Masthash

#gamedev

It’s honestly hilarious that one of the bigger hard skills I have to hone in on for work is learning how to use multiple controllers - PS5, Xbox, Keyboard + Mouse (KBM)…

Otherwise I can’t do my work properly 😂

I avoided a ton of gaming in my youth due to school and mainly played with KBM. How the turns tabled.

#gamedev

Alex Stevens
1 hour ago

Been optimising my save game system in #UE5, and saw an opportunity to abuse a render fence to saturate the idling game thread with tasks *without* hitching.

#UnrealEngine #GameDev

Insights capture showing game thread idle time with "It's free real estate meme" below.
GameDev.net
2 hours ago

ICYMI From the forums: Gameplay programmer? http://gamedev.io/Rf9LB #gamedev

GameDev Raccoon 🏳️‍🌈🏳️‍⚧️
2 hours ago

Gamers: gamedevs need to be treated better and stopped being blamed for stuff, end the crunch!

Also gamers: preformed issues on pc? This is absolutely unacceptable, the developers should be ashamed and should all be fired

#gaming #gamedev #gamedeveloper #games #gamer

spimort
2 hours ago

It was a lot of fun to do a #playtest with my friends on my #godotengine multiplayer game!
The server was hosted on #playfab and we've done a lot of 5v5 matches!

That sniper shot at the end is really satisfying to watch!

#indiedev #gamedev

Victor R. Ziblis/Mr. Xmas
2 hours ago

Early Access goes live on 04/14, but store page is up for wishlisting and whatnot!

https://store.steampowered.com/app/2373860/Jessicas_Uncomfortable_Hanukkah_Adventure/

#indiegame #gamedev

M.Y. Hauger
2 hours ago

I'm hoping to start planning for sequels for two of my games. I've been wanting to start on this, but I've been working hard on several other projects.
#plans #games #indiegames #gamedev #IndieGameDev #gamedevelopment #indiegamedevelopment #WIP #gameidea #fiction #sequel #gaming

William M Coyne, PharmD, MBA
3 hours ago

Pharmacy Survivor game update #6 🦠

UI improved, cursor visible, attacks are AoE, player takes damage.

#pharmacy #ai #madewithunity #indiegame #gamedev #videogames #indiedev #gamedevs #IndieGameDev

Ted Makes Games :astro:
3 hours ago

If there is one thing I have yet to see any evidence of, it's a single web3 pitch where adding web3 hooks in any way strengthens the core pillars of a game.

More often, they compromise play, complicate engineering, complicate accessibility, undermine security and reliability, and generally add some misery.

The overlap is nonexistent, and the problems they claim to solve already have solutions. The only real problem they solve for is "justifying a need for web3"

#gamedev

A venn diagram: one circle labelled "Things that support your core pillars", alone on the left. A tiny dot alllll the way on the other side, with no overlap, labelled "web3 hooks"
Matt boettcher
4 hours ago

Playing around with the ScriptableTools+PCG plugins #UE5 Spawning little areas want to expand this to something bigger like creating shapes for whole sections of areas and then the PCG look at the area to adjust what its spawning

#unrealengine #gamedev #indiedev

Jack
4 hours ago

Hello! I'm Jack, it's nice to meet you! o/

I'm a #queer #gamedev with a particular interest in making browser-based games.

I particularly am interested in virtual pet games, and what we can make those look like with modern frameworks. But I'm also interested in the accessibility and intersectionality of that with "web 1.0" design principles -- JavaScript can do cool stuff but you shouldn't need it to load the basic page text.

Other than that, I play FFXIV and sometimes other games!

This account will likely mostly be dedicated to gamedev, but may have some other webdev and art mixed in. I also have a (SFW but 18+) personal alt over at: https://plush.city/@jack
But this account (at peoplemaking.games) will likely be more specific in topic and not restricted followers-wise.

I think that's it! Thank you for reading and I look forward to posting here!

