Kansen van "immersive learning" voor leren en ontwikkelen
Volgens Bill Brandon neemt de toegankelijkheid van virtual reality en augmented reality -die beiden “immersive learning” mogelijk maken- toe. Deze technologieën hebben een aantal belangrijk voordelen die kansen bieden voor leren en ontwikkelen (en m.i. ook onderwijs).
#virtualreality #augmentedreality #vr #ar #didactiek #learninganddevelopment #onderwijs #edutoot
So I've been going through eBay to see if I can pick up some cheaper SteamVR equipment and, uh, are these people totally delusional or something? Even if it's absolutely spotless and basically unused as a pre-owned base station, it's $100 more than the one I can buy RIGHT NOW from Steam directly, which I can guarantee will work (or at least have RMA potential) unlike one I'm getting from a random person at a digital garage sale.
Steam VR Fest ends tomorrow (Dec. 11) at 10am PT! There's a ton of big discounts, so worth checking out if you have PCVR.
I bought No Man's Sky (an RPG), Project LUX (anime game with Japanese soundtrack: it's work y'all), The curious tale of stolen pets (cute and 400 yen) and... utterly against my better judgement... the Forest (I have terrible friends).
(@astronomerritt, maybe worth a look, as I think you said you could hook to your PC?)
Highlights from #VKET in three of the #VR worlds 🗺️ . My favourite was perhaps the industrial looking planet, where the booths were cargo containers that unfolded into stalls when you approached. However, there was some jitter for me, perhaps due to some heavy uploads and included a transformer avatar that could go from car to massive robot 🚗🤖 The Okinawa beach world afterwards was a great contrast! 🏖️
Went to check out #VKET, a #VirtualReality Market held on the #VR social platform, #VRChat. It consists of a series of connected worlds in which developers have their own booths. At the booths you can find examples of the art work (2D and 3D), and try on avatars and similar digital assets. (Buying the asset then usually removes a watermark-like stamp on the avatar.)
It was very fun to explore, with imaginative worlds and booths!
My first run at organizing my #VR gear.
It’s an improvement, but actually it’s not enough space for some of the extra bits like chargers and cables. I don’t need much more, though.
The new Meow Wolf collab course for #VR Walkabout Minigolf is absolutely stunning! 💫✨🌟 The textures are incredible, and the course itself really uses the VR aspect, by experimenting with portals (deeply strange), beam splitters (deeply quantum) and levitation (deeply floaty). Really fabulous evening out (of this world)!
I’m starting to think I’ll never finish the original, and that’s fine, it’s way too much fun anyway, but this was an instant add to the wishlist!
Virtual reality (VR) and augmented reality (AR): New applications in entertainment, education and industry.
Virtual Reality (VR) and Augmented Reality (AR) are transforming entertainment, education, and industry by offering immersive experiences. In entertainment, they create interactive games and virtual worlds.
Late a day, sorry.
»#Metaverseclasses are in session: A comprehensive metaverse might be a long way off, but the industry’s biggest player is trying to plant its flag in the #educationindustry.« https://www.politico.com/newsletters/digital-future-daily/2023/12/07/metaverse-classes-are-in-session-00130692?http://Metaver.se #Metaverse #VirtualWorlds #VR #AR #MR
I loved being interviewed on the Here's Waldo Podcast where Lizzie Mintus and I had a great time talking about the early days of #LucasfilmGames / #LucasArts, my work on #ZakMcKracken, #IndianaJonesAndTheLastCrusade, early #VR, and more. You can check out my featured interview here: https://hereswaldorecruiting.com/david-fox-on-creating-groundbreaking-games-at-lucasfilm-games-and-the-evolution-of-virtual-reality/
As part of SteamVR Fest, RC Rush is on sale for 50% off (ends this week). If you fancy experiencing the coolest, most realistic, most fun and awesome VR RC racing experience ever made by a human being (well, two humans actually) then you should check it out. Fully customizable controls, so use vr controllers or gamepads .. or if you have a pro USB RC controller, you can even play with that! Did I mention it's VR? And 50% off? WooOOOt! https://store.steampowered.com/app/1654800/RC_Rush/ #IndieGames #SteamVR #VR #RC
Walkabout Mini Golf and Meow Wolf launched a new DLC course today based off of the "Numina" world from Meow Wolf's Denver installation/venue, Convergence Station.
I just ran through all 18 holes in practice mode and let me tell you, it is a DELIGHT. Having a piece of Meow Wolf available in #VR on demand is just fantastic.
I tried to take some screencaps but the magic of the new course is difficult to capture in stills and I don't want to spoil some of the new mechanics they have added. Let's just say that this course doesn't exactly obey the rules of space and time.
Here's the trailer video if you want to get a small taste.
Always so weird when a project you've spent so long working on is released to the world...
The privilege of my professional life and a childhood dream come true to make a new Wallace & Gromit adventure
Just in time for my winter break too.
