Okay, even though it's 45 minutes to midnight on a school night, I'm feeling pretty okay.
My #ifcomp2023 submission is basically ready (pending some weird submission bug, but I've contacted the lovely organisers).
I'll have the next two nights to polish and add little scraps of content. I added a nice mini puzzle and some good conversation chunks tonight.
Trinity coverage at Gold Machine continues, this time remembering the experience of feeling that nuclear war was inevitable.
I've been working on making my Vezza #infocom 'terp work better on the #MSX2 so @8bitgames new release Ghosts of Blackwood Manor can load smoothly with a graphics bootup screen. Here's a screenshot of the game showing off the #PunyInform talk menu system on MSX2 #retrogaming #retrocomputing #interactivefiction
Thanks everyone for the boosts and the guesses. To give more detail: the game is played in browser, on its own site. You sign up for an account. No fancy graphics, no html canvas, can't be downloaded as your progress is saved on the server.
It has the same vibe as this game: http://www.dragontavern.com/
ok, here's a long shot: does anyone know of an browser-based html, text adventure but sort of RPG game, sort of adult-themed where the beginning scene puts you in a tavern and a character walks in from outside disoriented and unable to recall stuff?
The colors are like yellow and brown and looks kinda retro. Lots of text but some images. The characters, if I remember, are maybe anthropomorphic, maybe furry. Haha, sorry!
Ugh! it's bugging me that I can't remember!
A while back I made a post asking for help #playtesting my #IFComp entry - a #parser game made with #Inform. Quite a few people very kindly responded, but I'm ashamed to say I've since lost track of the post so I no longer know who they were.
Anyway. This is just to say if anybody wants to help with playtesting, please reply and let me know! The game is "Who Iced Mayor McFreeze?": essentially Who Framed Roger Rabbit meets Candy Crush. #gamedev #InteractiveFiction
Deadline extended for Australian Writers Guild awards games category, plus great free narrative events you can take part in with writers from WARFRAME, ASSASSIN'S CREED and more https://www.sifter.com.au/post/deadline-extended-for-australian-writers-guild-awards-gaming-category #gamenarrative #narrativedirector #writingforgames #interactivefiction #videogames
So, the 2023 Top 50 #InteractiveFiction came and go, and I missed the voting period just because I thought: heh,I don't play to much IF nowadays!
Then saw that my vote could make a difference, because games I regard as essentials received too little votes.
So, next year count me in!
Ren’Py und Pygame: Updates für Spieleprogrammierer
Kaum hatte ich gestern meinen Prototypen mit Twine und Chapbook fertiggestellt und bereit für den Port nach Ren’Py gemacht, trudelte diese Update-Meldung bei mir rein: https://kantel.github.io/posts/2023091901_update_game_engines/ #RenPy #Pygame #Python #InteractiveFiction #GameDev
Was kind of digging into the differences between the Inform 9.3 compiler and the 10.x compiler a bit. Due to my problems here:
Sort of a "Do I need 10.x right now anyway?" question.
Started digging through old half written inform projects in my projects folder. And started wondering why there were so few visual GLK extensions for Inform 10.x
Looks like GLK stuff is getting backed into the base language, per https://github.com/ganelson/inform-evolution/blob/main/proposals/0012-glk-foundations.md
So I've been slowly setting up a debian proot on my phone, and I've been trying to get ptomato's gtk IDE for inform built, as flatpak's are not available in android proots.
Inform 9.3 build 6m62 compiler works fine, but the current version fails to build any inform project, even simple minimal examples.
Compiler throws an "impossible construction" error when sanity checking the compiler before the build process even really gets started.
Scratching my had about this. Im building off the specific git tags used for the official 2.0.0 release, which also corresponds I think to the exact commit being used for the flatpak release.
I don't quite grok what im doing wrong here. Kinda just wish there was an arm64.deb for it somewhere.
EDIT: To be clear I can build the most recent version of the Inform compiler. But can't get the most recent version of the compiler to build any projects. Setting the IDE to use past versions of Inform, works fine.
Every now and then, one of my long-fallow projects tugs at my shirt-tail, as if to ask me if I've got any free time.
No, little project. Not right now. Busy with these others.
Today it's "Just As Daylight Dies," my long-suffering tribute to Dunric's 8k Adventure.
ECTOCOMP is back to take you beyond the 9th circle of hell.
The theme is still the same: fear, death, halloween etc.
And the formula doesn't change either: two ways to participate:
- Petite Mort: in "speed IF" mode, give yourself 4h to create a game
- Grand Guignol: for your masterpiece of eternal gothicity
Participate in Spanish, French or English on the corresponding pages !
