16 hours ago

suspiciouslyBee might exit Castle Sansa, LIVE!?

#live #platformer #vtuber #bee #pseudoregalia #streamer

2 days ago

Hi guys! I'm starting very soft launch of my retro platformer game on Android phones. Could you please try to download and launch the game? It is free to play.

It would be great if you rate the game on store - it helps a lot. Thank you! 🤗

#solodev #indiedev #indiegame #platformer #retro #80s

PC Gamer
3 days ago

Mario 64 speedrunners have cracked a 10-year-old problem, turning it from a Twitch chat meme into a must-use strat using algorithms and raw determination

Check it out! 👇

#Mario #SuperMario #Speedrunning #Platformer

Le Bottin des Jeux Linux
5 days ago

🕹️ Title: Sonic Origins (Sonic 1 & 2 compatible only, with RSDK v4 engine)
🦊️ What's: 2 side-scrolling platformers & a compatible engine
🔖 #LinuxGaming #ShareYourGames #Platformer #Sonic
📦️ #FreeGameEngine #CommercialAssets #SRC
📖 Our entry:

🥁️ Update: 1.3.2
⚗️ New features 💎
📌️ Changes:
🐘 From:


A view of the Sonic the Hedgehog 2 home screen with the android and RSDK v4 logos on top and on each side of the screen

Sonic Origins is a compilation of games (released in 2022) from the Sonic the Hedgehog series, including Sonic the Hedgehog (1991), Sonic the Hedgehog 2 (1992), Sonic CD (1993), and Sonic 3 & Knuckles (1994), which can be played in their original version or in an easy mode (infinite lives & widescreen display). The developers have also added other new game modes that allow players to unlock content in a virtual museum. RSDK v4 is a compatible engine resulting from a decompilation of the original engine (Retro Engine v4) and menus from Sonic 1 & 2 (2013). It brings multi-platform support (including Android), redefinable controls, and pixel-perfect display.
Le Bottin des Jeux Linux
5 days ago

🕹️ Title: Sonic CD (& partially Sonic Origins Plus, with RSDK v3 engine)
🦊️ What's: A side-scrolling platformer & a compatible engine
🏡️ -
🔖 #LinuxGaming #ShareYourGames #Platformer #Sonic
📦️ #FreeGameEngine #CommercialAssets #SRC
📖 Our entry:

🥁️ Update: 1.3.2
⚗️ New features 💎
📌️ Changes:
🐘 From:


A side view of Sonic as he jumps from one platform to another over a waterfall. A sign marked "future" is on the bank he just left.

Sonic CD, or Sonic the Hedgehog CD is a side-scrolling platformer (released in 1993, then re-released in 2011) featuring the eponymous character and a time-traveling mechanic. Dr. Robotnik has invaded the small planet to take over the magic stones that control time. To slow down Sonic, he has also sent Metal Sonic to kidnap Amy Rose. Sonic must save both the little planet and Amy. RSDK v3 is a compatible engine resulting from a decompilation of the original engine (Retro Engine v3). It brings multi-platform support (including Android), redefinable controls, and pixel-perfect display.
6 days ago

suspiciouslyBee rolls worst Jump; asked to leave Casino level. Super Mario Eclipse, LIVE!?

#live #supermariosunshine #mario #platformer #vtuber #bee #furry #romhack

Phil Wolff
6 days ago

@smallcircles Google won’t be alone in this. Does #Coral‘s platform (and others like it) keep its #IoT developers compliant with #Google‘s #AI principles? Does this put the #platformer in the role of policing for abuses (and choosing uses aligned with its business and power interests)? Or is this a handwave?


1 week ago

"Quello che ho imparato nel terzo anno di Platformer". La rivoluzione Substack è arrivata e finita? Cosa cambierà nel quarto anno?


La testimonianza di Casey Newton, giornalista tecnologico statunitense e fondatore ed editore della newsletter tecnologica #Platformer

1414 Code Forge Worldwide 🌍
1 week ago

Some games are here to have fun, some - to make friends, and #Fames by yumehiko are here to slightly wrecked your perception of reality and games which is absolutely fine.

So, we can find Incredible pacing, simple mechanic but also something cathartic in a simple #platformer? yep.

#IndieGame #IndieDev

Casey Newton » "Today, on the occasion of Platformer's third birthday, I wanted to take some time to talk about lessons from the past year, my sense of the independent journalist life lately, and how I intend to evolve the newsletter over the next year."

#CaseyNewton #journalism #Platformer

2 weeks ago

I'd probably make more progress if I didn't love watching the character bouncing😂#GodotEngine is so fun! 🌟
#indiedev #indiegame #gamedev #Godot #platformer

2 weeks ago

I'm fooling around with #GodotEngine and I love it so far💖 before deciding which engine to settle down with for my next big project (something's cooking!) I had to try!

#indiedev #indiegame #gamedev #Godot #platformer

Sprite Base: DanVelasquezArt
Chara Design: QianaAdopts

Some great #Blender users to follow:

👉 @3DPProfessor - "Living and teaching in the future. He/him. Maker of PrintABlok the 3D printed toy of the future. 3D Printing, Blender Modeling"

👉 @Nestach - "#solodev working on the action #platformer "Project Beyonder", loves games and #gamedev "

👉 @stoatpaws - "I like creativity and open-source software"

If you'd like to suggest someone to be featured here, please let me know!

#blender #blender3d #b3d #BlenderOnMastodon

ANT game projects
3 weeks ago

I've adjusted the player knockback force from the wave, it's not the same as from the enemy. The player jumps to avoid being touched again.

