#interactiveFiction
Okay, even though it's 45 minutes to midnight on a school night, I'm feeling pretty okay.
My #ifcomp2023 submission is basically ready (pending some weird submission bug, but I've contacted the lovely organisers).
I'll have the next two nights to polish and add little scraps of content. I added a nice mini puzzle and some good conversation chunks tonight.
Trinity coverage at Gold Machine continues, this time remembering the experience of feeling that nuclear war was inevitable.
I've been working on making my Vezza #infocom 'terp work better on the #MSX2 so @8bitgames new release Ghosts of Blackwood Manor can load smoothly with a graphics bootup screen. Here's a screenshot of the game showing off the #PunyInform talk menu system on MSX2 #retrogaming #retrocomputing #interactivefiction

@critdistance Super interesting! I had no idea in particular about this gigantic collaborative work of #InteractiveFiction. Thanks for the cool roundup as always!
Is there a newer MacOS #Inform7 runtime than the 2019 version? I have these old projects I'd love to finish some day...
cc: @inform7tips
Thanks everyone for the boosts and the guesses. To give more detail: the game is played in browser, on its own site. You sign up for an account. No fancy graphics, no html canvas, can't be downloaded as your progress is saved on the server.
It has the same vibe as this game: http://www.dragontavern.com/
@artofvom maybe someone of the #InteractiveFiction community could help.
ok, here's a long shot: does anyone know of an browser-based html, text adventure but sort of RPG game, sort of adult-themed where the beginning scene puts you in a tavern and a character walks in from outside disoriented and unable to recall stuff?
The colors are like yellow and brown and looks kinda retro. Lots of text but some images. The characters, if I remember, are maybe anthropomorphic, maybe furry. Haha, sorry!
Ugh! it's bugging me that I can't remember!
Twine tip: Tag your first passage with every tag. Otherwise, when you remove the last instance of a tag from a passage, Twine will forget the tag and its color, and you will have to re-enter and reset it when you use it next. (I tend to use tags for to-do items.) #Twine #InteractiveFiction

#WozADay: Zork I r5 (1980)
not quite sure what I’ll do for #InteractiveFiction games that have a ton of different revisions but I don’t have to worry about it just yet!
https://itch.io/jam/punyjam-4 ← Hey there #InteractiveFiction fans! We're running the #PunyJam4 this autumn. We'll announce the theme on 17 November, and you have a month from then to submit your game, written in #PunyInform.
Small projects do best, so this is a great place to start!
A while back I made a post asking for help #playtesting my #IFComp entry - a #parser game made with #Inform. Quite a few people very kindly responded, but I'm ashamed to say I've since lost track of the post so I no longer know who they were.
Anyway. This is just to say if anybody wants to help with playtesting, please reply and let me know! The game is "Who Iced Mayor McFreeze?": essentially Who Framed Roger Rabbit meets Candy Crush. #gamedev #InteractiveFiction
Deadline extended for Australian Writers Guild awards games category, plus great free narrative events you can take part in with writers from WARFRAME, ASSASSIN'S CREED and more https://www.sifter.com.au/post/deadline-extended-for-australian-writers-guild-awards-gaming-category #gamenarrative #narrativedirector #writingforgames #interactivefiction #videogames

On a un tuto #Dendry en préparation, est-ce que vous connaissez ce moteur de #FictionInteractive ?
D'ailleurs, est-ce qu'il y a des moteurs de #InteractiveFiction dont vous aimeriez qu'on parle ?
#WozADay: Robots of Dawn (1984)
make sure you stick around for the stunning conclusion to this #InteractiveFiction game
So, the 2023 Top 50 #InteractiveFiction came and go, and I missed the voting period just because I thought: heh,I don't play to much IF nowadays!
Then saw that my vote could make a difference, because games I regard as essentials received too little votes.
So, next year count me in!
https://the-rosebush.com/2023/09/the-2023-interactive-fiction-top-50/
Wow! I have never seen #InteractiveFiction written for its time like #TheImpossibleBottle: https://ifdb.org/viewgame?id=41cr9x95gu6tlfeu I didn't see the connection until the very end. WOW!
Ren’Py und Pygame: Updates für Spieleprogrammierer
Kaum hatte ich gestern meinen Prototypen mit Twine und Chapbook fertiggestellt und bereit für den Port nach Ren’Py gemacht, trudelte diese Update-Meldung bei mir rein: https://kantel.github.io/posts/2023091901_update_game_engines/ #RenPy #Pygame #Python #InteractiveFiction #GameDev