#introduction

bobcgames (he/him)
4 hours ago

Presented with no context 😅​

#ZRWP #BobArt #RPG #GameDev #IndieDev

Horrible stick figure versions of the ZRWP characters
Egberto Fuentes
4 hours ago

⌨️🖥️🖱️

He batallado un rato con las nuevas características y me estoy demorando en "agarrarle la onda" a Godot 4. 😓

Por lo pronto estoy explorando el sistema de temas. 🙂

#FOSS #gamedev #indiedev #godotengine

Captura de pantalla el programa Godot 4, muestra la edición de temas para interfaces de usuario.
Ericbomb
5 hours ago

Hello everyone! On the 1st begins Games for Blind Gamers 2 game jam on Itch.io. I've posted a ton about it this month, because I want you all to sign up and give it a shot! It's a jam all about trying to make games that the blind gaming community can enjoy. It's something that means a lot to me, and I hope all of you sign up! Take this as an opprotunity to give it a shot, you'll find it's easier than you think once you get some practice with it! https://itch.io/jam/games-for-blind-gamers-2 #GameDev #A11y

Sam Seltzer-Johnston
5 hours ago

#Rider has a couple handy shortcuts I didn't know existed that I will now be using every day:

Ctrl+Comma: brings up list of recent files to jump to, and you can just go straight into typing a name and it'll narrow the selection automatically

Ctrl+Shift+E: brings up a list of recent locations (i.e. 3-5 line snippets of files you recently visited) and similarly you can start typing to narrow down which snippet you want to revisit, which does a full text search of each snippet and their associated file name

#TIL #GameDev #programming

CupHogGames
5 hours ago

In the middle of the icy north, the snow suddenly begins to melt. What is going on here? Is it a natural heat source or artificially created?

#gamedev #pixelart #indiegame

Pedro Medeiros
5 hours ago

Fist time animating sea waves, it was *much* harder than I expected 😅

#pixelart #gamedev #indiedev

6 hours ago

Prototype time!
Putting the game board online might not be a good idea, but having the cards not as paper but in a web game makes this project much more cost-efficient and modifyable!

Printing all the task cards I had in mind would have cost about 50 Euro, which is not terribly much when looking at the quality I would get in return, but alas, this game is something my students probably will only play once this year. So... I needed a different solution for this :D

Ugly, but working 👍

#gamedev

A video showing the prototype I built in Unity for my math game.
john d. moore
6 hours ago

My video game "Salt Lake Stories: Four Short Games, 1912" is still on exhibit on the fourth floor of the City Library in downtown #SaltLakeCity! It's been up since November 2021. If you're at the library, stop by and check it out! The game's also available on @itchio as a Windows download: https://jdmgames.itch.io/salt-lake-stories
#gamedev #indiedev #indiegames

Photograph of the Salt Lake City Public Library in downtown Salt Lake City
Photograph of a computer at the Salt Lake City Public Library in downtown SLC with the game "Salt Lake Stories" on screen
Stage select screen from "Salt Lake Stories," a monochrome map of Salt Lake City, 1912
Screenshot of 'Hotel Newhouse,' a Donkey Kong-like game from "Salt Lake Stories"
Alanna ❤️‍🔥
6 hours ago

Hey! Decided to move server since a lot of what I post is games-centric, so I think this is a better fit for me. So hi again! 👋

My name's Alanna and I'm a 3D Environment Artist for games! I've been at No Code in Glasgow for ~5 years now, and we're currently making a Silent Hill game. Spookyyy

I'll mostly post/boost things on here I love like illustration, games, and Blender (it's great ok), and sometimes my cat Medli.

#introduction #3Dartist #gamedev

JanbluTheDerg
6 hours ago

In order to make level modules for my game, I needed a module editor. So over time, I've been putting it together, and improving it.
Here's a showcase of what I can do with it.

#godotengine #Godot4 #indiedev #gamedev

Jeannie Novak
6 hours ago

.. and catch up with colleagues, clients, and friends! (2/2) #gdc2023 #gdc #gamedev #game @atmanrising

Meeting of the minds with Dylan Strehle of Mastiff at The W!
Catching up with Tim Samoff (Azusa Pacific University) – and Farhad Javidi + Evy Kollstrand (Central Piedmont Community College) – at ... The W!
Hamming it up with Tim Samoff at The W 🙂
Hanging out with Christopher Mifsud at The W after 10+ years!
Jeannie Novak
6 hours ago

Had a blast with @atmanrising at #GDC 2023! It was great to see my #gamedev book in the GDC Bookstore, have some productive meetings ... (1/2)

Game Development Essentials in the GDC Bookstore!
It was a pleasant surprise to see El Lim of Khayalan Arts at his booth – along with Zac Gunnell, no less!
Great to see Jovan Johnson (after all this time!) right after we checked in at The W ...
It's not GDC without David Javelosa! Fortunately, I ran into him – along with Rob Cairns and Jon Foster of APM – at (where else?!) ... The W!
GameDev.net
7 hours ago

From the forums: Role of Microservices Consulting http://gamedev.io/-ph88 #gamedev

Vertex Rage
7 hours ago

Working tirelessly on our low poly 'Forgotten Graveyard' 🌌 asset pack, and here's a progress update for you! Stay tuned for further updates!👨‍💻

#blender #b3d #lowpoly #indiedev #gameasset #assetpack #graveyard #MadeWithUnity #gamedev #diorama #nightscene #unity #unity3d

CassyDaBean
7 hours ago

Game has a Loading Screen now!
I'll probably add more than just an occasional pit that Sammy jumps over another time, but for now it works well.