Wishlist Awita on Steam -

#metroidvana #platformer #indiegame #indiegames #indiegaming #gaming #games #actiongame #indiedev #indiedevs #gamedev #gaming #indiegaming

Linux ☑️
3 weeks ago

::: TRINE 5 | Now playable on Linux gaming fab Steam Deck :blobwizard:

The latest chapter of this story rich adventure saga set in a fantastical world from Frozenbyte is here & on Deck.

Join Amadeus, Zoya, and Pontius again on their journey in this 2.5D puzzle-platformer with prettiest graphics :blobcatadorablepinkpat:


#SteamDeck #gaming #Trine5 #Linux #SteamOS #Frozenbyte #puzzle #platformer

ANT game projects
3 weeks ago

I added something like a shock wave, I call it "Hedgehogs". Took the idea from the "False Knight" boss from Hollow Knight. I spent 2 days making this with loops and math, but then I decided to just make it a sprite that always moves and did it in an hour

Wishlist Awita on Steam -

#metroidvana #platformer #indiegame #indiegames #indiegaming #gaming #games #actiongame #indiedev #indiedevs #gamedev #gaming #indiegaming

Erik Rosenlund
3 weeks ago
3 weeks ago

suspiciouslyBee returns to Isle Delfino in Super Mario Sunshine: Eclipse Demo, LIVE!?

#live #supermariosunshine #mario #platformer #vtuber #bee #furry #romhack

ANT game projects
3 weeks ago
ANT game projects
3 weeks ago

The boss fight is made more difficult by the chasm on the right side of the arena, if you fall, you die

#metroidvana #platformer #indiegame #indiegames #indiegaming #gaming #games #actiongame #indiedev #indiedevs #gamedev #gaming #indiegaming

ANT game projects
4 weeks ago

I added fireball attacks for the boss but didn't finish it yet, think I need to remake the FX

Wishlist Awita on Steam -

Join the Discord server -

#metroidvana #platformer #indiegame #indiegames #indiegaming #gaming #games #actiongame #indiedev #indiedevs #gamedev #gaming #indiegaming

ANT game projects
4 weeks ago

I'm trying to design a status bar and decided to put the active item into the right-up corner. Would it be comfortable?

Wishlist Awita on Steam -

Join the Discord server -

#metroidvana #platformer #indiegame #indiegames #indiegaming #gaming #games #actiongame #indiedev #indiedevs #gamedev #gaming #indiegaming

ANT game projects
1 month ago

The boss becomes a giant on some phases and also can spawn small enemies

Wishlist Awita on Steam -

Join the Discord server -

#metroidvana #platformer #indiegame #indiegames #indiegaming #gaming #games #actiongame #indiedev #indiedevs #gamedev #gaming #indiegaming

ANT game projects
1 month ago

I continue working on the boss, added the HP bar today, and will show you the new phases soon

Wishlist Awita on Steam-

Join the Discord server -

#metroidvana #platformer #indiegame #indiegames #indiegaming #gaming #games #actiongame #indiedev #indiedevs #gamedev #gaming #indiegaming

ANT game projects
1 month ago

I started working on a new boss. This is the first phase of combat. The boss looks like a simple enemy but can dash, and it makes fighting much more difficult. He will change his abilities and appearance very much in next phases, I'll show more soon

Wishlist Awita on Steam-

Join the Discord server -

#metroidvana #platformer #indiegame #indiegames #indiegaming #gaming #games #actiongame #indiedev #indiedevs #gamedev #gaming #indiegaming

August 28, 2023 - Day 240 - NewPlay Review
Total NewPlays: 260

Game: Candle

Platform: Steam
Release Date: Nov 11, 2016
Library Date: Jan 15, 2023
Unplayed: 225d (7m13d)
Playtime: 15m

Candle is a 2D adventure puzzle-platformer. The graphics are beautiful; the lush backgrounds and characters seemingly hand-painted.

You play as Teku, on a quest to save a tribe member from another tribe that has captured them, armed with the titular candle.

The illumination & lighting in the game is gorgeous.

But I'm getting ahead of myself.

When I load the game, it opens at a resolution of 1280x720, a full screen jagged square in the middle of my widescreen monitor. I set the resolution to 2560x1440. I turn off fullscreen. The window jumps off the screen. I kill the game, restart it. It starts at 1280x720. There is no way to save the resolution. This is foreshadowing.

The game opens with a cinematic, the narrator setting the stage for the world in which Teku lives.

A narrative technique attributed to Chekov (Anton, of the famed "gun", rather than Pavel, of the USS Enterprise), is "Show, don't tell". The devs seemingly disagree.

The narrator's tale continues...

...and continues... he STILL going?

He is still going.

He does eventually stop talking, but he will be back to over-explain everything after I complete the first level.

My eyes come to rest upon Teku, becoming conscious in the middle of his burning village.

Teku stands. I move the control stick left. Teku walks. Slowly.

The game encourages me to press the left trigger to get Teku to run. Teku moves noticeably faster than Teku's walk, but to describe this as "running" is stretches the definition of run to near-breaking.

Teku reaches a ledge. "Press X to climb". I press X. Teku does not climb. Repeat. Same result.

I nudge the control stick. Teku moves a couple of pixels. I press X. Teku climbs.

I press on.

I am faced with an icon of a cube. Text appears onscreen.

Not to tell me what the cube means, but to tell me to open the menu to read the instructions to tell me what the cube means.

Show, don't tell.

I start encountering puzzles. The few clues available are frequently inscrutable.

Don't show, don't tell.

Several of puzzles require quick movement & precise timing.

Teku is neither.