Ok, another experiment while I play around with #python: @frobot fetches a random Z-Code downloadable game from #ifdb and publishes some details daily.
I always sucked at playing #interactivefiction, unless the game is VERY forgiving. Yet, I still periodically go at it.
Was kind of digging into the differences between the Inform 9.3 compiler and the 10.x compiler a bit. Due to my problems here:
https://tech.lgbt/@trashheap/111091862241854003
Sort of a "Do I need 10.x right now anyway?" question.
Started digging through old half written inform projects in my projects folder. And started wondering why there were so few visual GLK extensions for Inform 10.x
Looks like GLK stuff is getting backed into the base language, per https://github.com/ganelson/inform-evolution/blob/main/proposals/0012-glk-foundations.md
Which... I mean I know I am talking about a niche within a niche at this point. But if you know anything about GLK in Glulx thats really freaking cool. #Inform #InteractiveFiction
So I've been slowly setting up a debian proot on my phone, and I've been trying to get ptomato's gtk IDE for inform built, as flatpak's are not available in android proots.
Inform 9.3 build 6m62 compiler works fine, but the current version fails to build any inform project, even simple minimal examples.
Compiler throws an "impossible construction" error when sanity checking the compiler before the build process even really gets started.
Scratching my had about this. Im building off the specific git tags used for the official 2.0.0 release, which also corresponds I think to the exact commit being used for the flatpak release.
I don't quite grok what im doing wrong here. Kinda just wish there was an arm64.deb for it somewhere.
EDIT: To be clear I can build the most recent version of the Inform compiler. But can't get the most recent version of the compiler to build any projects. Setting the IDE to use past versions of Inform, works fine.
Admittedly, part of the appeal is my desire to return to silly randomized responses. 😮 #InteractiveFiction #Inform7


Every now and then, one of my long-fallow projects tugs at my shirt-tail, as if to ask me if I've got any free time.
No, little project. Not right now. Busy with these others.
Tug, tug.
Tug.
Today it's "Just As Daylight Dies," my long-suffering tribute to Dunric's 8k Adventure.
ECTOCOMP is back to take you beyond the 9th circle of hell.
The theme is still the same: fear, death, halloween etc.
And the formula doesn't change either: two ways to participate:
- Petite Mort: in "speed IF" mode, give yourself 4h to create a game
- Grand Guignol: for your masterpiece of eternal gothicity
Participate in Spanish, French or English on the corresponding pages !
https://itch.io/jam/ectocomp-2023-english
#interactivefiction
Berlin Attack: Prototypen mit Twine und Chapbook
Wie angekündigt möchte ich bei meinen Erkundungen von Twine und dem Storyformat Chapbook vorübergehend den Wunderland-Kosmos verlassen und an einem ganz anderen Beispiel zeigen, warum Chapbook trotz (oder besser: gerade wegen) seiner Beschränkungen hervorragend geeignet ist, einen Prototypen in Twine zu bauen, der dann später nach Ren’Py portiert werden soll. https://kantel.github.io/posts/2023091801_berlin_attack_twine/ #Twine #RenPy #Chapbook #InteractiveFiction

Les résultats du 4è concours @Moiki sont sortis.
Le thème était : "Le calme avant la tempête".
#WozADay: The Blade of Blackpoole (1982)
someday I’ll have to go back and make a running tally of which #AppleII #InteractiveFiction games I could actually get through with a walkthrough vs. not
On accueille sur nos pages BenyDanette qui nous livre cette semaine un article plein de promesses : c'est le premier d'une série traitant du lien entre la #FictionInteractive et la #politique
https://www.fiction-interactive.fr/tout-est-politique-meme-la-fiction-interactive/
Der Anfang vom Ende von Unity? Oder: Ren’Py als (eine) Unity-Alternative
Seit ein paar Tagen rumort es ganz gewaltig in der Spieleentwicklerszene, speziell unter den kleinen Indy-Labels. Grund ist, daß die in dieser Szene beliebte Game-Engine Unity ganz gewaltig zu Lasten gerade dieser kleinen Studios an ihrem Preismodell geschraubt hat. https://kantel.github.io/posts/2023091502_renpy_statt_unity/ #Unity #RenPy #Godot #InteractiveFiction #GameDev #Twine #VisualStudioCode

