Masthash

#pico8

Pico/Retro
6 hours ago

When developing and testing, I put #Pico8 into dev-kit mode with a POKE in the game's initialisation routine. I have a function that interprets key presses every frame to invoke testing actions or toggle test modes. For example, to show or hide hitboxes, toggle invincibility, or jump the player straight to the end of the level so I can test the boss fight.

A screenshot of the Pico8 editor showing Lua functions that read key presses and runs testing routines.
Pico/Retro
6 hours ago

Added a dev-mode key handler to toggle drawing of the sprites' hitboxes. It's uncovered a couple of little bugs in the drawing calculations and sprite data.

#Pico8 #gamedev

Red rectangles drawn over the game to show the collision hitboxes and drawing origin for each sprite.  In one or two animation states, the boxes and sprites don't line up correctly.  But now I know why and how to fix it...
Christopher Gibilisco
16 hours ago

Working on a very normal #pico8 game.

A pixel art image that says "Wuthering Heights," with an estate on the moors, with a woman and man running towards each other.
John Lethbridge
18 hours ago
Pixel art of a clay pot using top-down oblique projection in the pico-8 palette.
Pixel art of a clay pot using top-down oblique projection in the Gameboy palette.
fsouchu
1 day ago

Covert art for next #pico8 demake
Team work with sfx&music master
@ridgek
(stay tuned for some gameplay gifs...๐Ÿ–ฑ๏ธโŒจ๏ธ)

skull over red gradient
pico8 game covert art
Kistaro Windrider
1 day ago

I threw together a thing in #Pico8. It's not a game, not even a real drawing app, just a way to scribble with Pico-8's bitplane drawing logic, because I wanted a playground for experimenting with palettes trying to give each bit some specific chromatic meaning.

https://www.lexaloffle.com/bbs/?tid=54243 if folks want to give it a look!

Extar
2 days ago

Pico Playime: SnakeLike by @indutny is a snake game with some modern gaming tendencies for #Pico8. Collect pickups to grow an ever lengthening snake, mine blocks for ore(!), upgrade your snake(!), find the exit to descend to greater depths like in a Rogue-like(!) Yes, this is a very unusual snake game, and a very fun one. Check it out! https://youtu.be/9GktujlEMek

Paul Nicholas :pico8: :vscode:
2 days ago

Only 1 week left of #Pico1k jam! โŒ›
๐ŸŒ https://itch.io/jam/pico-1k-2023
So far...
๐Ÿ‘ฅ 71 Joined
๐Ÿ’พ 36 Entries
https://itch.io/jam/pico-1k-2023/entries
You still have 1 week left to create:
๐Ÿ•น๏ธ Games, ๐Ÿ“บ Demos & ๐Ÿ› ๏ธ Tools
...in #Pico8, using โ‰ค 1K of ๐Ÿ—œ๏ธ code!
#GameJam #Demoscene #Sizecoding

A screenshot collage of all the jam entries from Week 3
SaKo
2 days ago

Daily Doodles Sep 10 to 18 #art #pico8

SaKo
2 days ago

Daily Doodles Sep 1 to 9 #art #pico8

Jammigans
2 days ago

Theme: Oblique projection
#pixel_dailies #pixelart #pico8

A block of bricks. There are cracks in some of the bricks, and plants growing in between the bricks. A little red-eyed rat is looking out from the biggest crack.
NerdyTeachers
3 days ago

What's inside a #pico8 game cartridge?

Roughnight
3 days ago

ok #linux #gamedev
I have succesfully setup
- #raylib with #freepascal
- #monogame c#
- #CastleGameEngine
- #Godot
- #Tic80
- #Pico8

should be enough for some days developing^^ #fckunity

Jammigans
3 days ago
Four pixel art sprites. Top left: a sheep abducted by a UFO. Top right: a skull creature with flame orbs circulating it. Bottom left: a cartoony clamshell with a big tongue sticking out. Bottom right: A mana potion.
Thomas Wong Matthews
3 days ago

Picotron's lines.p64 demo. First screenshot straight out of the browser, second screenshot with a CRT filtered applied. How about some appreciation for the tools and talent that @zep and @mausimus bring to the independent game development scene? Thank you for all that you do!