Berlin Attack: Prototypen mit Twine und Chapbook
Wie angekündigt möchte ich bei meinen Erkundungen von Twine und dem Storyformat Chapbook vorübergehend den Wunderland-Kosmos verlassen und an einem ganz anderen Beispiel zeigen, warum Chapbook trotz (oder besser: gerade wegen) seiner Beschränkungen hervorragend geeignet ist, einen Prototypen in Twine zu bauen, der dann später nach Ren’Py portiert werden soll. https://kantel.github.io/posts/2023091801_berlin_attack_twine/ #Twine #RenPy #Chapbook #InteractiveFiction
Les résultats du 4è concours @Moiki sont sortis.
Le thème était : "Le calme avant la tempête".
Der Anfang vom Ende von Unity? Oder: Ren’Py als (eine) Unity-Alternative
Seit ein paar Tagen rumort es ganz gewaltig in der Spieleentwicklerszene, speziell unter den kleinen Indy-Labels. Grund ist, daß die in dieser Szene beliebte Game-Engine Unity ganz gewaltig zu Lasten gerade dieser kleinen Studios an ihrem Preismodell geschraubt hat. https://kantel.github.io/posts/2023091502_renpy_statt_unity/ #Unity #RenPy #Godot #InteractiveFiction #GameDev #Twine #VisualStudioCode
Woke up this morning to learn that my first full-scale interactive fiction, "According to Cain," was selected for the Interactive Fiction Top 50.
"Cain" comes from a short story I started drafting in 2010 (or so). Creators, stick with your vision. You never know where it might take you.
Hey all, I've written a thing for the #Interactivefiction competition. It's the script for a play about love, revolution, and belief in 1938 Stalinist Moscow. Is anyone interested in being a test reader for it? I'm terrible at reading speed guessing but it should probably take less than an hour for one go through.
New article out, by Victor Gijsbers and manonamora, giving the results of the 2023 Interactive Fiction Top 50! #InteractiveFiction
I finally started working on an actual adventure. It's called Tunnels Of Terror, and modelled on my love of Jack Vance, Tunnels & Trolls solo books and with a healthy sprinkle of dyslexia thrown in for good measure. I watched a couple of indie game dev YT stories to get me in the mood after a day of work. #InteractiveFiction #TextAdventure #Java
#InteractiveFiction folx, there's a game that came out over a decade ago and I want to find it and play it again. The only bit I remember was that there were two ferrets that had some pretty funny antics. I thought it was Savoir Faire, but, wonderful game though it was to play through again, it turned out not to be the one I was thinking of. Come to think of it, I seem to remember the game I was originally thinking of had some sort of teleportation chamber in it too, but I could be wrong.
Alice und Humpel Pumpel – ein (vorläufig) letztes Wunderland-Update mit Twine und Chapbook
Noch einmal möchte ich Alice mit Twine durch das Wunderland schicken, um neue Sprachelemente des Storyformats Chapbook vorzustellen. In diesem neuen Zweig der Geschichte trifft sie auf »Humpel Pumpel« (Humpty Dumpty), einer Figur, die sich schon Lewis Carroll bei den Kinderreimen der Mutter Gans (Mother Goose) ausgeborgt hatte. https://kantel.github.io/posts/2023091101_alice_humpel_pumpel/ #Twine #Chapbook #InteractiveFiction
50 Years of Text Games parses the rich history of a foundational genre; an Aaron Reed interview on his latest book (well, mostly): https://arstechnica.com/gaming/2023/06/50-years-of-text-games-parses-the-rich-history-of-a-foundational-genre/
August 2023 Update!
This month's release includes a new area, the Sinking Swamps, the return of Gwen, a centaur who had been sent on a secret mission, and more for Segis, the draconic android, as well as new art for Daphne among other other content updates, and bug-fixes.
The latest version of Flexible Survival can be downloaded from the official website and it is free. Come and hug a wolf today!
Holy crap, The Cosmic Wheel Sisterhood was really great! Highly recommend checking it out to anyone who enjoys narrative games, witchy vibes, and just good storytelling. For someone who's missed good writing in narrative games and RPGs lately, this was a really a breath of fresh air!