Woke up this morning to learn that my first full-scale interactive fiction, "According to Cain," was selected for the Interactive Fiction Top 50.
"Cain" comes from a short story I started drafting in 2010 (or so). Creators, stick with your vision. You never know where it might take you.
https://the-rosebush.com/2023/09/the-2023-interactive-fiction-top-50/
Hey all, I've written a thing for the #Interactivefiction competition. It's the script for a play about love, revolution, and belief in 1938 Stalinist Moscow. Is anyone interested in being a test reader for it? I'm terrible at reading speed guessing but it should probably take less than an hour for one go through.
New article out, by Victor Gijsbers and manonamora, giving the results of the 2023 Interactive Fiction Top 50! #InteractiveFiction
https://the-rosebush.com/2023/09/the-2023-interactive-fiction-top-50/
Spent the evening showing off IF at the MIT Museum’s “After Dark” event. Thanks for inviting us!
And now, here’s a bunch of people chatting, including Dave Lebling and Mike Dornbrook.
Der dritte von vier sehr interessanten Vorträgen von der #famscon ist nun online.
INFOCOM - Die Pioniere narrativer Spielekunst - Stefan Vogt @8bitgames - FAMSCON 2023
https://youtu.be/kggbcp59TIw?si=-8UZjNmPV2-eo4YU
#Infocom #InteractiveFiction #Storytelling #Homecomputer #Retro
this is how Robots of Dawn (1984) handles you not wanting to play any more Robots of Dawn (1984) #retrogaming #InteractiveFiction #AppleII
#devlog #gamedev
I finally started working on an actual adventure. It's called Tunnels Of Terror, and modelled on my love of Jack Vance, Tunnels & Trolls solo books and with a healthy sprinkle of dyslexia thrown in for good measure. I watched a couple of indie game dev YT stories to get me in the mood after a day of work. #InteractiveFiction #TextAdventure #Java


#InteractiveFiction folx, there's a game that came out over a decade ago and I want to find it and play it again. The only bit I remember was that there were two ferrets that had some pretty funny antics. I thought it was Savoir Faire, but, wonderful game though it was to play through again, it turned out not to be the one I was thinking of. Come to think of it, I seem to remember the game I was originally thinking of had some sort of teleportation chamber in it too, but I could be wrong.
Alice und Humpel Pumpel – ein (vorläufig) letztes Wunderland-Update mit Twine und Chapbook
Noch einmal möchte ich Alice mit Twine durch das Wunderland schicken, um neue Sprachelemente des Storyformats Chapbook vorzustellen. In diesem neuen Zweig der Geschichte trifft sie auf »Humpel Pumpel« (Humpty Dumpty), einer Figur, die sich schon Lewis Carroll bei den Kinderreimen der Mutter Gans (Mother Goose) ausgeborgt hatte. https://kantel.github.io/posts/2023091101_alice_humpel_pumpel/ #Twine #Chapbook #InteractiveFiction

I think Trinity is one of Infocom's best games, even though it isn't my favorite. The first of several posts is up now.
50 Years of Text Games parses the rich history of a foundational genre; an Aaron Reed interview on his latest book (well, mostly): https://arstechnica.com/gaming/2023/06/50-years-of-text-games-parses-the-rich-history-of-a-foundational-genre/
August 2023 Update!
This month's release includes a new area, the Sinking Swamps, the return of Gwen, a centaur who had been sent on a secret mission, and more for Segis, the draconic android, as well as new art for Daphne among other other content updates, and bug-fixes.
The latest version of Flexible Survival can be downloaded from the official website and it is free. Come and hug a wolf today!
I published "A New Life in Auspele," my tribute to classic CYOA books (but with fewer sudden deaths!) to my Itch.io. https://troypress.itch.io #IF #InteractiveFiction