Death comes frequently, & frustratingly. A tunnel that I have just exited, and can re-enter, becomes inexplicably inaccessible during a puzzle, with no indication of this.

I solve the puzzle. I start to climb. I reach a ledge. I am immediately killed.

I try again, repeatedly.
I die again, repeatedly.

Tired and frustrated, I quit to the desktop.

I really wanted to like Candle; it is gorgeous, but it feels like all of the love & care was given to the visuals, with little left over for things like UX, controls, or gameplay.

Sadly, Candle has been snuffed out with a disappointing:

2: Meh

#Candle #2D #Adventure #Puzzle #Platformer #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

August 27, 2023 - Day 239 - NewPlay Review
Total NewPlays: 259

Game: Crumble

Platform: Steam
Release Date: Dec 5, 2020
Library Date: Dec 25, 2022
Unplayed: 245d (8m2d)
Playtime: 15m

Crumble is a 3D physics platformer, where you play as a slime, rolling around on, and jumping between platforms, and using your ridiculously long tongue like a web shooter to swing from place to place.

I haven't clock-watched a game for a while. Even Golden Light got 22 minutes out of me.

After 4 minutes in this game I was watching the clock.

I spent a further 11 minutes trying to get past one single section of platforms.

On the first level.

The thing is, when you get your momentum up, and have things to swing from, I can understand where this might almost achieve something that could be described as almost, but not quite, entirely unlike fun.

With apologies to Douglas Adams, whose name I have besmirched just by associating his words with this game.

At its core, this is part platformer, part grappling game, and the grapple requires momentum to function.

There's no "reel-in" function to the grapple-tongue, to allow you to build up momentum, either (a la Just Cause et al.).

If you can't get momentum up, and your timing & coordination isn't almost perfect?

Well, sucks to be me.

At least you can target the grappling point, right? Why do that? It might add some sense of fun and enjoyment to this torture. The tongue wants what the tongue wants, and rarely did the tongue and I agree on what it should stick to.

In addition, even when I was close to getting something resembling success, the camera would suddenly clip through the environment, and I'd be disoriented as to where I was trying to go.

When I added it to the bundle in Christmas, it seemed like fun. Poor, delusional, past Allie. The most joy I got from this game was "Quit to Desktop".

People have, miraculously, completed this game. Maybe, in the eternal words of Detective Roger Murtaugh, "I'm getting too old for this shit."

Crumble is a crumbly:

1: Nope

#Crumble #3D #Physics #Platformer #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

1 month ago

Hello #screenshotsaturday, I've worked on a short 2D #platformer "demo" for my master's thesis, geared towards showcasing #accessibility features developers could add to games of that genre!

Check it out below 👇 and check the thread to see some of them! 🧵 (1/9)

Picture of a 2D platformer showcasing a pixel-art representation of the player character standing in front of an enemy in a factory setting.
ANT game projects
1 month ago
2 months ago

some minor new effects for corner correction and fast falling! 📐

i had been wanting to add these for quite a while, but only found the time to add them just now

#pixelart #indiedev #platformer

jmk :gamedev: Puddlehead
2 months ago

Tremendous Thursday #indiedev !! ☀️

Wohoo! 🥳

Been struggling with moving platforms, and got them mostly-ish, kind of working in #SpuddieSquad … there is still some jankiness and couple of tiny issues I need to fix :)

#pixelart #gamedev #platformer #indiegame #GameMaker

ANT game projects
2 months ago

Working on save slots, what do you think about design of this menu?

#metroidvania #gaming #gamedev #indiegame #indiedev #videogames #platformer #indiegamedeveloper #indiegames #indiedevs
#IndieGameDev #indiegaming

Metin Seven 🎨
2 months ago

In 1992 our Commodore Amiga platform game Hoi was released worldwide on two 3.5 inch diskettes, but as the US-based publisher didn't pay the royalties, we decided to release an AGA chipset remix for free in 1993.

Here's a full longplay video:

Download the game for free here (Amiga emulator needed):

#commodore #amiga #retro #RetroGames #RetroGaming #game #gaming #GameDev #GameDevelopment #GameDeveloper #platformer #1990s #video #chiptune

ANT game projects
2 months ago

It's not a bug, it's a feature!

Wishlist -

#metroidvana #platformer #indiegame #indiegames #indiegaming #gaming #games #actiongame #indiedev #indiedevs #gamedev

August 4, 2023 - Day 216 - NewPlay Bonus Review
Total NewPlays: 236

Game: Blasphemous

Platform: Steam
Release Date: Sep 10, 2019
Library Date: Aug 4, 2022
Unplayed: 365d (1y)
Playtime: 17m

Happy Birthday to Blasphemous. I didn't realise that I activated it one year ago today. I know that at the time, I took one look at it, didn't even open it. To be honest, I'm glad I didn't.

It's another game I wouldn't have been able to appreciate had I not spent all this time working my way through my pile of shame.

Blasphemous is a 2D pixel-art soulsvania action-platformer.

It is not a pleasant game. Laced in heavy religious themes, you are the "Penitent One" travelling through the land of Cvstodia (not a typo), with your sword "Mea Culpa".

There are locations where you can save, which cause your enemies to respawn, and when you die, you need to go back to collect your stuff. So... soulsvania, I guess?

After killing the first boss, you take off your giant pointy eyeless helmet, and fill it with the blood pouring out of him.

Then you put it on.

This is actually a game I could see myself playing, in the right mood. Just a kind-of specific one.