Now with this and Sea of Stars out of the way, I can finally start Baldur's Gate 3… 😅
Update auf Twine 2.7.1 (mit Tweego und Harlowe 3.3.7)
Nachdem ich gestern erfolgreich meinem Werkzeugkasten für interaktive Geschichten ein Ren’Py-Update auf die Version 8.1.2 spendiert hatte, war ich neugierig geworden. Aus Erfahrung wußte ich ja, daß ich mich auf Twines automatische Update-Überprüfung nicht wirklich verlassen kann. Also habe ich selber nachgeschaut. https://kantel.github.io/posts/2023090701_twine_2_7_1/ #Twine #Harlowe #InteractiveFiction #GameDev #TweeGo
Aaanyway, so I don't have to spam your feed with long #InteractiveFiction threads, I've written up a sort-of recap of some of the recent games I've played, here - most are free to play:
I don't think I'll ever love "GET LAMP" style parser text adventures (too much fighting the parser), but I can wholeheartedly echo the universal acclaim for "Violet". You can play it here:
The premise (perfect for procrastinators!) is that you have to write 1000 words of your dissertation or your girlfriend will leave you forever. You're not necessarily a dude, but she's always a "she".
Absurd & hilarious writing, easy, short-ish, built-in hints.
We released a new version of our award-winning text adventure, Sub Rosa.
- Backstories for starting inventory restored
- Uncertainty correctly maintained over invisible llama
- Microscopic sun can now destroy evidence
- Encyclopedias can no longer be sent back in time
Echoes of "Analogue: A Hate Story" by @christinelove and "Tacoma" by Fullbright.
The premise (what happened to the crew?) is well-worn, but the interactions with the AI named "Solis" make it work. Choice-based, with inventory & 1-2 tricky puzzles (I needed to use one hint), multiple endings, lots of attention to detail.~2+ hours, free.
My NU colleague Casper Harteveld is hiring a professional software developer in Games and XR: https://northeastern.wd1.myworkdayjobs.com/careers/job/Boston-MA-Main-Campus/Professional-Software-Application-Developer-in-Games---XR_R117997
This includes potentially working on an interactive narrative authoring tool for conducting user studies: https://studycrafter.com/
The deadline for participating in the Interactive Fiction Top 50 is approaching rapidly: it is September 3! If you hadn't heard about it yet, or were still trying to create the perfect list, make haste. You can post in the linked topic, or simply send me an email at firstname.lastname@example.org.
It's a tile-based RPG you play in the browser, no sign up. Your location is saved in LocalStorage, so it's something you can play with now, then come back later.
The world is quite large (49 maps comprising over 100K tiles and almost 1,000 characters). If you were ever into the #Ultima games you will enjoy this.
Separate account you can follow: https://mastodon.art/@starlightdawn
If you like Ultima or Zelda, you might enjoy this.
Experience it now (no signup required or possible): https://starlightdawn.online
Your location is saved in the browser, so come and go as you please.
The world is quite large - 46 maps totaling over 100,000 tiles and almost 1,000 characters to talk to.
Have fun and let me know how you like it!
Daikon translated my first #bitsy game, i miss the sea of japan, into Japanese!
And the original English:
I made this last year in about a week when we were feeling really down and homesick for Niigata and the Sea of Japan. Neither of us were born there, but we both think of it as our hometown.
I enjoyed "The Grown-Up Detective Agency" by @bphennessy, a very cute interactive story about a missing persons case. The twist: private detective Bell Park's 12-year-old self has recently made an appearance in Bell's life -- and is determined to help with the investigation.
The game won the 2022 #IFComp and is free to play; it took me a bit over an hour to finish.
Great writing - I laughed out loud a couple of times.
i published my post on "games about trauma" to my itch blog too...
i'm glad to have found the time to write about games again. these are ones that are really meaningful too. check them out! support the devs 💕 thank u for sharing 🙏
#IndieGame #IndieGames #Writing #Blogging #Blog #Curation #Art #InteractiveFiction
TIL about #Neuocracy, an #InteractiveFiction game where players explore a murder mystery through a #Wikipedia style website over the course of several days in the year 2049. Here's the elaborate website built for the game:
First released in 2021, it's currently going through a 10 episode reboot. You can also play (for a $12 purchase) through a dedicated app:
Please participate in the 2023 edition of the Interactive Fiction Top 50! Full rules in the forum post, but the basic idea is:
* Make a list of what you consider the best pieces of interactive fiction (parser, choice, whatever).
* Between one and twenty titles.
* Order doesn't matter: one title = one vote.
* Post it in the forum or e-mail me, email@example.com
* Optional: share your list on Mastodon!
* Deadline: September 3.
Please share widely!
Because I realize I've never mentioned it here:
I wrote a very short, #horror-themed #InteractiveFiction game in 2010 called "The Warbler's Nest”. It was kinda my own thesis in that whole field, and its publication was one of many events that would lead to my co-founding IFTF years later.
My own site for it: https://jmac.org/warbler/ I like to think it still holds up? As much as any parser game possibly can, I hope?
Working on a blog post about a work *very* tangentially connected to it, now…