#gamedev #godotengine #pixelart

Piotr Siuszko
8 hours ago

I am slowly going back to old idea of card game in Rust. This time using #bevyengine #bevy, and I need to say that right now it is a real pleasure to use it. Even I did write some GitHub Actions, so I have auto upload of new WebGL version. One big thing missing for now is any kind of gameplay 🙈#rust #gamedev #indiedev

Hastily Assembled Games
8 hours ago

Work-life balance in a zombie apocalypse? 🧟‍♂️ You got it! Check out Zombie Admin, where you can't afford to miss a day at work. 💼 Survive, climb the corporate ladder & escape! 🚁

🎮➡️ https://store.steampowered.com/app/1143860/Zombie_Admin?utm_source=mastodon&utm_campaign=indiedevhour

#IndieDevHour #IndieDev #IndieGame #GameDev #MadeWithUnity

Linker
8 hours ago

New enemy! Dragons can fly, but the real danger is their fiery breath! It can destroy places vines, any fruits in its path, and you! Still, it also stuns cops, so I guess it's not all bad...

#gamedev #gaming #indiegames #indiedev #pixelart

Mark Schramm #VR #AR
8 hours ago

The utility of Twitter for industry connections outside direct follows was always the "algorithm".

With it being eroded, it is important to connect directly with & especially boost marginalised voices.

Find your people, join dev Discords, use hashtags on Mastodon. Be visible.

#IndieDev #gamedev #vr #VirtualReality #augmentedreality #mixedreality

Sweenus
8 hours ago

Improved the grass shader, added a wind effect, upped the mesh instance count whilst managing to maintain the framerate and slapped on some lofi music.

I'm liking the vibe

#indiedev #gamedev #ue5 #unrealengine #unrealengine5 #devlog #foliage #lofi

A turret in the middle of a breezy field with lofi music playing
Jesus ☑
8 hours ago

What I have to endure each day I'm still not fully independent.

Clicking, alt tabbing, maximizing, writing in a text field are all extremely painful in Unity.

#gamedev #unity

Wait! Is this the thing Unity was hyping about the other day?
---
RT @dylan_ebert_
🧵 1/7🎉 NEWS + TUTORIAL: introducing the Hugging Face Unity API, an open-source plugin that streamlines the use of the @huggingface inference API in your @unity projects
#gamedev
https://twitter.com/dylan_ebert_/status/1641169592314744832

afreytes
9 hours ago

https://afreytes.itch.io/raising-my-beloved-2

Pretty much feature complete(-ish)

Web accesible. Touch control. Different track generation algorithms. Music (not by me). Story bits and dialog sys. Car physics. Easy control scheme. Points and High Score. Better loading times (compared initial)

Comments welcome (even negative ones), as I'd like to revisit it and tweak it after I've learned how to better use Godot

Now to start on April's game...
(While sending resumes to get back to work)

#GameDev #GodotEngine

Juan
9 hours ago

I mean, some of the bugs are a bit "obscure" (the erase code of the enemies set the wrong attributes when the infra-red glasses are active).

Because I'm not ultra-focused on this project, these things happen.

#ZXSpectrum #gamedev

Showing a bug in "Outpost". The erase code of the enemies set the wrong attributes when the infra-red glasses are active.
André-LA 🎀 gamedev
9 hours ago

Finally getting somewhere... and the pen and paper combo it's underrated, really recommend using these simple notepads (and doesn't requires an account :] ).

#gamedev

A white square collides with a black line, without problems.
A draft with many arrows expressing normals and some rectangles drawn on a paper.
Byte Arcane
9 hours ago

Experimenting with #procgen mine cart rails for "mines" map types. As usual, needs autotiles to shine really! #indiedev #gamedev

GDTLancer
9 hours ago

Exploited ChatGPT for whole day to draft an alien race lore. Basically, a more realistic version of Nomads from Freelancer.