https://www.lexaloffle.com/picotron.php
https://github.com/mausimus

#Retro #Pico8 #Picotron #GameDev #PixelArt #Games #VideoGames #Demoscene

A video game engine demo displaying rotating and trailing lines producing a sigfinicant and beautiful moire effect.
A video game engine demo displaying rotating and trailing lines producing a sigfinicant and beautiful moire effect, this screenshot with a CRT filter applied to simulate what it would look like on monitors of yore.
janpaul
3 days ago

#golang is the perfect language to feel like youโ€™re doing low level stuff, because you have access to structs and pointers and Sprintf and no exceptions. Except you still have nice things like GC, interfaces, methods, strong static typing (unlike C) and a simple, coherent language with easy compilation and a built in package manager (unlike C++).

Therefore:

Go is the #pico8 of programming languages.

Marina Makes
4 days ago

Finally finished "Robuilder" for the #CRE8 game jam! #pico8 #gamedev
https://marina-makes.itch.io/robuildercre8jam

Jammigans
4 days ago
An inspector character in a gray hat and trenchcoat. Cartoon pixel art.
Andrew Reist
4 days ago

Digging into another concept for #pico1k and feeling really excited!

#pico8 #gamedev #indiedev

Jammigans
4 days ago
Cartoony characters in a video meeting. Pixel art.
AchieGameDev
4 days ago

I promised a #Devlog for the weekend, sadly it got delayed, but here it is!

It is about the progress that was made in the actual programming. Not much to share as the code is pretty easy, but here we go

https://ko-fi.com/post/Crea8-1--Autobots-roll-out-E1E2PECQF

#pico8 #cre8jam #GameDevelopment #IndieDev #PixelArt #Programming

Gif from the Shop of my Robot game, made for the crea8 game jam event. You can see me lock, refresh and buy items and check out the player inventory!
Drake Blue
4 days ago

Today's crazy bug. Need to be a bit more careful playing with the camera() function, methinks. I was just trying to print some help text.

#pico8 #gamedev #indiedev #bug

Little green space ship flashes from one point to another due to camera origin bug.
Pico/Retro
5 days ago

Monsters bounce the player around. Collision detection and resolution needs some work. But even in this early state, the game is now far more challenging and fun to play.

#Pico8 #LowRez #GameDev #PixelArt

A pink worm is jumping from platform to platform up a tower. Green monsters knock the worm back to the ground.  On hitting the ground, the worm says "Bugger!" in a speech bubble.
rmgr
5 days ago

What is the ultimate PICO-8 hand-held? #pico8 #gamedev

Lyons
5 days ago

I have negative time to donate to a project but all this #Unity talk is making me want to build something in #GBStudio or #pico8. ๐Ÿค”

NerdyTeachers
5 days ago

We're testing out a new program #voxedit for possible 3D illustrations for our next set of #pico8 tutorials. So far so good.

Tim ๐ŸŽฎ
6 days ago

Hey @Liquidream , a couple of #Pico8 speedrunners are giving UnDUNE II a bit of attention at the moment! Times from my casual run a while back are falling: https://www.speedrun.com/undune_ii/levels

Andreas Freise
6 days ago

@johanpeitz

Alas, Shadow King will have to wait. Fake-8, the Pico 8 emulator for the 3ds, cannot load the card - yet. The emulator is still in development and not all cards work.

#retrogaming #3ds #pico8

Jammigans
6 days ago

Just chilling and enjoying the vastness of the universe for a bit.
Theme: Wedge.
#pixel_dailies #pixelart #pico8

A tall green character with a white t-shirt and light gray pants is standing and looking out from a wedge-shaped cliff. Plants are growing on the cliffs underside. Pixel art.
Jammigans
6 days ago

Chart pie ๐Ÿ˜‹
Theme: Pie
#pixel_dailies #pixelart #pico8

A cartoony pie chart, pixel art. The biggest part of the pie chart has eyes and a big mouth open with two little fangs. Itโ€™s reaching for the smaller yellow part, which looks like a cheese.
Johan Peitz - on Patreon
6 days ago

For everyone who wanted to play Outbreak on handhelds or other #pico8 systems - now it is possible!
The cart has been added to the downloads on itch - time to slay some zombies on the go!
https://johanpeitz.itch.io/outbreak
#gamedev

Jammigans
1 week ago

Beach buggy
Theme: Buggy
#pixel_dailies #pixelart #pico8

Beach buggy. Pixel art.
Drake Blue
1 week ago

Might need to remember to remove the trigger for adding enemies here. Message is a bit ironic.

