GameJam #GameDev

The logo for the 4th edition of the Go Godot Jam.
Godot User Group Berlin
3 weeks ago

Our next meetup is Wednesday 17 May 2023 18:30 to 20:00 at @xHain_hackspace and our Discord server! 🌳

Topic is yet to be decided, but we will have fun! Afterwards we will hang out at xHain, code together and maybe get a drink at ScuBar. 🦩🍻

https://discord.com/invite/Sm3CgrqqQa

https://www.meetup.com/godot-user-group-berlin/events/293413785/

#Berlin #GodotEngine #OpenSource #GameDev #Meetup #Hackspace #Makespace #Godot4

Meeting area of hack+makespace xHain with tables, chairs, sofas, a lot of LED lights, some unicorn plushies, a stage with a projector screen and a computer screen. Both screens show the same image: a Windows desktop screen with the logo of the Godot User Group Berlin as background image.
Aviv Levy :godot:
3 weeks ago

Blocking is really important! 🛡️🏹
#indiegame #ludumdare53 #pixelart #godotengine

play:
https://avivlevy.itch.io/valhallacalling

colorful pixel art sunset, heavy rain, and a valkyrie blocking spears thrown by spear thrower zombie vikings with her shield!
TeaHands :pmgpurple:
3 weeks ago

Day 3 of learning #Godot, managed to make myself a janky lil hex grid that builds itself one tile at a time.

I am immeasurably proud 😅​

#GameDev #GodotEngine #HexagonsAreTheBestagons #BankHoliday

Simple grassy hex tiles build outward from the centre of a blue screen, with no apparent intervention from a player.
Andrew Wooldridge 🌱
3 weeks ago

How You Can Easily Make Your Code Simpler in Godot 4 - YouTube https://www.youtube.com/watch?v=74y6zWZfQKk #godotengine

Andrew Wooldridge 🌱
3 weeks ago

Zelda-like Tutorial for Godot 4.0 – Player Movement and Animation – fornclake https://fornclake.dev/tutorials/zelda-like-4-0/player-movement-and-animation/ #zelda #godotengine

Andrew Wooldridge 🌱
3 weeks ago

Humble beginnings on a Sunday morning #gamedev #godotengine #appdev #storytelling

Andrew Wooldridge 🌱
3 weeks ago

#gamedev --> updated some stuff in my Vampire Survivors clone in #godotengine https://replit.com/@triptych/Survivors?c=1104566

Emi :godot:
3 weeks ago

move_and_slide() only 😎
#godotengine

Raccoon stuck in a Playdate
3 weeks ago

Wake up, babe, new Raccoon Formality game just dropped:

https://raccoon-formality.itch.io/last-chance

(i worked really hard on this, i would greatly appreciate if you boosted this post plz 🥺)

#bullethelljam #bullethelljam2023 #gamedev #gamejam #godot #godotengine #godot4 #FVN

my game Last Chance's icon on itch
RPG in a Box
3 weeks ago

This was made with RPG in a Box! So excited about all of the new possibilities opening up, and it's awesome seeing all of the wonderful projects being created by the community!

Please boost this and help more people discover fun and simple game making! Thank you! ❤️

https://youtu.be/PeMZaHCvB7s

#rpginabox #gamedev #indiedev #godotengine

Karyl :godot: :procreate:
3 weeks ago

Wild! 😄 #GodotEngine

Juan Linietsky (@reduzio) on Twitter: "Ludum Dare is done and I never thought I would ever see something lik this (source: @itchio)"

Attached image shows number of games submitted to Ludum Dare using Godot Engine: 259. Number of games submitted to Ludum Dare using Unity: 243.
Andrew Wooldridge 🌱
4 weeks ago

Educators: why are you not using #godotengine for your classes. It's such an elegant system to teach kids how to code, how to make games, and more. Plus it's free.

Oh yeah - it's that whole "teaching industry standard software" thing -- but you know this is a vicious circle -- the reason folks use software is because they learned it in school and carry it forward into their jobs. If we made a concerted effort to use Godot in schools, that would then feed into the workplace.

Andrew Wooldridge 🌱
4 weeks ago

This is one of the most mind-blowing aspects of #godotengine - when I learned this my head just blew right off my shoulders https://docs.godotengine.org/en/stable/getting_started/introduction/godot_design_philosophy.html#the-godot-editor-is-a-godot-game

Andrew Wooldridge 🌱
4 weeks ago

#godotengine docs: " Nodes, scenes, the scene tree, and signals are four core concepts in Godot that you will manipulate all the time. " https://docs.godotengine.org/en/stable/getting_started/introduction/key_concepts_overview.html#overview-of-godot-s-key-concepts

Andrew Wooldridge 🌱
4 weeks ago

#godotengine docs " Every game engine revolves around abstractions you use to build your applications. In Godot, a game is a tree of nodes that you group together into scenes. You can then wire these nodes so they can communicate using signals."

the game i am working on has a Steam page now! 🙌✨

GO AND WISHLIST THANK YOU! 🙏

https://store.steampowered.com/app/2226430/CraftCraft_Fantasy_Merchant_Simulator/

(boosts are also appreciated)

#GameDev #IndieDev #Games #MastoArt #GodotEngine

Nic Magnier
4 weeks ago

@itchio Spycraft: Echelon city
Deliver secret messages throughout a spy filled city block

https://nicmagnier.itch.io/spycraft

#LDJAM #GodotEngine