When developing and testing, I put #Pico8 into dev-kit mode with a POKE in the game's initialisation routine. I have a function that interprets key presses every frame to invoke testing actions or toggle test modes. For example, to show or hide hitboxes, toggle invincibility, or jump the player straight to the end of the level so I can test the boss fight.
I threw together a thing in #Pico8. It's not a game, not even a real drawing app, just a way to scribble with Pico-8's bitplane drawing logic, because I wanted a playground for experimenting with palettes trying to give each bit some specific chromatic meaning.
https://www.lexaloffle.com/bbs/?tid=54243 if folks want to give it a look!
pico-8 circular waves:
#pico8 #youtube #youtuber #youtubechannel #youtubeshorts #youtubeshort #pico8 #short #shorts #pixel #pixelart #animation #animated #2d #2dart #2danimation #2dartist #programming #programminglanguages #coding #code #Computer #ComputerScience #creative #creativity #creativecoding #trending #viral #ViralVideo #wave
Pico Playime: SnakeLike by @indutny is a snake game with some modern gaming tendencies for #Pico8. Collect pickups to grow an ever lengthening snake, mine blocks for ore(!), upgrade your snake(!), find the exit to descend to greater depths like in a Rogue-like(!) Yes, this is a very unusual snake game, and a very fun one. Check it out! https://youtu.be/9GktujlEMek
Picotron's lines.p64 demo. First screenshot straight out of the browser, second screenshot with a CRT filtered applied. How about some appreciation for the tools and talent that @zep and @mausimus bring to the independent game development scene? Thank you for all that you do!
#golang is the perfect language to feel like you’re doing low level stuff, because you have access to structs and pointers and Sprintf and no exceptions. Except you still have nice things like GC, interfaces, methods, strong static typing (unlike C) and a simple, coherent language with easy compilation and a built in package manager (unlike C++).
Go is the #pico8 of programming languages.
I promised a #Devlog for the weekend, sadly it got delayed, but here it is!
It is about the progress that was made in the actual programming. Not much to share as the code is pretty easy, but here we go
Might need to remember to remove the trigger for adding enemies here. Message is a bit ironic.
Been making good progress on a Pico-8 game about catching butterflies. For what seems like a straight forward platformer concept I've had a bunch of creative blocks but I'm happy with how this environment design is going (which I borrowed slightly from Super Mario Bros 2 and Duck Souls).
I’ve had to give each monster an explicit state machine, like I did for the player. I never learn! State machines simplify the code so much. But I always leave it too late to write them and then have to refactor from a rats’ nest of flags and if statements. And #Pico8 has no automated refactoring tools, which makes me put it off even longer. A vicious cycle.
📢 CIPHER-8 is on Steam! 📢
A brain-melting arcade puzzler!
🤯 Infinite difficulty
🤑 100% FREE
2 game modes:
⚡️ BLITZ through frantic combo streaks!
🧩 PUZZLE out the perfect sequence!
:steam: Grab it on Steam (for the low price of $0.00): https://store.steampowered.com/app/2552900/CIPHER8/
If you fall too far you are stunned (and have a lightly sweary reaction, from a random selection of silly rude words).
This looks frivolous, but behind the scenes I've introduced a state machine for the player, allowing me to easily add more sophisticated behaviour and animation.
🖼️ MAG1K EYE 👁️
A #Pico8 #Autostereogram creation tool made in under 1kb of compressed code for #Pico1k Jam.
️🖌️ Paint & Render your own #8bit Autostereogram
🖱️ Made for Mouse+Keyboard
↩️ Undo/Redo (one level)
🖼️ Download finished images
🎞️ 60 FPS
If you create something, please tag it with #Mag1kEye or #Pico1k 🤓🤳
#GameJam #3D #Sizecoding
Your ship has stopped in deep space to perform repairs. The crew are on a spacewalk when predators warp in from hyperspace. Protect the crew! Eliminate the predators!
Frantic shoot-em-up action inspired by 8-bit classics such as Uridium, Defender, Robotron, Asteroids and Thrust.
for i=1,32 do
for s in all(p)do
for s in all(p)do
My Mastodon #ThrowbackThursday this week is the PICO-8 Classic I built!
I made custom branding vinyl labels on the controller and console, built and branded a matching keyboard and designed a custom, clean boot-up for the system as well!
It can also connect to a CRT for that extra authenticity!
I forget who was curious the other day, but I broke out my physical copy of @platformalist's game Leaving the Tree today and opened it up again. I had totally forgotten how many cool things were packaged with it. There was so much, it was tough to get a pic on my desk! 😂 I'll try to get some gameplay soon - it's even compatible with most Xbox USB controllers.
The rad wood 256MB USB cart in the middle of the photo contains the game and even more of Andrew's (his Eggnog company's) games too- Maze Dog, Coffee Bug, Winterberry, Cat Bandit, Cake Cat, and more.
Incredible, all of it. Lots of stickers and two-sided character profile cards here too. On the other sides of the cards are little descriptions like on the overturned card in the top right.
Check out https://eggnoggames.com -- there are links to these games on itch.io there!
You have to stop the Shadow King!
New #pico8 metroidvania game releasing later this month!
Squishd: a collect-em-up action game for one to four players.
Escape the maze, eat tomatoes, collect treasure, don't fall in the water, and don't get squishd by the side of the screen.
* Same-screen multiplayer for up to four players
* Five different zones in one huge scrolling map
* "Coop-etetive" multiplayer gameplay: you have to work with the other players to have a chance of getting an individual hiscore.