#pico8

Little space ship shoots a prison to release a green man in a yellow jumpsuit, but is swarmed by many, many enemy ships. Message at the beginning says "That's better". It isn't
Robert J
1 week ago

Been making good progress on a Pico-8 game about catching butterflies. For what seems like a straight forward platformer concept I've had a bunch of creative blocks but I'm happy with how this environment design is going (which I borrowed slightly from Super Mario Bros 2 and Duck Souls).

#pico8 #gamedev #indiedev

herrkaschke
1 week ago

Check out the #pico8 #html5 Videogame โ€žThe Yokohama Coffee Shopโ€œ by my mate @donswelt

If you like tapper, you will love The Yokohama Coffee Shop

https://donswelt.itch.io/the-yokohama-coffee-shop

Johan Peitz - on Patreon
1 week ago

My #pico8 game Shadow King recently launched on itch! Help our tiny hero restore the knights' order battling bosses, upgrading gear, and finding secrets!

https://johanpeitz.itch.io/shadow-king

#screenshotSaturday #metroidvania #gamedev

Eniko Fox
1 week ago

I found a better way to express "making an engine is not necessarily that hard" because almost every single #pico8 game ever released* saw its creator coding its own engine

* Yes there's stuff like SCUMM-8 by @Liquidream but that's a tiny fraction of games produced, most are built from scratch

Johan Peitz - on Patreon
1 week ago

The Shadow King has been released on
@itchio
!
Fight bosses, upgrade gear, find secrets and have a good time in this massive #pico8 game!

โœจ https://johanpeitz.itch.io/shadow-king

Pico/Retro
1 week ago

Iโ€™ve had to give each monster an explicit state machine, like I did for the player. I never learn! State machines simplify the code so much. But I always leave it too late to write them and then have to refactor from a ratsโ€™ nest of flags and if statements. And #Pico8 has no automated refactoring tools, which makes me put it off even longer. A vicious cycle.

#gamedev

Johan Peitz - on Patreon
1 week ago

The Shadow King has been released!
๐Ÿ—บ๏ธ massive map!
๐Ÿ‘น lots of different enemies!
๐Ÿฆ˜ fun platforming!
๐Ÿ’ก boss fights and secret rooms!
๐ŸŽถ beautiful soundtrack!

Get the game on itch:
https://johanpeitz.itch.io/shadow-king

Please spread the word! โค๏ธ

#๏ธโƒฃ #pico8 #indiegame #pixelart

Pico/Retro
1 week ago

Sentry monsters are the easiest to get past: they circle the tower and will knock you off the platform if they hit you. Chasers home in on you and try to knock you back down.

#Pico8 #Gamedev

Half way up the tower. Two furry green monsters circle the tower.  The worm jumps past them.  But then a fat one-eyed monster flies down from above and knocks the worm back down the tower.  The worm lands on the first platform, just above the ground.
Andrew Reist
2 weeks ago
Johan Peitz - on Patreon
2 weeks ago

The map in Shadow Knight is way bigger than #pico8 can handle so I built a custom editor that compresses the map and unpacks it while playing. It also sets up doors as well as rooms. Will be included in the source release on patreon!

#gamedev

Kistaro Windrider
2 weeks ago

I implemented a new mode in Extreme Tetrom.

(Extreme Tetrom is my TGM-inspired #pico8 game! Play in-browser or download free from https://kistaro.itch.io/extreme-tetrom if that's your thing.)

Gameplay of Extreme Tetrom, a falling-block puzzle game. An unseen player selects "Impossible" mode from the title screen, starts the game, and blocks pour into the screen and the player loses in about one second. The player tries again and survives for a couple of seconds this time but still does not clear any lines.
Fabian Fischer
2 weeks ago

๐Ÿ“ข CIPHER-8 is on Steam! ๐Ÿ“ข

A brain-melting arcade puzzler!
๐Ÿคฏ Infinite difficulty
๐Ÿค‘ 100% FREE

2 game modes:
โšก๏ธ BLITZ through frantic combo streaks!
๐Ÿงฉ PUZZLE out the perfect sequence!