#укргеймдев #gamedev #IndieGameDev #indiedev #indiegame #godot #space #spacegame

https://github.com/roalyr/GDTLancer/blob/master/Doc/Lore/Xenohive.md

Mitch Sabbagh
9 hours ago

https://careers.blizzard.com/global/en/job/R020244

Hearthstone Social Copywriter - Blizzard Entertainment. Remote. Contract. #gamedev #writing #job

Epic Llama Games
10 hours ago

And finally I'm almost done with the building upgrades for the next milestone of #Alone .

The cookhouse's primary purpose is the perpetual stew - which lets you mix in a whole mess of ingredients - proving you with the appropriate temporary bonuses depending on what exactly you put in.

With further upgrades, more ingredients can be added at a time.

#indiedev #indiegame #gamedev #madeWithUnity

A screenshot from a game. The player character is inside a building. The building is decorated with pots and pans and shelves with mugs and dishes.

There is a chest in the room, two pots with flowers, and a wood-fired oven.

In the center of the building there is a stew pot hanging over a fire.
A screenshot of a game menu - the title says "Perpetual Stew".

A section shows the ingredients in the player's inventory - one fish - and a bonus of 1 strength.

The section on the right is titled "Items to Add" and includes some berries (bonus of 1 inspiration), and a fish (bonus of 1 strength)

A section below reads 0 +1 Portions - and has icons indicating that both strength and inspiration will increase by 1

The section to the bottom right shows that there are 0 current ingredients, from a maximum of 3.

There is a button in the corner reading "Add ingredients"
molegato
10 hours ago

Here's Renata patiently wait for her sequel (I'm still working on it!) 🐸💙
#lowpoly #gamedev #indiedev

Renata sitting on a column that moves up and down, in an icy environment.
Gramps Garcia
10 hours ago

Oh, hey! Looks like the #GodotSteam GDExtension is now live on the #Godot Asset Library! You should now be able to find it through the editor, I'd wager. Let us know if you find any bugs. We are aware of one signal issue thus far.

#gamedev #indiedev

https://godotengine.org/asset-library/asset/1768

Alice I Cecile
10 hours ago

Putting some time and energy into information visualization for Emergence has really paid off.

Now, you should be able to follow the basic rules of the game:
- structures emit signals based on tasks they need done
- units pick their goals based on the strongest signal in their tile when their current goal is complete
- units follow the signal gradient to pathfind in order to satisfy their goal

#bevy and #rust have been a joy for this sort of systems-heavy #gamedev.

Mitch Sabbagh
10 hours ago
@theCGchannel@twitter.com:

Blender 3.5 is out

Check out our pick of the 5 key features in the #opensource 3D software - from support for vector displacement maps for #digitalsculpting to the foundations for an interactive #realtime compositor

cgchannel.com/2023/03/5-key-…

#B3D #gamedev #VFX #motiongraphics

GameFromScratch
12 hours ago

GDevelop just released a mobile version of their game engine and honestly... I think this might be the best game engine for mobile #gamedev yet.

That's literally developing *ON* Android... but it also is good for making Android games too... ;)
https://gamefromscratch.com/gdevelop-release-mobile-version/

GameDev.net
12 hours ago

From the forums: How do you add the lead character's backstory without taking up valuable time, before the action starts? http://gamedev.io/wuuI5 #gamedev

IllusionOfMana
12 hours ago

I have 3 slots open for low poly commissions. I dont just do MegaMan Legends style shape language too!(See my previous work)

If you would like some 3D Pixels hmu via DM or over on Discord(illusionofmana#0402). Feel free to ask any questions!

#pixelart #3D #animation #lowpoly #gaming #gamedev #retro #art #artist #programming #fanart #mastoart #pribambase #3dart

GamingOnLinux 🐧🎮
12 hours ago

Are you a game dev working on a cool game? Drop a fun shot and link in the replies:

#GameDev #IndieGames

Richard Lems
12 hours ago

Since I have some catching up to do on Mastodon I'm also going to post some older #gamedev stuff!

'Mode 7' style airship scenes. I have an obsession with them. Almost every year I make a new scene with a little #pixelart flying ship. Not to be used for anything, just for fun. It's just a weird quirk of mine. Super Nintendo Final Fantasy is to blame for that. 🙃

Common airships are cool as heck! :D

Switchback Studio
12 hours ago

I'm late to the party on this one, but basically, if you don't pay you won't be able to find an audience for your game on #twitter?

Bruh.

#GameDev #IndieDev #IndieGames

Elon Musk says:

Starting April 15th, only verified accounts will be eligible to be in For You recommendations.

