This is doing something.
Trying separate the growth axis. The reaction diffusion pushes in the normal direction and I increase edge length in the transverse direction.
I'm weighting the growth using the principle directions of curvature that I get from local quadric fitting. It works OK.
I'll be generating a lot of #KoruTawa configurations over the next few weeks as part of a larger project. I'm experimenting with lots of different driving parameters, trying to meet different abstract criteria. It'll be challenging, so I'd like to share some unused ones that catch my eye over this span occasionally, and hopefully you all can help me to keep my momentum going.
Here are some traces of the path of a sort of triple pendulum. No masses or gravity or friction, just constant angular velocity for each arm.
I was expecting more symmetry out of this system, but alas no. I'm guessing my code isn't quite right. Still, maybe these are more interesting?
Also, don't confuse generative art with AI-generated images. "Generative Art" / #GenArt doesn't involve training a neural network on data samples. We 100% allow generative art here.
For examples, see https://mastodon.social/@ohiofi/111309810837410499 by @ohiofi , https://freeradical.zone/@sohan/111335946220255079 by @sohan , https://genart.social/@jeffpalmer/111330662048114462 by @jeffpalmer , and https://mastodon.gamedev.place/@Az/111161229690782458 by @Az which shows a GIF of the code at work and includes a link to the github project to try it out yourself!
OK, here's the whole thing together. Going to stitch 6 of these together for a submission to little group show. Not sure how to display the sequence, probably just s monitor or something. I have notes, but I think it will look out pretty nice, looping the day away.
I've been wanting to move out from babylon to rust for my #genart projects recently, but without losing the comfort of hot-reloading and no compile time.
Fast forward a bit and here it is! A #rust #wgpu template project with:
- native and wasm export
- shader hot reload
- rust hot reload
- egui integration
- wgsl preprocessor with imports
- three demos: a simple polygon, boids, and 3d raymarching
Feel free to try it out and play with it. Any feedback is welcome! ❤️
1st two look similar but the 2nd one has an efficiency boost. The 3rd has a big boost with a high style tax.
These all use sleeping to activate certain changes. Anyone got any other techniques they tend to use?
Few visuals of my #thingumbrella #edgeofchaos system, I've used the system to create thumbnails and cover images for my summer term lecture at HAWK Hildesheim, going from simple 2 state lowres visuals up to complex patterns as the lecture content got more complex 🤗
@toxi Very nice, thanks for these details. Really cool to see all these creative tools from that domain.
Another knit project I really loved was from Etter Studio in Zürich, Switzerland:
Unfortunatelly I only got a sweater in S back then, so I always have to wait for my wife to wear it 😅
Stoked by @presstube latest project KRILLER:
checkout the project description at @creativeapps
... nice little nostalgic detail in the copy text: "for many still Flash" 🙃
A bit of #GenArt. Trying to make something nice from some really unfortunate data. The Xs are suspicious datapoints :(
Gonna spend some time looking for a non-nefarious explanation.
Generative landscape #GenArt no idea how to take this further though 🤔