An #indieDev love letter to #PICO8 and its ecosystem of cozy creativity!
๐Ÿ’ป Design & code by yours truly
๐ŸŽถ Dynamic music by muse_energy

:steam: Grab it on Steam (for the low price of $0.00): https://store.steampowered.com/app/2552900/CIPHER8/

#gameDev #pixelArt #indieGame #indieGames #gaming

CIPHER-8 Steam trailer
pสŒul bสŒฤฑleษฅ
2 weeks ago

Just submitted my entry into #pico1k 2023. It's a shmup inspired by Lazy Dev Academy's first shmup tutorial and I tried to pack as much polish into 1024 compressed bytes that I could!

Play it here: https://itch.io/jam/pico-1k-2023/rate/2258186

#pico8 cc's
https://www.youtube.com/@LazyDevs
@krystman

Johan Peitz - on Patreon
2 weeks ago

Shadow King aims to stay true to the classic #metroidvania recipe with fun and tricky platforming! The game will be out on friday!

Sub to my patreon (https://www.patreon.com/johanpeitz) or buy att full price on itch!

#gamedev #pico8

Andrew Reist
2 weeks ago

I think he's saying goodbye for the night

#pico8 #gamedev #indiedev #pico1k

Pico/Retro
2 weeks ago

If you fall too far you are stunned (and have a lightly sweary reaction, from a random selection of silly rude words).

This looks frivolous, but behind the scenes I've introduced a state machine for the player, allowing me to easily add more sophisticated behaviour and animation.

#Pico8 #retro #gamedev #Zubulus

The worm mistimes a jump high up the tower and pancakes on the ground. A speech bubble is shown for a second or so: "Oh poo!".  Then the worm unflattens and can move again.
Paul Nicholas :pico8: :vscode:
2 weeks ago

Here's one I made earlier... โ˜€
(solution in reply)
#Mag1kEye #Pico1k #Pico8

Paul Nicholas :pico8: :vscode:
2 weeks ago

๐Ÿ–ผ๏ธ MAG1K EYE ๐Ÿ‘๏ธ
A #Pico8 #Autostereogram creation tool made in under 1kb of compressed code for #Pico1k Jam.
๐ŸŒ https://liquidream.itch.io/mag1k-eye
Features:
๏ธ๐Ÿ–Œ๏ธ Paint & Render your own #8bit Autostereogram
๐Ÿ–ฑ๏ธ Made for Mouse+Keyboard
โ†ฉ๏ธ Undo/Redo (one level)
๐Ÿ–ผ๏ธ Download finished images
๐ŸŽž๏ธ 60 FPS
If you create something, please tag it with #Mag1kEye or #Pico1k ๐Ÿค“๐Ÿคณ
#GameJam #3D #Sizecoding

Finishing the last detail on the depth mask of a city scape, before pressing the button to generate an autostereogram 3D image
Pico/Retro
2 weeks ago

Star Beasts

Your ship has stopped in deep space to perform repairs. The crew are on a spacewalk when predators warp in from hyperspace. Protect the crew! Eliminate the predators!

Frantic shoot-em-up action inspired by 8-bit classics such as Uridium, Defender, Robotron, Asteroids and Thrust.

Play for free on the #Pico8 BBS https://www.lexaloffle.com/bbs/?tid=45660

#retro #gamedev

A huge space cruiser in deep space.  Astronauts are on a space-walk repairing the ship. Jellyfish-like aliens warp in and attack the crew.  A small fighter craft swoops across the decks of the cruiser fighting off the alien predators.
Johan Peitz - on Patreon
2 weeks ago

Explore a mysterious castle with many different environments while trying to defeat the Shadow King! Release next friday!

#screenshotsaturday #gamedev #pico8

Ryan Nurse
2 weeks ago

I was hoping I'd be able to condense my beloved starfield effect enough to be able to fit it into my #PICO1K entry. Even better: I was able to condense it into a tweetcart (tootcart?)! #PICO8

p={}
for i=1,32 do
add(p,{x=rnd(127),y=rnd(127),v=rnd(10)/10})
end
function _update()
for s in all(p)do
s.x-=s.v
if s.x<0then
add(p,{x=128,y=rnd(127),v=rnd()})
del(p,s)
end
end
end
function _draw()
cls()
for s in all(p)do
z=5
if(s.v>0.3)z=6
if(s.v>0.7)z=7
pset(s.x,s.y,z)
end
end

A scrolling starfield produced in PICO-8
Pico/Retro
2 weeks ago

Get far enough up the tower and you find a door, which will lead to the end-of-level boss battle.