Sometimes I feel that VR will never capture the mass market for the simple fact that people don’t want to look goofy, but you look goofy by definition if you’re manipulating non-existent stuff or dodging non-existent objects.
Therefore I’m having my doubts about the Vision Pro. It takes a huge leap to imagine it as the next generation computing.
So I tried to use my #Oculus as a wireless #VR headset to stream #Steam games from my #Linux desktop and my #SteamDeck and this is what I got. Steam in home streaming works on Linux from either of those machines to my laptop or my phone, but apparently #Valve is still working on doing it with VR titles, or there's some other step I missed in getting the Oculus to find my PCs. The article I saw earlier did actually specify Windows as the host, so I'm not totally surprised.
Since Steam in home streaming works on my Linux PC, I'm gonna test it on both Debian and my Steam Deck later just to see if it works.
Comedy TV show Taskmaster is getting its own VR game, and I can't stop thinking about how Greg Davies looks like he should be a tank hero in Overwatch 2
Today got Meta Air Link working for streaming The vOICe for Windows Exercise mode to a Quest 2 over Wifi: it worked, but with performance and stability issues - Virtual Desktop is way better; also had to unblock access to the Pictures folder on the PC to receive screenshots; #VR
As the talks at #ShawIAU23 are pre-recorded (so they can be played for different time zones) I just watched myself give a presentation! Good job me 🤣 And virtual me, as I recorded half from inside #VR (don't ask how I pulled that off: it was ingenious... and rough 😅 ).
We did (of course) have a technical glitch during playback, and pre-record-me repeated one line in a continuous loop. Appropriately, it was on the part about tech issues!
Discussion session coming up 🎙️
The 5th Shaw-IAU Workshop on Astronomy for Education kicks off on Wednesday (11/29) and I hear... there is a PARTICULARLY EXCITING talk on running a course on planetary science in #VR entitled "M is for Mars and Metaverse" 😉
The meeting is fully virtual and free to attend!
OK, how long does it take before #VR stops killing your back? x.x
Been makin' sculpts of characters in Medium today, and just, OW.
I'm a software engineer mainly interested in #AR, #VR, and #GameDev. I love the feeling of creating worlds for people to enjoy and solving the puzzles that #coding creates. I also have some experience in #fullstack #WebDev, though #CSS frustrates me and #backend stuff makes me a little nervous haha.
Sony Pictures is launching an immersive entertainment destination next month called Wonderverse... with attractions from the studio’s film, TV series and video games including Jumanji, Ghostbusters, Bad Boys, Zombieland and Uncharted.
Almost five years since the launch of the #valveIndex and it still has tracking issues that they have insist will be fixed in the next version.
No way in hell I'll ever buy another #VR headset from them.
“When art historians write their books on the early 21st century, #immersion will appear on every page. No word better sums up our quixotic hopes for the visual” https://www.newyorker.com/magazine/2023/11/20/the-sphere-and-our-immersion-complex #Sphere #LasVegas
“current enthusiasm for #virtualworlds isn't merely a function of the interesting, cool and fun experiences you can have in them. Rather, it's a bid to kill off whatever is left of the old, good web” https://pluralistic.net/2023/11/13/this-is-for-everyone/ by @pluralistic ft @anildash #openweb #VR #metaverse
Cope is a museum technologist who's worked on lots of critical digital projects over the years, and in this talk, he addresses himself to the difference between the excitement of the #GalleriesLibrariesArchivesAndMuseums (#GLAM) sector over the possibilities of the #web, and why he doesn't feel the same excitement over the #metaverse, and its various guises - #XR, #VR, #MR and #AR.
The biggest reason to be excited about the web was - and is - the openness of disintermediation.
(cw: Lots of eye contact)
Enjoy almost 3 minutes of me goofing around with my very unfinished avatar in VR. Being made from scratch in Blender.
I'm open for 3D avatar commissions!
Mesh/texture/props customization, from existing bases as well as from scratch. Rigging to use in VR, V-tubing, or to make rendered animations. If you're interested, DM me here, on telegram @starsider, or matrix @starsider:furs.chat.
All edutainment should look like this.
Not even joking.
*squeak* ähhm i mean *wa-pa-pa-pa-pau*
It's been a year since i released the YAF - Yet Another Fox avatar!
Thank you all for the success!
Its on a -50% sale till the end of 15.11.
Pupilreflexen, neurodata en stemgegevens… De doorontwikkeling van immersieve technologieën zoals #VR, #AR, en in het verlengde daarvan de #metaverse kan gepaard gaan met de verzameling van meer en nieuwe soorten gegevens over gebruikers.
In onze publicatie Immersieve technologieën bieden we overzicht van de huidige toepassingen en maatschappelijke risico’s van deze technologieën, die letterlijk steeds dichter op de huid en zintuigen van gebruikers komen te zitten.