I'm back on my bullshit when it comes to board game design. At this point I've all but committed to trying to implement my "Hunger Games But You're A Sponsor" game, but it needs a better title. Currently it's "Bidder Royale" but I'm unhappy with that. I dunno, maybe "Sponsor Extreme"? #gamedev 🎲✂️
Недельный геймдев: #151 — 10 декабря, 2023
Из новостей : увольнения в «Трудный период» в tinyBuild, Mari 7.0, Baldur’s Gate 3 — игра года, вышла альфа GeoGen. Из интересностей: лучшие практики по Unity LTS 2022, отправил 72 питча и почти не получил обратной связи, как сделать игру на ChatGPT, музыка и семплирование в видеоиграх, почему у вашей игры не растут вишлисты.
There are 15 tabs in the Blueprint Pattern Search and Replace toolkit window that I am making now. (maybe it could become more) I thought that It would be better if I made some enum class to find one within them. I can never remember the Tab IDs of those.
Added some actual camera code this morning. The player can now peek again with the mouse.
Not quite sure about my implementation tho. I use tweens to create the smoothness. Does anybody know if it is a bad practice to create tweens every frame?
I wish everyone a nice start to the week!
I had to turn off the noise from TV or radio. When I'm doing something repetitious or creative, it's relaxing. When I'm rewriting AI code, it's distracting.
Game has a Treasure House/bank. Shouldn't the first one cost the most? Lol. At the moment, 1 bank per customer.
Think I'll add friendsies. If there is only 1 human player, might need a friend. Or three. For when friends just can't be found.
Like a bridge over troubled botland,
I will slay thee down.
Sorry. A little.
We are not going to concern ourselves with why most of the AI worker bots have recently decided to wander while they gather resources instead of staying put where the resources are. No, we are going to champion the fierce independence of the worker class which will not bend a knee to the decision tree overlord and its many minions!
Power to the worker bots!!
✊ 🤓 🖖
Decided there is no food collection allowed until a Treasure House, essentially a bank, is built. No loans for agriculture = initial conditions. AI bots won't starve. They just can't get health buffs from extra food. That way I can get them to stockpile what they really need to build stuff. When building is over (the bank should be it right now), they can feast.
Keeps them from getting ridiculously buffed before first contact.
Stockpiles can be sold. Haven't let AI. Yet.
Now that Acronia development actually feels like making a game instead of building an engine, I'm being reminded of why I love this #gameDev stuff so much
Planning out weapon and monster progression for the rest of Acronia
Around this time last year I decided to start learning Unreal Engine. Around March I decided to reboot an old story of mine into a UE5 game and document the process:
There is a dark place where this mechanical lady is hidden, she was created to entertain everyone with music. This is a mechanical version of the jukebox
Starting your adventure, your ass will be on fire, but I believe in you
Last night, the whispering from inside of my mind was continuing to make me uncomfortable. "Adding the public getter of NodeFactory will be better than adding an overloaded version of SetOwner" ... Yes Yes Yes. I modified, tested, and sent again the pull request this morning after I woke up. Ah. Living with this brain is not easy.
Pixelorama: A free & open-source 2D sprite editor, made with the Godot Engine!
"Pixelorama è un editor di pixel art gratuito e open source, creato con il Godot Engine da Orama Interactive. Se volete creare pixel art animata, grafica di gioco, tiles e qualsiasi tipo di pixel art, Pixelorama offre una varietà di strumenti e funzioni. È gratuito per tutti, per sempre!"
Made great progress on the little poetry viewer I decided to work on today! (context here: https://mastodon.art/@fletchmakesstuff/111556143430119377)
Poems can be loaded by click-n-dragging a .txt file onto the app. Stanzas are detected by two consecutive newline characters.
The next steps include adding animations, and a few QOL features like changing the foreground/background colors, changing text size, and better controls!
I'm looking for some new job opportunity, preferably #gamedev related, but I'm also open to many other #software development type of work, or anything else that can be done remotely. I'm open for working in a #cooperative
My GitHub: https://github.com/ZILtoid1991
Languages: C, C++, C#, D, Java + I'm willing to learn new ones
This rabbit hole led me to this fascinating article from 1999 (caution: dated language), about a number of trans game devs from the 1980s, and loved this bit:
"I think being transgender does give you a gift of imagination" ... "There's another factor, which I call the nerd factor. When we are growing up, Transgendered kids tend to be socially isolated. They deal with this by both learning and seeking recourse in their imaginations."
