One thing I've realized is that when I'm working on an animated generative work, I have a tendency to sit at my desk and watch it for long stretches of time. Makes it a little challenging to get things done. 😅
It's also a PITA to try to export video on a regular basis, so I end up just posting screenshots from several minutes into the animation, which feels a little underwhelming. "It's cool! Trust me." 😝
Recently I’ve been experimenting with image processing as a source for plotter work, specifically with image quantization and texture generation. I just started what might be an extremely questionable plot, but hey experimentation is about learning, right? 🤞
Making time for creative coding again 💙
Whenever I start a new project I have a ton of ideas that I want to experiment with to see what's interesting, how an algorithm can coexist with other complementary algorithms, etc.
However, I almost never make it through the first one or two ideas on my list. As soon as I have working code for the first idea, I can't help but tinker with it, and then that first idea becomes like 20+ more. 😅 I have a large TODO pile, lol.
A collection of smaller works from my 𝘖𝘣𝘭𝘪𝘨𝘢𝘵𝘦 𝘚𝘺𝘮𝘣𝘪𝘰𝘯𝘵𝘴 generative program. I typically don’t revisit older programs, but something drew me back to this one to explore new colors and geometries. Probably fitting, given the cyclical, oscillating nature of these paintings.
Tickle is a monthly magazine for contemporary #digitalart, creative writing and the history of computer art.
With great joy I would like to share the new issue of Tickle magazine, where I had the honor of being one of the interviewees:
The issue also has a really cool article about the Fluxus movement and an interview with the generative artist Melissa Wiederrecht.
Tickle is a monthly magazine for contemporary digital art, creative writing and the history of computer art.
My series on @exchgART, Rainy Afternoon Doodles, is coming along. I have minted and listed 50 pieces that combine small bite-sized drawings into something unexpected. https://exchange.art/series/Rainy%20Afternoon%20Doodles/nfts
#collage #doodles #genartclub
Lately I've been working on improving my portfolio website, which has caused me to dig into a lot of projects that were explored but never released for one reason or another.
I came across this set of experiments yesterday, and I'm still finding them interesting in terms of their subtle forms and colors. Putting it into the "for later" pile to revisit. Seems like it might be a good fit for GLSL/#WebGL.
I'm very pleased with the 256 editions of Junina.
And even more to see that many of these editions are with friends, artists & collectors for whom I have great admiration.
For those who couldn't mint a piece, there are interesting editions available on the 2nd market:
I spent a long time designing and 3d printing something today. And it didn't work properly. When things like that work out on the first iteration it's the best feeling, but when they don't, it can be pretty frustrating.
Well, here're some #WindsweptInfinity outputs I generated on my phone to calm myself down for sleep.
Next in the Strange Skies group show 🗻
STRIDE by Mut
◇ 12pm EDT / 5pm BST
◇ 256 Editions
◇ 0.05 ETH
◇ No Reserve List
"The silhouettes always go away from me, in the direction of the horizon, and give courage that it is your time to move on — without being afraid to leave what is comfortable behind." - Mut
The #WCCChallenge last week, "What's Left Behind" (I combined it with the previous topic, "Creative Destruction") turned out a lot of great results from the crew. I feel good about the results I got in a shorter amount of time than average. It's a randomized generative system, and produces a pleasing variety of results with a simpler conditional structure. The real challenge came from the buffer layering operations to achieve the fracture effect, Which I'll likely use again.
not that the world really needs more computer science conferences, but i keep wondering if there’s appetite for one focused on procedural generation/generative computation, i.e. the union of PCG, generative art, program synthesis, &c.
mostly, it would really help to have a name for this field that people don’t mistake for consisting entirely of text2image statistical models
This morning I was once again very happy to review a final version of a print for a customer. I'm really pleased with how it turned out.
This is a 40"x50" Chromaluxe aluminum dye sublimation print of a work I created based on the concept of statistical populations. Unsurprisingly (?) the work is titled "Population II".
Thanks so much to everyone at Hanson Digital in San Francisco for their help! 🙏
This one was from a mistake in my code. I used colorRamp() instead of colorRampPalette(), so my colours were interpreted as vectors of integers rather than as RGB colours. Hence the three randomly selected colours from the base R palette for each part of the image. But it works!
Recently I've been experimenting with volumetric rendering of smoke and clouds. I've been learning a ton of things about physically based rendering, which I had never really played around with until now. Honestly, I barely know what I'm doing, but I'm enjoying the learning process.
More to come! 🔥🚀
A generative system inspired by Mobilés.
Changed the wires to be rendered as bezier splines, which really adds an impression of weight, as curvature increases for longer wire segments.
Working on some new experiments of generative kinetic sculptures inspired by Mobilés.
Took some time to get the torque and lever physics calculation right. UI is built with #thingumbrella rdom + custom components.