Blasphemous is:

3: OK

#Blasphemous #Platformer #Soulsvania #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

August 4, 2023 - Day 216 - NewPlay Review
Total NewPlays: 235

Game: My Friend Pedro

Platform: Steam
Release Date: Jun 7, 2019
Library Date: Dec 16, 2022
Unplayed: 231d (7m19d)
Playtime: 20m

You're on your own kid, just you and the psychotic banana.

My Friend Pedro is a hyperkinetic shoot-em-up platformer.

You're woken up in a mob basement. unarmed, by a talking, floating... banana; I guess the banana is Pedro.

Pedro instructs you on how to navigate the levels, with walljumping, crouch-rolling, bullet-time, split shooting.

A bit like John Wick, with less coordination, a ridiculous outfit, and a talking banana.

You navigate each level via a series of different obstacles, with the ultimate goal (at least at first?) of killing "Mitch the Butcher", mob boss, restauranteur, and cannibal?

Apparently you're meant to be the meat.

The game is a frenetic ballet of trying to press a whole lot of controller buttons at the right time, and even if you don't checkpoints seem to be plentiful, so it's possible to suck and still make it through the levels on normal mode.

At the end of the level you're given a rating; C, C, B, so far, so I guess I'm improving?

In any case, this year has improved my controller mastery by far.

My Friend Pedro is chaotic:

4: Good

#MyFriendPedro #Platformer #ShootEmUp #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

August 3, 2023 - Day 215 - NewPlay Review
Total NewPlays: 234

Game: Dandara: Trials of Fear Edition

Platform: Steam
Release Date: Feb 7, 2018
Library Date: Apr 7, 2019
Unplayed: 1579d (4y3m27d)
Playtime: 15m

Dandara: Trials of Fear Edition is a 2D pixel-art Metroidvania platformer.

It's not like any other platformer I've played. Instead of running and jumping, as Dandara, you fire yourself from surface to surface, but only the surfaces that are covered in salt.

As you move around the map, the map is moving relative to you as well, sometimes rotating through 90 or 180 degrees.

After the first couple of levels familiarising you with the controls, the Metroidvania aspect of the game starts to reveal itself, as you make your way back and forth through multiple areas to activate switches to raise and lower platforms covered in salt so you can traverse to the end of the level.

You also find yourself armed, to shoot environmental threats and mobs.

Unfortunately, it just didn't grab me. I found myself watching the timer waiting for the 15 minutes to be up.

Dandara is a:

1: Nope

#Dandara #Platformer #Metroidvania #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

August 2, 2023 - Day 214 - NewPlay Review
Total NewPlays: 233

Game: The Artful Escape

Platform: Steam
Release Date: Sep 10, 2021
Library Date: Oct 1, 2022
Unplayed: 306d (10m2d)
Playtime: 48m

Do you wanna rock?


The Artful Escape is a game about the distance between who you are, and who you want to be.

Francis Vendetti is the nephew of a Dylanesque folk singer, and feels trapped in the shadow cast by his long-departed uncle.

Living in a small town, where his uncle was the primary export, the town is looking to him to bring back the glory days during the 20th anniversary celebration of his uncle's album.

The Artful Escape is essentially a (musical?) platformer, but not in a traditional platformer sense. There are no hit-the-button-at-the-right-time-or-die sequences (at least so far).

Once the story gets going, you're required to do some Simon-style pattern matching with the controller buttons, and you do, indeed, get to rock.

Graphically, this game is utterly gorgeous, and for a game that is about music, the sound is excellent.

The Artful Escape is:

4: Good

#TheArtfulEscape #Platformer #Music #Adventure #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

Nicolai Schwarz
2 months ago

Now playing: Dros – a new #puzzle #platformer. Lots of exploring, lots of hidden stuff. Two hours in, this plays quite nicely.

Cardboard Moon
2 months ago

I made a #platformer where you must hurt and heal yourself repeatedly to complete a series of 10 single-screen levels! Let me know how many deaths you get 😉

#pixelart #gamedev #indiegame

July 26, 2023 - Day 207 - NewPlay Review
Total NewPlays: 226

Game: Samudra

Platform: Steam
Release Date: Sep 29, 2021
Library Date: Mar 14, 2023
Unplayed: 134d (4m12d)
Playtime: 21m

Samudra is a sideways scrolling platformer-puzzler set in an underwater world that's riven by pollution.

As the game opens, a young child dressed in a Kruegeresque oversized jumper, shorts, sneakers, and... a diving bell... is sinking to the bottom of the ocean. The further they fall, the worse the pollution becomes, until they finally hit the seabed.

This is a gorgeous game. The graphics look hand-drawn. The lighting effects are wonderful.

Unfortunately, Samudra is beautifully boring with a side-order of frustrating.

The controls are simple: WASD (or controller thumbstick), and space (or button A) for actions.

As you slowly run across the ocean floor -because you're underwater, wearing a diving bell, without any oxygen hose- you will encounter things that trigger a speech bubble containing an icon above your head. There are literally no instructions. Even the "Controls" in the menu says "You have one button. This action button."

Your job is to work out exactly what the hell you're supposed to do, and how... because most of the time, the action button does *nothing*. Until it does. There's no real indication that it's become usable, so I spent a lot of time just mashing it hoping it might suddenly do something.

You can't jump... unless you can. You can't interact with things... unless you can. The game is rendered in a lot of dark, underseas tones, with much of the junk littering the ocean floor rendered in various shades of white.

It turns out there are indicators built into the environment for when actions are available... and they're also white.

Unless they're not available yet, in which case they're a slightly different shade of white.

But it's a 2D sideways-scrolling platformer, so at least that's not confusing. Except when it is.

I found myself standing on top of a crate; jumping down from the crate triggers a quick time event. You have to jump down. There's nowhere else to go. As you land on top of the slope built out of shipping containers, one hurtles down the slope towards you from the right of the screen.