The is the only realistic way to address advanced Al bot swarms taking over. It is otherwise a hopeless losing battle. Voting in polls will require verification for same reason.
ZeNfA Productions
13 hours ago

If anyone has a Playstation Controller or a Steam Deck, I could use your help mapping the controls for my game. #indiedev #gamedev

Please go here: https://gamepad-tester.com/

Connect your controller to your PC/Mac. Once it recognizes your controller, please take a screenshot and share with me.

I also need the following info:
Push up on the left Control Stick. Is the number reported negative or positive?
For each b0 - b#, please let me know which button it relates to for the controller.

Alpha Beta Gamer - Indie Games
13 hours ago

A Craft of Mine - your uncle works at Mojang and he's gone missing in this tense little Minecraft horror game!

https://freegameplanet.com/a-craft-of-mine-downloadable-game/

by #gamedev Sir Tartarus #indiedev #indiegames #gaming

Switchback Studio
13 hours ago

Removed the ugly windup bar and replaced it with an animated arrow that shows where you're aiming.

What do you think?

#GameDev #IndieDev #Golf

I think this is a much cleaner layout as well, less cluttered.
gemma lynn
15 hours ago

"roblox banned me and i wish i still had my stuff, i keep losing my stuff" -- i think they're mad that they can't play roblox anymore....[they're mad about] the lack of access to not the stuff, but the space; not the content, but the experience.

-- journalist and consultant Ryan Scott on why "but you can take your stuff with you!" isn't the player-focused value-add that #web3 game devs think it is

https://open.spotify.com/episode/2cT8VgLNiJsV3j9w2TPS4g

#gamedev #nft

(my brother ben and his friend aaron were producers and dev managers at #riot for like a decade, this is their podcast, i really enjoyed this episode)

Peter Dimitrov
15 hours ago

Progress in my scene from the last weeks.

Finally got to recoloring the background green elements to blue to match it all.

I added bit of panning fog cards in the middle with some textured and colored noise so it brings some vibrance to the scene.

#UE5 #gamedev #art #blender3d #artwork #artist #3d

Unreal 5 screenshot of ruins of an old interior. There is a blue crystal floating in the middle. The air around it is colored blue and purple, matching it.
Paula Lucas
16 hours ago

FETCH QUEST! Check out the thread to see all the characters and work out where the King Bone is located with my game-zine I created 🐶 🦴

#zine #risograph #papergame #gamedev

An image with halftone of a fictional book cover, featuring inlaid panels, dog face images and words reading "Fetch Quests" and "Paula Lucas" (the artist) at the bottom
Dr Johnny Blanchard
16 hours ago

A little work on the visuals of /Access. I started with a sort of fractal wave effect, but I'm moving to a matrix style 0's and 1's effect

https://diode.zone/w/iAYMA4sBUYTWbJeJjN4HGe

#GameDev

Benjamin Rivers
17 hours ago

#GDC demonstrated that Twitter is still a high-priority, casual networking tool among the #GameDev community. I wish that wasn't so but it is.

Since my verified check will be removed on Twitter next week, I am curious to see how that site will further change, and what happens here.

Yo Soy Freeman
18 hours ago

WickedInsignia ported the Unreal sun scene to Godot and found impossible to use SDFGI so i took that as a challenge. Here are some real time renders in godot ONLY with SDFGI:

#GameDev #IndieDev #godotengine

Shows the initial setup. An statue of an angel looking outside.
This is a deepest point on the scene, and the mood start to be more dark.
Here the interior is showed.
This is a final render. Is simple, just a decorative plate, wallks and some lights. But i like it a lot.
lashman
18 hours ago

Another #PixelArt daily done! :) Wasteland walkers.

You can grab the full-quality versions (for free) here: https://ko-fi.com/i/IU7U2JWEAV

My commissions are always open, so feel free to send me a message :)

ENJOY!

#mastoArt #digitalArt #fediArt #art #landscape #wallpaper #creativeToots #gameDev