#Pico8 #GameDev #Zubulus

The worm jumps high up the tower and comes across a golden door.
Johan Peitz - on Patreon
2 weeks ago

Mark your calendars - Shadow King will be released next Friday on September the 15th!

#gamedev #pico8 #metroidvania

My Mastodon #ThrowbackThursday this week is the PICO-8 Classic I built!
I made custom branding vinyl labels on the controller and console, built and branded a matching keyboard and designed a custom, clean boot-up for the system as well!
It can also connect to a CRT for that extra authenticity!

#retrogaming #PICO8

My PICO-8 classic unit with containers and wood grain label
My PICO-8 Classic with it's custom keyboard
My PICO-8 splash screen on my CRT
ridgek
2 weeks ago

Dear #pico8 fam, check around the web for your games. I was just informed that someone submitted Downtream Dream to http://pog.com and http://y8.com and appears to possibly have been monetized.

The WHOIS for both implies they're run by the same ppl, does anyone know more about these sites?

I forget who was curious the other day, but I broke out my physical copy of @platformalist's game Leaving the Tree today and opened it up again. I had totally forgotten how many cool things were packaged with it. There was so much, it was tough to get a pic on my desk! ๐Ÿ˜‚ I'll try to get some gameplay soon - it's even compatible with most Xbox USB controllers.

The rad wood 256MB USB cart in the middle of the photo contains the game and even more of Andrew's (his Eggnog company's) games too- Maze Dog, Coffee Bug, Winterberry, Cat Bandit, Cake Cat, and more.

Incredible, all of it. Lots of stickers and two-sided character profile cards here too. On the other sides of the cards are little descriptions like on the overturned card in the top right.

Check out https://eggnoggames.com -- there are links to these games on itch.io there!

#IndieGames #pico #pico8 #games #gaming #PicoGames #Pico8Games #IndieGaming #IndieDev #itch #itchio #ItchGames #platformers #platforming #EggnogGames #PCGames #PCGaming

The contents of Eggnog Games' (Andrew Reist's) indie game Leaving the Tree spread out on my desk, and everything inside it- hand drawn stickers, cards, wood USB cartridge with multiple games, instruction booklet, so much stuff!
Andrew Reist
3 weeks ago

He may not look like much, and he doesn't have any abilities

#pico8 #gamedev #pico1k #indiedev

Paul Nicholas :pico8: :vscode:
3 weeks ago

We're going back to the 90's for my current entry into #Pico1k Jam 2023! ๐Ÿ–ผ๏ธ๐Ÿ‘€
(I'll give you a clue - it's not a sailboat ๐Ÿ˜‰)
A few more tweaks/optimisations to make the most of 1KB and I'll be done ๐Ÿค“
#Pico8 #Autostereogram

A recording of an autostereogram (stereo 3d image) being created live within a small PICO-8 cart, which will hopefully be under 1KB when finished
Johan Peitz - on Patreon
3 weeks ago

You have to stop the Shadow King!

New #pico8 metroidvania game releasing later this month!

an animated GIF showing the gameplay of a pico8 platformer game: a cute knight gets a sword from a mortally wounded brethren, jumps over platforms, and avoids a spike trap to get to a chest.
The chest contains a key that the knight uses to access a door and exit the screen.
Pico/Retro
3 weeks ago

Squishd: a collect-em-up action game for one to four players.

Escape the maze, eat tomatoes, collect treasure, don't fall in the water, and don't get squishd by the side of the screen.

Play for free on the #Pico8 BBS: https://www.lexaloffle.com/bbs/?pid=107372

Features
* Same-screen multiplayer for up to four players
* Five different zones in one huge scrolling map
* "Coop-etetive" multiplayer gameplay: you have to work with the other players to have a chance of getting an individual hiscore.

#retro #gamedev

The title screen, team select, and start of zone 1
Going from zone 1 to zone 2
Going from zone 2 to zone 3