You can't outrun it. You can't jump out of the way. Splat. Splat. Splat. Splat. I couldn't find any way to avoid it. In frustration I alt-tabbed out to find a walkthrough.

It turns out that you need to run *towards* the shipping container, and then use the action button to step into a shadowed nook... in the Z axis.

I have no idea what I'm meant to be doing, but worse still, no idea why. Unfortunately, the beautiful atmosphere and look of this game does not compensate for the lack of fun.

Samudra is:

2: Meh

#Samudra #2D #Platformer #Puzzler #HumbleChoice #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

FierceAxolotl :twitch:
2 months ago

So yesterday was not only #Nonbinary Peoples’ Day, but also I DID THE THING: I beat #Celeste 7C

I love how much this game challenges me. Thank you @EXOK
for making #CelesteGame
💗 8C and Farewell are next!!

#TwitchStreamer #Twitch #Platformer #IndieGame

July 12, 2023 - Day 193 - NewPlay Review
Total NewPlays: 213

Game: Guacamelee! Super Turbo Championship Edition

Platform: Steam
Release Date: Aug 22, 2014
Library Date: May 17, 2019
Unplayed: 1517d (4y1m25d)
Playtime: 20m

Guacamelee! Super Turbo Championship Edition (yeah, I'm not retyping that constantly) is not what I expected. It's one of those games I repeatedly skipped over, because I assumed it was a luchador-themed beat-em-up.

Turns out it's actually a 2D Día de los Muertos/luchador-themed Metroidvania brawler mashup.

For a game that's 9 years old, it doesn't play like a game that old. It feels like it could have been released in the last couple of years, and I think that's largely down to the art-style.

It's also multiplayer co-op playable, but I've not had the chance to test that yet.

Guacamelee! Super Turbo Championship Edition is:

4: Good

#Guacamelee! #Metroidvania #2D #Platformer #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

July 10, 2023 - Day 191 - NewPlay Review
Total NewPlays: 211

Game: Neon Abyss

Platform: Steam
Release Date: Jul 15, 2020
Library Date: Jan 28, 2022
Unplayed: 528d (1y5m12d)
Playtime: 19m

Neon Abyss is a bright pixel-art-based twin-stick roguelite platformer. This is another (technically) unplayed game. I actually took a couple of shots at it in 2022, totalling less than ten minutes of playtime (less than 15m = unplayed).

I figured that with my improved controller skills, it might make more sense, and I was correct.

To describe it as "bright" is kind of an understatement. It really does lean into the titular "neon". The lighting effects are wonderful, and the EDM soundtrack really fits the feel of the game.

Rooms are procedurally generated, so you're not getting the same experience twice, which is interesting.

However, the controls feel a little bit counter-intuitive, as using the right stick for shooting means that a non-thumb button needs to be assigned to jumping, which is the left trigger on the controller.

While the buttons can be remapped (yay!), there's no sensible button to map it to. I keep instinctively going for the A button when I'm not shooting. I think I'll get used to it, though.

The more games I play, the more I find myself comparing a given game to others that are similar, which is becoming increasingly complicated, but also helps clarify which games really stick out to me.

Ori and the Will of the Wisps, and Grime, both stick out as comparisons, but also that make me feel like jumping back into one of them.

What it comes down to seems like "Is this a game that feels different enough to draw me back again?" I think that maybe the answer is "yes".

Neon Abyss is a brightly lit:

3: OK

#2D #PixelArt #Platformer #TwinStick #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

njamster :godot:
3 months ago

Believe it or not, I actually ended up submitting a game to the #GMTKJam2023:

It's an #InfiniteRunner / #Sidescroller / #Platformer, only this time you don't control a boring plumber or edgy hedgehog, no, no, but gravity itself!

Since I spent – as so often – WAY too much time looking for an idea and did pretty much all the work today, it's a bit rough around the edges, but I'd love to hear your thoughts and feedback anyways!

#GMTK #GMTKJam #GameJam GameDev

The cover image for my newest game called "Gravathon". It shows the protagonist Jumo, a green square with a smiley face, racing along a narrow purple corridor riddled with spikes.

July 8, 2023 - Day 189 - NewPlay Review
Total NewPlays: 208

Game: Brink

Platform: Steam
Release Date: May 10, 2011
Library Date: Apr 28, 2023
Unplayed: 71d (2m10d)
Playtime: 33m

Brink was an online multiplayer squad-based FPS. It's still most of that, but the online aspect is all but dead.

I saw this game in April; IIRC, it was "Oh! A Bethesda game I don't own. Why have I never heard of this? It's free?"

You get what you pay for, I guess.

Brink was developed by Splash Damage and published by Bethesda.

Splash Damage? Now there's a name I haven't heard in a long time. A long time.

After developing some third-party maps for Return to Castle Wolfenstein in the early aughts, Splash Damaged released a free standalone multiplayer-only expansion for RtCW called "Wolfenstein: Enemy Territory".

I sank dozens, if not hundreds of hours into ET. It was the first online multiplayer game that really hooked me. I knew the maps like the back of my hand.

In Brink, I can feel the echoes of ET, but with none of the hook. Apart from the near-dead multiplayer experience, the single player campaign is just drudgery.

The first, and absolute killer, is that all of the avatars are male. All of the in-game characters are male. All of the characters in the cut-scenes are male, even in the crowds.

This post-global-warming-sea-rise-ecological-disaster world apparently has no women. You can customise the hell out of your avatar, Henry Ford style. Anything you want, as long as it's a dude.

