#NodeCore is an interesting game that I can best summarize by comparing it to the very early days of Minecraft, where there was no in-game crafting guide, and many players went into the game not quite knowing what to expect.
NodeCore, I feel like, tries to lean into that feeling, turn it into a game mechanic. Besides explaining some controls and basic mechanics such as how "pummeling" works, you start out with a handful of "hints" that push you to explore the game- and crafting mechanics on your own.
You'll figure out how to make wooden tools, discover fire, metalworking, and optics-powered logic circuits, which allow you to automate the things you've been doing manually until then.
We've played for a couple of weeks now but haven't yet unlocked some of the end-game mechanics, nor figured out everything ourselves.
It's very minimalist, but if you can stand that, I think it's worth checking it out.
In the base game, you can rotate certain blocks, but you do this by going through each possible orientation in order.
My mod replaces the rotation logic, so you can rotate stuff in more useful ways, and the game shows you how the block will rotate with a HUD element on the cursor (may be removed?) and a now also a visual entity in-world.
I hope to soon publish it on the ContentDB as well, though there's still some things to iron out.
I built a chromatic glass processing machine in #NodeCore, which is pretty, idiot-proof and can make both lenses and prisms. (Explanation in image description.) Also found a dupe glitch as a result, so yay me!
Spent a couple of days at my mom's place, dog sitting and such. I really need to "revive" the TerraFirmaCraft, but I still need a little more energy to do that.
In the meantime, why don't I stream myself modding my #NodeCore mod that adds movable contraptions? I've been working on that while I was away.
I've held back on #MineTest so far, with the excuse that controller support isn't good enough yet, but the actual reason is to try and get enough hours of sleep at night instead of playing #NodeCore with @rubenwardy mapping. I don't know if I should hope official controller support never arrives or not.
how often do you get to read game reviews that are... art?
see for yourself:
I think the most frustrating part of this period dense in commitments is that I don't find enough time to play some #NodeCore. This is particularly frustrating because I was really looking forward to testing it on the #SteamDeck, but as @rubenwardy mentioned in this thread <https://fosstodon.org/@rubenwardy/108754200073740956> setting it up isn't yet “point and click”, and I honestly don't have the energy to put in the even minimal effort needed.
At this rate, by the time I'll have it, it _will_ be just “point and click”.
It's free with no ads of course (albeit contains adze 🙃), and contains various additional improvements done to the engine.
Source code is also available and I did a writeup on the Minetest Wiki (https://wiki.minetest.net/Distributing_Minetest_Games) about some of the changes I did. Hopefully this can show #Minetest's worth as a proper engine that can distribute games independently of the MT ecosystem.
Siccome il mondo fa particolarmente schifo oggi, mi distraggo giocando un po' giocando a #NodeCore su #NCC. Vi ricordo che il livestream del server è disponibile su https://www.twitch.tv/nodecoremt se avete tempo da perdere (il livestream è disponibile anche se non avete tempo da perdere, in realtà). #xp