Pixel art of a group of people walking down a deserted road, with a chaotic nuclear explosion in the background. The image is filled with explosions and lasers, creating a sense of danger and urgency. The group of people walking down the road adds a sense of unity and strength to the image, as if they are on a mission together. The nuclear art style of the image adds a sense of dystopia and despair, creating a world that is both terrifying and fascinating. The explosion background reinforces the idea of a world that has been shattered by a cataclysmic event, with the people in the foreground struggling to survive amidst the chaos. The lasers add a touch of sci-fi to the scene, creating a world that is both futuristic and post-apocalyptic. The image has a CRT filter applied.
Pixel art of a group of people walking down a deserted road, with a chaotic nuclear explosion in the background. The image is filled with explosions and lasers, creating a sense of danger and urgency. The group of people walking down the road adds a sense of unity and strength to the image, as if they are on a mission together. The nuclear art style of the image adds a sense of dystopia and despair, creating a world that is both terrifying and fascinating. The explosion background reinforces the idea of a world that has been shattered by a cataclysmic event, with the people in the foreground struggling to survive amidst the chaos. The lasers add a touch of sci-fi to the scene, creating a world that is both futuristic and post-apocalyptic.
Phone wallpaper version of a pixel art of a group of people walking down a deserted road, with a chaotic nuclear explosion in the background. The image is filled with explosions and lasers, creating a sense of danger and urgency. The group of people walking down the road adds a sense of unity and strength to the image, as if they are on a mission together. The nuclear art style of the image adds a sense of dystopia and despair, creating a world that is both terrifying and fascinating. The explosion background reinforces the idea of a world that has been shattered by a cataclysmic event, with the people in the foreground struggling to survive amidst the chaos. The lasers add a touch of sci-fi to the scene, creating a world that is both futuristic and post-apocalyptic. The image has a CRT filter applied.
Phone wallpaper version of a pixel art of a group of people walking down a deserted road, with a chaotic nuclear explosion in the background. The image is filled with explosions and lasers, creating a sense of danger and urgency. The group of people walking down the road adds a sense of unity and strength to the image, as if they are on a mission together. The nuclear art style of the image adds a sense of dystopia and despair, creating a world that is both terrifying and fascinating. The explosion background reinforces the idea of a world that has been shattered by a cataclysmic event, with the people in the foreground struggling to survive amidst the chaos. The lasers add a touch of sci-fi to the scene, creating a world that is both futuristic and post-apocalyptic.
Kenney
19 hours ago

I've rebranded the MakeGame general #gamedev community server to the official Kenney Community! ✨If you've got questions regarding my #gameassets, like to suggest new things or just hang out - come join!

https://social.kenney.nl/discord

Miskatonic Studio
1 day ago
Ericbomb
1 day ago

With Games for blind gamers 2 coming up, why not check out all the entries from last year? https://itch.io/jam/games-for-blind-gamers/results then, sign up for this upcoming one! https://itch.io/jam/games-for-blind-gamers-2 #A11Y #GameDev

Jacques
1 day ago

Learn @bevy 0.10 Beginner Tutorial - EP10 - Bevy UI is out now! https://youtu.be/iW19V3a96tY #bevy #bevyengine #rust #rustlang #gamedev #gamedevelopment #ecs

itsybitesyspider
1 day ago

So my opinion is that game engines very often lead aspiring game developers astray. Take, for example, any kind of city builder or base builder. The underlying model for this is going to grow from a grid or a graph (or some of both). Everything that happens in the game is going to follow that model. And that model corresponds to exactly . . . pretty much no game engine ever. It's not unity's component system, nor godot's node system, nor is it an ECS.

The games that fit naturally in any engine are a fairly narrow set of kinetic, physical games that happen in a confined space. They are often prone to the same bugs over and over, and repetitious, expensive work.

For this reason I think it's good for aspiring #gamedev people to take up basic programming as the foundation of their work. Along this path you have many more options, in life and in art.

witch_warren
1 day ago

And that's the last of the details I planned for this scene. Now its time for spoilers. #gamedev #pixelart

Alpha Beta Gamer - Indie Games
1 day ago

Tetrisweeper - a very addictive fusion of Tetris and Minesweeper!

https://freegameplanet.com/tetrisweeper-browser-game/

by #gamedev Kertis Jones #gaming #indiegames #indiedev

bobcgames (he/him)
1 day ago

As per feedback from a beta tester, there's also a weakness/resistance guide in the icon guide

#ZRWP #RPG #GameDev #IndieDev

A screen in the "Icon Guide" screen of ZRWP showing the four elements (Fire, Nature, Water, Land) and the strength/weakness relationship between them
witch_warren
1 day ago

the false indigo plant in this scene will periodically do a cute little drippy animation :3 #pixelart #gamedev

sтυx⚡
1 day ago

'snapping to grid' for buildable items so creating bigger structures is much more easy!