#Doom was released OTD 30 years ago. It, and Wolfenstein, were so mind-blowingly good from a technical perspective that Xander Antoniades wanted to just flat-out interview Carmack and Romero. _Software Development_ magazine didn't do "interviews," and "business numbers." I wrote an editorial calendar, clipped potential advertisers, commissioned some articles, and the first issue of Game Developer hit the streets in April 94. #ComputerMagazines #GDC #gamedev
Right, this post got shared a lot and since I'm a small indie game dev: my vertical scrolling space shooter Raxxnorian Alliance is part of two holiday bundles full of cool indie games:
the holiday indie super bundle:
and santa claus 'round the world:
if you can, support indie devs! Every little bit helps us survive and make even more weird games! :)
COGITO - my first person immersive sim template for Godot Engine 4 is now public! Happy Sunday!
Grab it here: https://github.com/Phazorknight/Cogito
It's still Alpha, so there are still some bugs, please check the known issues and bugs. Other than that: Have fun and please let me know if you use it in any way. Feedback is also always appreciated.
Example of ejection mechanism so that the character does not get stuck in the ceiling
Here is my first question on the Godot forums! Is about mouse input quality in #godotengine!
I been fighting with this for a long time now and i would love if you could share it or check it. Here it is:
Hi, I am Kim.
Freelance Illustrator & Concept Artist 🥤💀
portfolio : http://www.kim-hu.com
Lucka 10 - Stjärnglitter
Den andra advent firar vi med att lägga till ett stjärnfält till spelet vi bygger i Agicals spelmakarstuga. Med hjälp av en färdig pixel shader ändrar vi bakgrunden till blinkande stjärnor som rör sig för att ge en effekt av att skeppet flyger genom rymden.
Missed me and Alan Dang's session earlier today? Want to listen to two old farts talk about building games in a sustainably and responsibly? Here's a link to the GameDev.World VOD, timestamped for our session (though you should watch them all!)
happening right now!
"gamedev.world is the global game developer conference. Featuring 30+ speakers from all over the planet, all talks will be close-captioned and translate into Arabic, Brazilian-Portuguese, English, French, Hindi, Japanese, Simplified Chinese, and Spanish."
Sometimes I wish I could turn into a small ball of light with wings and just... fly off.
However, I am not the Fairy Queen. *sobs softly*
Go wishlist the game! It's a cool mix of JRPG and Tomogatchi. You know you want it! (I hope)
It's on now, it's free. Here was a description from @tha_rami :
"December 9th our team will be hosting the second-ever http://gamedev.world global developer conference. With ~30 speakers from all over the world, the goal of the event is to democratize developer knowledge, break the invisible language barrier, and do it at no cost to viewers"
Lately I've been working on remastering one of my old games, Ninja vs EVILCORP, using the engine I wrote for #EarthsGreatestDefender
One cool feature that I got as a result is the ability to replay solutions, allowing me to replay a simplified tool-assisted speedrun.
Game is still a work in progress but available to play at https://ninja2.tap2play.io/ (feedback more than welcome)
Hello! We're so happy to be here! So here's our #introduction:
We're the Portland Indie Game Squad! We serve as a platform for indie game devs in Portland and surrounding areas. (And now globally!) We provide events, resources, networking activities, and more.
We're happy to have a presence here in the #fediverse and look forward to seeing and boosting what all of you create! 🥰🎮
In Folge 11 zu Eingabemethoden hatten wir auch über den selbstgebauten Arcade-Automaten gesprochen.
Wer jetzt Lust bekommen hat, auch einen zu bauen, findet nun auf unserer Website eine Bauanleitung: https://hobbyspieleentwicklerpodcast.de/blog/2023-12-05-arcade-automat/
Arkane Lyon a annoncé son prochain jeu aux Game Awards cette nuit.
Je suis super excité et fier de travailler sur ce projet, notamment sur cette licence très populaire et que j'ai adoré découvrir via la trilogie de films (1998-2004).
J'espère que vous apprécierez autant que moi et partagerez mon enthousiasme !