Holy crap, The Cosmic Wheel Sisterhood was really great! Highly recommend checking it out to anyone who enjoys narrative games, witchy vibes, and just good storytelling. For someone who's missed good writing in narrative games and RPGs lately, this was a really a breath of fresh air!
Now with this and Sea of Stars out of the way, I can finally start Baldur's Gate 3… 😅
#NarrativeGames #VisualNovel #InteractiveFiction #RPG #videogames

Today is the final day of #IntroComp voting. If you've not voted yet, your time is running out! #InteractiveFiction https://introcomp.org/
Tomorrow is the last full day of voting on this year's IntroComp, so please get your votes in! #IntroComp #InteractiveFiction
Pro-tip: Never ever put a usable computer in a computer game. That's just putting bugs into bugs. Double crime.
Update auf Twine 2.7.1 (mit Tweego und Harlowe 3.3.7)
Nachdem ich gestern erfolgreich meinem Werkzeugkasten für interaktive Geschichten ein Ren’Py-Update auf die Version 8.1.2 spendiert hatte, war ich neugierig geworden. Aus Erfahrung wußte ich ja, daß ich mich auf Twines automatische Update-Überprüfung nicht wirklich verlassen kann. Also habe ich selber nachgeschaut. https://kantel.github.io/posts/2023090701_twine_2_7_1/ #Twine #Harlowe #InteractiveFiction #GameDev #TweeGo