#GameDev

Certain structures now check if there are already ones on the ground so it snaps perfectly together
Megan Fox
1 day ago

Every time I go to a #gamedev tradeshow I get to give the Cockatoo another lanyard and honestly this is my favorite part

Plastic (?) Cockatoo bust mounted to wall, used as hanger for a lot (LOT) of lanyards

Also he's got a lil paper crown
Kenney
1 day ago

Working on MakeRoom; Added the ability to copy objects, snap to grid, resize, added environmental effects (rain, snow), new furniture and the ability to capture a screenshot!

Wishlist: https://store.steampowered.com/app/2212670/MakeRoom/

#gamedev #indiedev

PsychicParrot (Jeff) 😷
1 day ago

My book C# Game Programming Cookbook for Unity (2nd Ed) is available from all good (and bad) bookstores. It's mega expensive though, so I won't be surprised if you pirate it. If you do pirate it, maybe buy one of my games as a gesture so that I can at least make something for writing it? I get a fraction of the money if you buy it in a bookshop anyway, so it's not like I'm missing out massively anyhoo. Oh, and *sales mode* it's quite a good book actually. https://www.amazon.ca/Game-Programming-Cookbook-Unity-3D/dp/0367321645/ref=tmm_pap_swatch_0?_encoding=UTF8&qid=&sr= #Unity #GameDev

McFunkypants the #gamedev
1 day ago

best thing the entire games industry has invented so far.

https://xbox.com/en-CA/accessories/controllers/xbox-adaptive-controller #gamedev #a11y #accessibility

designed to be hackable - perfect for cool new inventions - a game developer's delight - a maker's friend - so many ideas inside

back view showing many ports
the xbox adaptive controller.
three quarters view showing usb port and headphone input on side
people feeling happy playing games
Johan Peitz - on Patreon
2 days ago

I want to do something less physics heavy for my next game. Maybe a more traditional type of game with some fun movement mechanics?

#pico8 #gamedev

Cheryl Platz :verified:
2 days ago

Folks came back after the release, we had a good laugh at the next team meeting, and we went on to ship a game we were all proud of on time. I got past my anxiety about leading folks older than me and just treated us all as experts deserving of respect, including myself.

But I’ll never forget that feeling, and I always sideeye big game releases now that I’m back in the #videogame #gamedev industry. Summer is coming. And THIS time, “unlimited PTO” and “personal game stipend” are a thing. 😅

Cheryl Platz :verified:
2 days ago

I tracked down our studio’s Art Director and asked if the flu was going around or if there’s some kind of bigger issue that explains the mysterious cluster of absences.

His response? He smiled and said “World of Warcraft.”

The team called out because World of Warcraft was released that day. 🫠

At least it wasn’t *me*. We were in pre production so there wasn’t a ton of urgency on anyone but me and my tech lead (I can’t remember if Kevin called out or not) so we made do 😅 #gamedev #videogames

Cheryl Platz :verified:
2 days ago

Everyone was friendly and welcoming (mostly relieved I was there as they needed me to do the entire project schedule and game design in 2 weeks 🤣). But 7 days in, on November 23 2004… no one on my team is coming in. The artists, who are first to show up, are calling out.

What the actual F. Is this a protest?! Did they all decide they hate me?! (As producer I’m their dotted line so I wouldn’t get their report outs directly necessarily.) #gamedev #videogames 🧵

Cheryl Platz :verified:
2 days ago

So here I am, a new Associate Producer leading a team, after uprooting my life. I start on November 15. Team members start rolling on one by one. They are, to a man (as they are all men), older than me. No one’s mentioning this, but I’m certainly noting it in my head and it’s amping up my anxiety. (I’d worked with this studio from EA, though, so it wasn’t an unknown quantity.) After all, I asked for this responsibility at EA and was told to wait 5 years! #gamedev #videogames 🧵

Cheryl Platz :verified:
2 days ago

I was in my early 20s and had JUST quit EA and moved from CA to Seattle because I wanted to run #gamedev teams rather than produce from afar at a publisher. Griptonite Games gave me that chance, and I was hyped but it had been CHAOTIC (the historic EA Spouse Livejournal post, about the teams on my floor at work, came out the day after I gave notice). We’d just shipped Urbz as a DS launch title so my last 2 weeks were still really busy. Plus I had to plan a move. No time for game news. 🧵

Cheryl Platz :verified:
2 days ago

The first time this happened to me was ONE WEEK after taking on my first role as a producer leading a #gamedev team of 9. Chronicles of Narnia for the Game Boy Advance. The date? November 23, 2004. Sound familiar to anyone? #videogames 🧵

Cheryl Platz :verified:
2 days ago

As a #gamedev manager, it is your responsibility to know when major #videogame releases like Diablo 4 and Zelda are coming out so that you can plan for when your entire team calls in “sick”. 😅