This is not a critique, so much as a statement about where I am in life. Playing as a male avatar is discomforting, because of the decades of having to exist in the real world feeling like I was desperately trying to play the role of a man.

It just totals my inability to form a connection to the game world.

It doesn't mean I can't play a game where the avatar is male, it's just that the game has to excel in enough other areas that I can lose myself.

Brink is 12 years old, and exists in a world of games with better single-player campaigns, better gameplay, and with actual humans to play with (or against) in multiplayer.

The only thing that Brink can contribute moving forwards is freeing up 5Gb of space on my PC's hard drive.

Brink is:

2: Meh

#FPS #Platformer #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

July 7, 2023 - Day 188 - NewPlay Review
Total NewPlays: 207

Game: Neon White

Platform: Steam
Release Date: Jun 17, 2022
Library Date: May 13, 2023
Unplayed: 55d (1m24d)
Playtime: 19m

Neon White is... um.

OK, let me try this a different way.

Neon White answers the question... nope. Got nothing. I'm unable to imagine the question to which Neon White would be the answer.

I played this at 11:45pm last night, after a long work day, and then a concert.

I spent most of today trying to work out how to review the game, because it's not really like anything I've played before.

It's part-FPS, part-puzzle game, part-3D-platformer, part-parkour, part-card battler, part-manga-visual-novel?

This is genuinely the hardest time I've had reviewing a game.

You enter the game as a character that has just died; with no memory of your past, you find yourself in ... heaven?

As a visitor, or a "Neon". You've been put into a competition; while you should be in hell, you've been tasked with earning a spot in heaven by killing the most demons who are trying to invade heaven.

You do this through the power of parkour... and guns. Lots of... cards?

Instead of guns, as you parkour around the place (thus the platforming part), you find cards. Each card represents a different weapon, and discarding the card has a secondary effect.

One card, for instance, is a handgun with thirty bullets. Run towards a demon, shoot it in the face, run past where it was, around the corner, jump and discard the card mid-jump for double-jump to allow you to reach the next platform.

Time it wrong, and you're stuck, and have to restart the level. Restarting is quick, which is good, because you'll be doing it a lot; you need to chain all of these different moves together, because traversing the level is timed, and the faster you complete it, the better the rewards.

The better the rewards, the better the chance that you'll win first place, and the place in heaven.

Neon White is weird and frantic and challenging and...

4: Good...?

#NeonWhite #Parkour #FPS #Platformer #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

June 22, 2023 - Day 173 - NewPlay Review
Total NewPlays: 191

Game: ToeJam & Earl: Back in the Groove!

Platform: Epic Games Store
Release Date: Mar 1, 2019
Library Date: Oct 14, 2022
Unplayed: 251d (8m8d)
Playtime: 34m

Way back on the 1st of January when I set out on this misbegotten journey, I wrote in my toot that I was open to suggestions.

Today, on day 173, a friend suggested "Have you played ToeJam & Earl: Back in the Groove!"

I had not, however, I did not have a copy of the game in my Steam library, nor do I have an unused Steam key.

"I'll buy it for you!"

Friendo, adding to my pile of unplayed games does not reduce the size of the pile. However, I considered the offer, and took a look at GG.Deals, because the last thing I wanted was for friendo to pay full price.

It was at this point I made a terrible discovery. The game had been given away free on the Epic Games Store last October. As I have collected most of the games given away by Epic, the chance was... yeah. I do own a copy of the game.

EGS is the anti-Steam. It takes anything that's good about Steam, and does it in the worst possible way.

Steam handles a large library well? EGS handles a small library terribly.

Steam makes moving a game to a different drive incredibly simple? EGS requires 15 years experience in tech support.

Steam makes buying a new game almost dangerously easy? EGS makes it laborious enough to question whether you even want the *free* game in your cart.

The free games given away on Steam have literally become little more than demo versions, to see if I like the game enough to either use the Steam key I might already have, or buy the game on Steam.

Yes, I despise using EGS so much that I've bought games on Steam that I already received for free on EGS. I resent the exclusivity arrangements that force me to use EGS for Tony Hawk 1/2 and Alan Wake Remastered.

Of course, collecting all these free games on EGS means I have *multiple* piles of shame, across different launchers (I won't even get into GOG).

However, this is a review of TJ&E:BITG!, not EGS, and now that I've gotten my EGS rant out of the way on Mastodon (as seen in less detail on :birdsite:) this is the first game from my EGS pile of shame this year.

TJ&E:BITG! is an isometric platformer, that has you searching islands, & shaking trees looking for bits of an exploded ship.

The main thing I'm looking for in a game is fun; maybe it was in one of the trees I didn't shake.

Having never played any of the previous three(!) games, I felt utterly bewildered for most of my playtime.

I understand that people love this game, I just don't understand why. Respect, though. If it's your cup of tea, more power to you. It's most definitely not mine.

I'm sorry, friendo, but I'm glad I saved you the purchase price, because for me ToeJam & Earl: Back in the Groove! is a big:

1: Nope

#ToeJamAndEarlBackInTheGroove #Isometric #Platformer #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

June 15, 2023 - Day 166 - NewPlay Review
Total NewPlays: 184

Game: Dustforce DX

Platform: Steam
Release Date: Jan 18, 2012
Library Date: Aug 13, 2022
Unplayed: 306d (10m2d)
Playtime: 17m

It's not often a game pisses me off, but Dustforce DX managed it. It is, of course, a platformer.

The music isn't bad. The semi-transparent spiky vector graphics fit the Indie feel of the game.

As there's no obvious way to to use a controller with the game, I played it with the default keyboard setup.

