#openframeworks
I am curious if anybody is using the steamdeck to distribute open source games or other interactive stuff build on #godot or maybe things build with #openframeworks etc. is the company behind it open and friendly towards such use?
@palomakop Many of my graphical experiments are created with #openFrameworks and fragment shaders. I use a Domain Specific Language to generate the fragment shader code.
All expressions containing :ras in the name are converted to Fragment Shader Code.
This DSL also determines how the graphic data flows through the frame buffers. Feedback in the data flow is also allowed.
"analog Not analog" is capable of live coding. It has a touch of #Lisp.
Dimitre Lima daqui a pouco na #NoiteDeProcessing mostrando projetos com #OpenFrameworks #ProgramaçãoCriativa no https://twitch.tv/pixotosco
going live now to chat about my Japan trip, and also try out some #Kinect + #openFrameworks #CreativeCoding!
https://www.twitch.tv/pulusound
https://www.youtube.com/@pulusound
loving exploring new shadow routines on the #generative #landscape series '100 famous views of Neukölln' that i've been making in #openframeworks . this is #KotbusserDam


hurrah ! code hints for #openframeworks @openFrameworks works again with a download of Xcode 15...
I fell down a new little rabbit hole today and tried to set up #openFrameworks. I wonder what advantages it would have over #processing, if any.
@xero @yezzer me too. But I have to say that working with an open source platform since then has been somewhat reassuring. #openFrameworks
Sometimes all you need is a basic #particleSystem... Made in #openframeworks, controlled from #supercollider
@olm_e @yezzer Actually I seem to have mostly been working in #openFrameworks since the demise of Flash and although it hasn't always been easy, at least it is still there! And active 😊
Mapping the complex plane.
Using an image of a flower for coloring.
https://gitlab.com/metagrowing/ana/-/blob/master/visual_server/media/frag/cmplx/cmplx-03.frag
https://gitlab.com/metagrowing/ana/-/blob/master/live_coding/src/demo/cmplx/cmplx-03.clj
@noneuclideandreamer Ein erster und unvollständiger Versuch dein Dynamical Systems Project als Fragment Shader zu implementieren. Sieht aus als würde es mit 30fps laufen, Auch dann noch wenn man die NVIDIA GPU deaktiviert.
Es läuft auf dem "analog Not analog" System. aNa verwendet für die Visualisierung #openFrameworks.
#Trichrome still life with sardine can, after shave and glass prism.
Made this digital. Used a WEB cam and #openFrameworks.
0.12.0 RC 1 is out. We’d love help testing different platforms before the final release. #openframeworks
https://forum.openframeworks.cc/t/0-12-0-release-candidate-1/42412
blaubeurer ring, tuesday, january 30, 2018, 8:56 PM CET
used a contour finder on several frames. Combining the contours later.
#openFrameworks with #OpenCV
@bleeptrack Das Eis im Partikelsturm.
1. Versuch:
Der Kantendetektor stammt aus einem #openFrameworks Beispiel. Er verwendet als Basis #OpenCV. Die Kantenerkennung läuft mit 15 fps.
https://gitlab.com/metagrowing/ana/-/blob/master/visual_server/src/shape/ShapeContour.cpp
To move slowly from one temporary stable state to another temporary stable state.
ulm. blaubeurer ring, tuesday, january 30, 2018, 8:56 PM CET
Because heat slows down the thinking I have braked out this video.
@theowatson code completion for C++ & #openframeworks completely broken for me in xcode now....
"Black flowers blossom"
one line from Teardrop by Massive Attack, 1998
Used this song to drive the mixing of this animation.
This stream of particles looks like heavy rain running down pane. Maybe in slow motion.
The trace of thousands of simulated particles. Flowing. Deflected by a movie of a rotating thing.
The stream of particles is deflected by the color of the background.
Another attempt with a Perlin Noise in a digital feedback loop. In post-processing, the grayscales were mapped onto a palette.
(ns lv.demo)
(use 'lv.core)
(layout "grid" [ras0 mopr1] [ras2 frag3])
(render 3)
;noise source
(hsv :ras0 [mopr1]
(v (unoise (* mopr1.v 6 y) (+ x y)))
)
;morphological operator
(expr :mopr1 [ras0] "eeeebbbbb")
;damping
(hsv :ras2 [ras2 ras0]
(v (mix ras2.v ras0.v ks1))
)
;palette
(expr :frag3 [ras2]
"frag/pal_Browns-And-Yellows.frag"
)
@kf The Lisp code on the right is send to "analog Not analog". The single hsv expressions are translated into fragment shader code. And rendered with #openFrameworks. (Almost all my animations are created aNa).
The graph on the left is created with Mermaid. aNa can output the data flow in Graphviz syntax.
MBR OVERDRIVE is part of the album REISUB (2021) and finally got a music two years later. The video is composed of footage of our gigs we had to the pleasure to perform at. Thanks to all that made our journey possible and to the venues for inviting us !
#livecoding #livecodingmusic #musicvideo #electro #edm #idm #electronicmusic #opensource #foxdot #supercollider #openframeworks #bangermusik #banger #glitch #codeart
A small excerpt from my solo "Matter Matters", caught on phone by a friend...
detune #synth I made in #openframeworks via #esp32 in #arduino . Documentation -> https://willpowerstudios.com/tech-lab/c++synth-capacitive-potentiometers/

Another long train journey so working on my iOS #slitscan app in @openFrameworks - reworking some kind of ui with the #openframeworks gui and trying a dozen ways to increase performance …
@StuartDNeilson Thank you.
For these animations i use 'analog Not analog'. The base for the visualization is #openFrameworks. The single animations are then described in #Clojure. Because this is a Lisp dialect it can be reprogrammed on the fly. Additionally i use a nanoKontrol 2 to change parameters. So i can experiment dynamically with the visuals.
https://videos.scanlines.xyz/w/aHNDKtpJv3FRU2bUv3qdzb
ulm, blaubeurer ring, tuesday, january 30, 2018, 8:56 PM CET
Made with #openFrameworks
A #slitscan experiment. The original footage shows a wallpaper with a fantasy landscape. A little in the style of a distant medieval landscape. Now it can be interpreted as an abstract mountain landscape.
Sending a thought of gratitude to @lorenlepton for their excellent tutorial series on #openframeworks and such. Perfect, little bitesized videos for answering my questions about how to do a specific thing that's not in the docs. Today: https://www.youtube.com/watch?v=6pecyHuP75Q&t=144s catered for my font needs.
The final teaser trailer before the public beta test programme launches on Tuesday! https://www.youtube.com/watch?v=OQnutWNC1j0
#lasers #lasershow #etherdream #openframeworks #pewpew #ofxlaser
On another long train journey coding up new work in #openframeworks exploring #tesseract #ocr making #machinepoetry in real-time from videos of the sides of train cargo wagons shot from inside another train… (thanks @kcimc for the ofxTesseract addon)
extra colorful #glitch
(because it's springtime)
made with #openFrameworks and #OpenCV
Live set CINEMA BLACKBOX by Kyoka and Shohei Fujimoto
The human brain is captured as an unknown structure and visualized through sound and visuals.
We’re almost ready to release #openFrameworks 0.12.0 🎉
See the current checklist here:
https://github.com/openframeworks/openFrameworks/issues/6692
Try the nightly builds here:
https://github.com/openframeworks/openFrameworks/releases/tag/nightly