Aaanyway, so I don't have to spam your feed with long #InteractiveFiction threads, I've written up a sort-of recap of some of the recent games I've played, here - most are free to play:
I don't think I'll ever love "GET LAMP" style parser text adventures (too much fighting the parser), but I can wholeheartedly echo the universal acclaim for "Violet". You can play it here:
https://iplayif.com/?story=https%3A%2F%2Fifarchive.org%2Fif-archive%2Fgames%2Fzcode%2FViolet.zblorb
The premise (perfect for procrastinators!) is that you have to write 1000 words of your dissertation or your girlfriend will leave you forever. You're not necessarily a dude, but she's always a "she".
Absurd & hilarious writing, easy, short-ish, built-in hints.
Four days left to vote in #IntroComp, a great way to get into participating in #InteractiveFiction competitions. These are intros, and the authors are looking for feedback before turning them into full games.
My Apple Newton is cooler than your Apple Newton. ;)
#infocom #textgames #apple #newton #interactivefiction #douglasadams #hitchhikersguidetothegalaxy #hhgttg
We released a new version of our award-winning text adventure, Sub Rosa.
Change List
- Backstories for starting inventory restored
- Uncertainty correctly maintained over invisible llama
- Microscopic sun can now destroy evidence
- Encyclopedias can no longer be sent back in time
"A Long Way to the Nearest Star" by SV Linwood is an #InteractiveFiction spaceship mystery that came in 3rd in the 2022 #IFComp.
Echoes of "Analogue: A Hate Story" by @christinelove and "Tacoma" by Fullbright.
The premise (what happened to the crew?) is well-worn, but the interactions with the AI named "Solis" make it work. Choice-based, with inventory & 1-2 tricky puzzles (I needed to use one hint), multiple endings, lots of attention to detail.~2+ hours, free.
#WozADay: Escape From Rungistan (1983)
not sure about the premise, but this #InteractiveFiction game makes some pretty unique use of quick time events
My NU colleague Casper Harteveld is hiring a professional software developer in Games and XR: https://northeastern.wd1.myworkdayjobs.com/careers/job/Boston-MA-Main-Campus/Professional-Software-Application-Developer-in-Games---XR_R117997
This includes potentially working on an interactive narrative authoring tool for conducting user studies: https://studycrafter.com/
Boosts welcome.
The deadline for participating in the Interactive Fiction Top 50 is approaching rapidly: it is September 3! If you hadn't heard about it yet, or were still trying to create the perfect list, make haste. You can post in the linked topic, or simply send me an email at victor@lilith.cc.
https://intfiction.org/t/participate-in-the-2023-interactive-fiction-top-50/63769
After #SilkDust, here is the web version of The Queen's Footsteps running in the browser. If you think you'd like a steampunk #TextAdventure taking place in the 1904 Italy, have a try: http://davbucci.chez-alice.fr/varie/queen/web/ #IndieGame #TheQueensFootsteps #InteractiveFiction
I tried a different approach that at least seems to work well on the iPhone. I removed the buttons (hided, in fact), as they take too much place on the screen. Feedbacks are very welcome! #GameDev #IndieGame #javascript #TextAdventure #InteractiveFiction http://davbucci.chez-alice.fr/varie/silk/web/silk_dust.html
Been working on a #InteractiveFiction / #RPG for the last few years called Starlight Dawn https://starlightdawn.online
It's a tile-based RPG you play in the browser, no sign up. Your location is saved in LocalStorage, so it's something you can play with now, then come back later.
The world is quite large (49 maps comprising over 100K tiles and almost 1,000 characters). If you were ever into the #Ultima games you will enjoy this.
Separate account you can follow: https://mastodon.art/@starlightdawn
Starlight Dawn is an in-browser tile-based #RPG #InteractiveFiction
If you like Ultima or Zelda, you might enjoy this.
Experience it now (no signup required or possible): https://starlightdawn.online
Your location is saved in the browser, so come and go as you please.
The world is quite large - 46 maps totaling over 100,000 tiles and almost 1,000 characters to talk to.
Have fun and let me know how you like it!
Daikon translated my first #bitsy game, i miss the sea of japan, into Japanese!
https://nicegeargames.itch.io/koishii-nihonkai
And the original English:
https://nicegeargames.itch.io/i-miss-the-sea-of-japan
I made this last year in about a week when we were feeling really down and homesick for Niigata and the Sea of Japan. Neither of us were born there, but we both think of it as our hometown.
I enjoyed "The Grown-Up Detective Agency" by @bphennessy, a very cute interactive story about a missing persons case. The twist: private detective Bell Park's 12-year-old self has recently made an appearance in Bell's life -- and is determined to help with the investigation.
The game won the 2022 #IFComp and is free to play; it took me a bit over an hour to finish.
Great writing - I laughed out loud a couple of times.
i published my post on "games about trauma" to my itch blog too...
https://itch.io/blog/575847/real-talk-games-about-trauma-art-caught-between-everything-is-horrible-everything-is-survivable-and-this-is-too-hard-to-talk-about
i'm glad to have found the time to write about games again. these are ones that are really meaningful too. check them out! support the devs 💕 thank u for sharing 🙏
~
#IndieGame #IndieGames #Writing #Blogging #Blog #Curation #Art #InteractiveFiction
TIL about #Neuocracy, an #InteractiveFiction game where players explore a murder mystery through a #Wikipedia style website over the course of several days in the year 2049. Here's the elaborate website built for the game:
First released in 2021, it's currently going through a 10 episode reboot. You can also play (for a $12 purchase) through a dedicated app:
One of the most important and memorable opening scenes in video game history.
Mind the grues!
Zork: The Great Underground Empire, 1980.
#Retrogaming #Interactivefiction #Zork #Infocom #DOSGaming #retrocomputing #videogames
Please participate in the 2023 edition of the Interactive Fiction Top 50! Full rules in the forum post, but the basic idea is:
* Make a list of what you consider the best pieces of interactive fiction (parser, choice, whatever).
* Between one and twenty titles.
* Order doesn't matter: one title = one vote.
* Post it in the forum or e-mail me, victor@lilith.cc
* Optional: share your list on Mastodon!
* Deadline: September 3.
Please share widely!
https://intfiction.org/t/participate-in-the-2023-interactive-fiction-top-50/63769
Because I realize I've never mentioned it here:
I wrote a very short, #horror-themed #InteractiveFiction game in 2010 called "The Warbler's Nest”. It was kinda my own thesis in that whole field, and its publication was one of many events that would lead to my co-founding IFTF years later.
My own site for it: https://jmac.org/warbler/ I like to think it still holds up? As much as any parser game possibly can, I hope?
Working on a blog post about a work *very* tangentially connected to it, now…
I just published my first #game :ablobfoxdundundun:
"In the Flesh" is a narrative horror game made in #Narrat made over the course of three weeks :]
https://tinyluciifer.itch.io/in-the-flesh
#gamedev #gamejam #narratjam #interactivefiction #indiedev #horror
The Rosebush, the magazine for interactive fiction theory and criticism, is live! We launch with two long articles: (1) Drew Cook's interview with Autumn Chen; and (2) Victor Gijsbers's analysis of Christminster by Gareth Rees.