This was the part where I got cranky. I managed to complete the first two tutorial levels with an increasing amount of frustration, which peaked when trying to wall-jump up to the final tutorial.

Trying to press three keys at a time, at exactly the right time, almost completely eluded me.

Again, it's the fine motor control thing, and this is a game designed for practicing moves repeatedly to tune that fine motor control to a fine art.

This made the game an exercise in frustration.

As it turns out, there is a non-obvious way to set up a controller... you just assign the keys. I've never seen that done before, and it literally took me Googling it to find that out.

It didn't help.

If you enjoy that "needs perfect timing" kind of platformer, this might be right up your alley. Not mine, though.

Dustforce DX is a big:

1: Nope

#DustforceDX #Platformer #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

Carlo Zottmann
4 months ago

“#Twitter has refused to pay its #Google Cloud bills as its contract comes up for renewal this month, #Platformer has learned, leading to a high-stakes conflict between the companies that could result in Twitter’s trust and safety teams being crippled.”

Of course they have.

June 9, 2023 - Day 160 - NewPlay Review
Total NewPlays: 177

Game: Grime

Platform: Steam
Release Date: Aug 2, 2021
Library Date: Jun 7, 2023
Unplayed: 2d (2d)
Playtime: 28m

Kids, it's time to charge up (or plug in) your controllers. Game number four from the June 2023 Humble Choice bundle is Grime.

Grime is a 2D soulsvania platformer. One of the things I've struggled with over the course of the last 5+ months is categorising games, and I've kind of given up doing it myself, and just Google it.

There are so many sub-genres, and games that are mashups of different things, that I just want to make sure I'm talking about the right thing.

After the intro & I was dropped into the game (and fired up my controller), I was struck at how much the game reminded me of Dead Souls 3.

Turns out Grime is considered a "soulsvania" in that it takes elements of souls-likes and uses them in the gameplay.

The actual game is a little hard to describe; there was also the sense of "I have no idea what's going on here" and so was exploring the chambers and tunnels.

The thing that'S surprised me was that I've gone from close to anti-platformer at the start of this project to -almost- enjoying them now.

On that basis, Grime is:

3: OK

#Grime #2D #Platformer #Soulsvania #HumbleChoice #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

June 4, 2023 - Day 155 - NewPlay Review
Total NewPlays: 171

Game: Underhero

Platform: Steam
Release Date: Sep 19, 2018
Library Date: Feb 29, 2020
Unplayed: 1191d (3y3m6d)
Playtime: 41m

Underhero is a quirky little 2D pixel art platformer with timing-based combat.

The game opens with you controlling a fully-levelled herp who is seemingly at the end of his quest to rescue a princess.

Then he gets killed by a minion.

You are now controlling that minion, and things only get weirder from then on.

Fights are timing-based, and you get extra points for hits on the beat. There are some RPG-lite levelling antics going on as well, and the whole thing kind of sits together quite well.

The quirky humour is what pushed it beyond "meh" for me - it's still a pixel art platformer, after all, but one I'll keep around for when I'm in the mood.

Underhero is:

3: OK

#Underhero #2D #Platformer #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

Pixel art for the 1993 Amiga version of our game Moon Child. After Commodore went bankrupt in 1994, Moon Child was reinitiated for Windows and published in 1997.

Download the game and lots of assets here:

#game #gaming #gamedev #gamedevelopment #retro #retrogame #retrogaming #retrogamer #platformer #1990s #pixelart #art #artwork #graphics #commodore #amiga

Four screenshots of the Amiga version of our platform game Moon Child.

May 30, 2023 - Day 150 - NewPlay Review
Total NewPlays: 166

Game: Ori and the Blind Forest

Platform: Steam
Release Date: Apr 28, 2016
Library Date: Mar 12, 2023
Unplayed: 79d (2m18d)
Playtime: 26m

Ori and the Blind Forest is a Metroidvania platformer, and it's utterly gorgeous.

The prologue broke my heart a little bit. I don't know quite what else to say about this. The sound design is also wonderful, immediately drawing me into Ori's world.

It seems that Ori's goal is to restore life to the forest, but I haven't played enough of the game yet.

However, I wanted to keep playing, which is a significant change since the start of the year.

One of the odd things about playing so many platform games over the past few months is that, in something that has genuinely surprised me, I do seem to have improved at my platforming skills.

It's still a struggle, and I'm not going to be playing anything on hard mode (or probably even normal), but on easy mode I find that platformers go from something that just provides me with endless frustration, to a challenge that feels rewarding.

Ori and the Blind Forest is captivating, and is:

5: Excellent

#OriAndTheBlindForest #Metroidvania #Platformer #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

In 1992 our Commodore Amiga platform game Hoi was released worldwide on two 3.5 inch diskettes, but as the US-based publisher didn't pay the royalties, we decided to release an AGA chipset remix for free in 1993.

Here's a full longplay video of the Hoi AGA Remix. We had lots of fun creating the game as three youngsters.

#commodore #amiga #retro #retrogames #retrogaming #game #gaming #gamedev #gamedevelopment #gamedeveloper #platformer #1990s #video #chiptune

May 27, 2023 - Day 147 - NewPlay Review
Total NewPlays: 163

Game: Hue

Platform: Steam
Release Date: Aug 31, 2016
Library Date: Dec 22, 2017
Unplayed: 1982d (5y5m5d)
Playtime: 27m

There are some technically unplayed games hidden in my library, and Hue is one of those games. It's a game I started at some point in the past but quit out of immediately. I still count those games as unplayed.

In the case of Hue, I suspect it was in my "I CAN'T USE A CONTROLLER" phase. One of the nice discoveries during this project is that my controller skills have improved over the last few months.