Naej Doree
2 days ago

Hi, my re- #introduction is kind of overdue so here it is o/

I'm a #trans girl that makes #indieGames in her free time.
I also do some #drawing and #animation from time to time.
Follow me to fill your feed with #gamedev and cool #art
And if you feel like it you can check out my games here: https://naejdoree.itch.io/

Say hi if you're a #queer #artist or #gamedev so I can follow you 👀

A short gameplay extract of Tiny life a game inspired by conway's game of life
A short gameplay extract of Dice duel, a game where you use dices and mathematics to win musketeer duels
A short gameplay extract of Vamire Disco Night, a multiplayer bomberman like where you're a dico vampire trying burn you opponents with disco balls lights
A short gameplay extract of Two Gether, an infiltration/narrative game about navigating your identity
Richard Lems
2 days ago

Hello Mastodon #gamedev
I'm very late to the party. Should have made this account much earlier. Twitter is becoming less and less ideal.

Anyway hello! I'm Richard, game developer from the Netherlands.

I made Mighty Goose, a #pixelart run & gun game. Also a lot of other things!

Andrew Reist
2 days ago

Best times are now saving, and we have a working level select!

I spent a good chunk of time today sharpening functions and refactoring game states. It can be a slog, but it's amazing how sloppy things can get if you don't tidy up your code every once in a while.

#pico8 #gamedev #indiedev

Linker
2 days ago
Ericbomb
2 days ago

Games for Blind Gamers 2 Game jam starts next month. I want YOU to participate. There are so many games that can be made blind accessible with a bit of work, like for example... a bunch of board games! https://rsgames.org/ So if you ever want to make a board game, why not try making it blind accessible? But at the same time, why not practice in the up coming game jam? https://itch.io/jam/games-for-blind-gamers-2 #GameDev #A11y

sтυx⚡
2 days ago

Also got first set of eqiupables done a while ago with a live preview ofc!

Also armor items decrease health and are getting destroyed on zero

#GameDev

Item equip and dequip and item durability
sтυx⚡
2 days ago

Buildables start, still debug :blobcatgamer:

#GameDev

Debug mode for BuildMode where placing items
RetroDevDaemon
2 days ago

Signups for #RetroPlatformJam 6 are now open!

Make a real game for real retro hardware with the rest of us fanatics.

Theme: UNDERGROUND
Starts: April 15th
Ends: May 7th

Prize pool (261$)! Retro games! What's not to love?

#gamejam #retrodev #indiedev #gamedev

https://itch.io/jam/retro-platform-jam-6

Curtis "Ovid" Poe
2 days ago

@Ericbomb If you want an example of a blind accessible game, please check out the free Tau Station at https://taustation.space/ (you can play it in a browser, but mobile still needs love).

It's still not done, but we've put a huge amount of work trying to make it accessible. Please let me know if we missed anything :)

#A11y #GameDev

Ericbomb
3 days ago

In honor of the up coming Games for Blind gamers game jam, I've been talking about blind accessible games that inspire me, in hopes it inspires all of you to also participate. So I simply have to bring up A Blind Legend! They claim " Blind Legend is the first-ever action-adventure game without video" it's a fantastic example of how a complex and action packed world can be blind accessible. https://itch.io/jam/games-for-blind-gamers-2 #GameDev #A11y

evel :autism:
3 days ago

I forgot to point out that there are links to 3 grants related to #BIPOC #gamedev and #TTRPG writers and an #indieDev fellowship!

also featuring the avatar we made for @maloki xD

So check it out! (thanks slow brain for taking 24 hours to remember to include that info haha)

WALL JUMP
3 days ago

Einmal wollte ich zusammen mit meiner besten Freundin ein Videospiel entwickeln, aber es reichte leider nur bis in Fox Mulders Wohnzimmer. Dies ist die spektakulär unspektakuläre Geschichte dazu.

Weiterlesen: https://wall-jump.com/de/mulders-wohnzimmer/
Von Janina @janinahimmen

#gaming #videogames #GameDev #TheXFiles

Cheryl Platz :verified:
3 days ago

Let's talk about this week's big official announcement: that I'll be the Toastmaster of the 58th Annual Nebula Awards! Oh, and let's play Pokémon Violet and pour some sandwich oil out for Ash and Pikachu on their retirement. 10AM PDT - 1PM PDT #uxdesign #gamedev #videogames #twitch https://twitch.tv/funnygodmother