Hue is a lovely little platformer with an interesting gameplay mechanic, in that the puzzles in the game are based on different colours, and switching between colours at the appropriate times.

There are still timing-based puzzles that rely on jumping-and-switching-colours-and-moving, which I still struggle with (darned fine-motor control issues), but as platformers go, this one is pretty good.

I picked this specifically, though, because not only was it unplayed, it's currently free on Steam through to the 9th of June. Link after the hashtags.

Hue is:

4: Good

#Hue #Platformer #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

and0@Ohsat Games
4 months ago

Kid Bubblegum now has a Steam page, meaning you can do the wishlist thing! So please do the wishlist thing!

#gamedev #indiegame #platformer

May 21, 2023 - Day 141 - NewPlay Review
Total NewPlays: 157

Game: ReCore: Definitive Edition

Platform: Steam
Release Date: Sep 15, 2018
Library Date: Mar 20, 2023
Unplayed: 62d (2m1d)
Playtime: 36m

ReCore is a third-person action-adventure platformer with a female protagonist and robots.

The game opens in medias res with Joule and her "corebot" dog Mack, trying to find out what's gone wrong in the post-apocalyptic desert where they're located.

Joule is on the trail of an unusual energy source reading, and as you go, the game introduces you to the core gameplay mechanics, which was pretty well done.

One of the unusual mechanics is that the corebots that attack you all have energy cores that can be extracted mid-fight, once you've done enough damage, by essentially entering a tug-of-war after firing your extraction device.

Occasionally, there's an "instant extract" option, but I'm not sure what triggers that. Fight through to the end-of-mission boss, defeat, extract core, return to your "crawler" home base, repair, upgrade, next mission.

I quite enjoyed it, and am interested to see how the underlying storyline of "New Eden" and what's gone wrong there develops.

I would have kept playing, but sleep is coming on fast. Again. Will be glad to be over this virus.

ReCore: Definitive Edition seems fun so far, so it's:

4: Good

#ReCore #ActionAdventure #ThirdPerson #Platformer #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

Apr 20, 2023 - Day 110 - NewPlay Review
Total NewPlays: 119

Game: Sundered Eldritch Edition

Platform: Steam PC
Release Date: Jul 8, 2017
Library Date: Jan 7, 2019
Unplayed: 1564d (4y3m13d)
Playtime: 45m

Today I found myself faced with a "pure" Metroidvania. I even Googled it to make sure I understood the term.

So, some of the games I've been referring to as "platformers" may actually be better defined as Metroidvanias, and that is to say, I don't like them.

I find them frustrating, and I lack the hand-eye coordination to pull of the moves at the right time, and somehow this morning, none of that mattered.

I thought I'd knock out the game this morning in a quick 15 minute play session, and write up a review, and that would get me focused and into work time.

Some time later, I quit out to find I'd been playing for 45 minutes. Somehow, I managed to pull all the pieces together and find a rhythm, and what a marvellous rhythm it is.

It's an incredibly atmospheric game, inspired by H.P. Lovecraft. Part old-world horror, part technology, dropping through floors, and wall-jumping, killing everything in sight.

While (as usual) I was playing in "easy" mode, it wasn't easy for me, but not so challenging I wanted to punt the controller out the window.

It makes me want to give some others another try.

Sundered Eldritch Edition is:

2: Good

#SunderedEldritchEdition #Metroidvania #Platformer #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

Apr 19, 2023 - Day 109 - NewPlay Review
Total NewPlays: 118

Game: Super Daryl Deluxe

Platform: Steam PC
Release Date: Apr 10, 2018
Library Date: Feb 2, 2019
Unplayed: 1537d (4y2m17d)
Playtime: 51m

I've said before that games had me stumped for what "kind" of game they were; Super Daryl Deluxe is somewhere beyond that. It defies my abilities to describe in. It's a one-of-a-kind.

I mean that literally. It bills itself as a "RPGvania", which explains the platforming, mashed up with the RPG, and a dash of roguelike, and then liberally doused in Napoleon Dynamite. If you Google "RPGvania", it's the only game that comes up.

The art style is unique, rendered in largely greyscale with some colours in use to make them pop out, and a lot of colour washes.

The quests kept me playing long enough to get me into the rhythm of the game, and I'm curious as to where it's going.

Unfortunately, a lot like Napoleon Dynamite, that style of humour starts to become grating after a while. I'm not sure it can carry my interest for an entire game.

Super Daryl Deluxe is:

3: OK

#SuperDarylDeluxe #RPGvania #RogueLike #Platformer #RPG #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

Mar 30, 2023 - Day 89 - NewPlay Review
Total NewPlays: 96

Game: Seraph

Platform: Steam PC
Release Date: Sep 21, 2016
Library Date: Mar 13, 2018
Unplayed: 1843 (5y17d)
Playtime: 20m

Seraph is a platform shooter, with auto-aiming.

It's the kind of platformer I prefer to play, it's a bit button-mashy at times, and a few times I mashed the wrong button to shoot, but it doesn't rely on perfect timing with lots of unexpected deaths.

In Seraph you play a wingless angel who's spent 30 years in angel prison (I guess?), and who may or may not be responsible for the horde of demons roaming the levels that you have to shoot with your dual-wielded pistols & "gun-fu".

That's some classical angelology right there.

As platformers go, it's much closer to the kind of platformer I prefer, but it's not a great game that's got me rushing to play it again.

For a bit of demon-shooting mayhem, Seraph is:

3: OK

#Platformer #Shooter #Project365ONG #Project365 #NewPlay