#pixijs
⭐️ Featured this week on the Web Game Dev Discord: Dungeon Quest by rallieon and foundrium! A Pacman-like with a Bomberman twist. Play: https://dungeonquest.hasteoriginals.com Made with ⚛️ react-pixi-fiber.
Join 550+ JavaScript game devs at: https://webgamedev.com/discord
#html5games #gamedev #webgl #pixijs
⭐️ Featured this week on the Web Game Dev Discord: Kingdom of Pixels by QTX! A 2D platformer MOBA with beautiful pixel art made with PixiJS. Play it here: https://leagueofpixels.eu and join 500 JavaScript game devs at: https://webgamedev.com/discord
#gamedev #html5games #pixijs #javascript
I've used my projection framework for something slightly different this time: https://youtu.be/XNAvY6RsBBA
#synth #polyend #polyendtracker #tracker #electronicmusic #music #projector #pixelart #pixijs #chrome #web #threejs #webmidi
Is that a Polyend Tracker!? Or am i up to something again 😘
#synth #polyend #polyendtracker #tracker #electronicmusic #music #projector #pixelart #pixijs #chrome #web #threejs #webmidi
#Matrix code rain wasn't part of the original #Minecraft Plus! but I thought it'd look cool anyways.

I should start posting things I'm doing right now: Currently I'm working on a clone of *Minecraft Plus!* in JavaScript so I can add arbitrary resource pack loading and some other cool stuff! Images have descriptions when appropriate. Screenshots attached: #Minecraft #WallpaperEngine #JavaScript #PixiJS




Behind-the-scenes look at an early version of a collab with Ed
Marola (Politzer)
This experiment used a mesh to deform pixel art. I found it created ugly "switchbacks" where a pixelated line would wiggle where it should be straight.
Debug lines are added here to show the mesh deformation.
Mesh layer done with #pixijs

@jonkk Yeah, I was excited to use Phaser, until they went all-in on crypto. 😒
While it's not a game framework - depending on what type of game you're making, you might wanna check out #PixiJS:
https://pixijs.com/
I'm using it for a Point+Click/Escape The Room type of game, so I didn't really need bells and whistles of a full game engine.
(But it has asset loading, sound/music + other companion libs)
Migration to #PixiJS (from CreateJS)
Progress: 90%
I do need more time at the end to optimize the resource-heavy places. It will be a little quieter in the next few days.
#indiedev #indiegame
Migration to #PixiJS (from CreateJS)
Progress: 89%
Last steps: editor, small fixes, Testing
#indiedev #indiegame
Migration to #PixiJS (from CreateJS)
Progress: 85%
Migration to #PixiJS (from CreateJS)
Progress: 81%
I see the end of the tunnel
#indiedev #indiegame
Migration to #PixiJS (from CreateJS)
Progress: 75%
Migration to #PixiJS (from CreateJS)
Progress: 70%
Migration to #PixiJS (from CreateJS)
Progress: 66%
Migration to #PixiJS.
Progress: 62%
Migration to #PixiJS.
Progress: 56%
Migration to #PixiJS.
Progress: 51%
Migration to #PixiJS.
Progress: 47%
Migration to #PixiJS.
Progress: 44%
Migration to #PixiJS.
Progress: 40%
I've posted a DevLog 📝 update to my Patreon
Covering:
🗺️ #SAGEngine "Ransom" demo build!
🏗️ #UnDUNE2 went International!
👨💻 #AdvJam2022 Prep (or lack of!)

Migration to #PixiJS.
Progress: 36%
Planning Frontend engine: Migration to #PixiJS.
Progress: 27%
RT Yusuke Nakaya
Shader 練習中。まだ fragment のみだけど、めちゃくちゃ楽しい。少し計算を変えるだけで、顔つきが全く変わるのが面白い🥳 ただ、仕事で「要件通りに」するのがとても難しい...。
Practice: Shader + PixiJS Rev6
@CodePen
#shader #WebGL #PixiJS
https://codepen.io/YusukeNakaya/pen/wvyWPNd
:sys_twitter: https://twitter.com/s14garnet/status/1524697777674285056

RT Yusuke Nakaya
PixiJS の filter で遊びました。GlitchFilter がお気に入り✨
PixiJS: Glitch Filter
@CodePen
#pixijs
https://codepen.io/YusukeNakaya/pen/Rwxeovy
:sys_twitter: https://twitter.com/s14garnet/status/1514590007625121793

My PixiJS game template has keyboard support now, including the ability to temporarily disable the keyboard during scene transitions like the old game template... So you can pause by pressing P. Now I need to decide how scenes are going to handle adding/removing their actors from the stage in a consistent understandable way. Probably move all actor management into mount() and unmount() or something. Scenes can individually decide if they need to unmount the previous scene before mounting themselves (sometimes you want to add onto a scene rather than replace it, which is why the previous scene isn't destroyed when changing scenes in the first place).
I'm still trying to decide what game I'm going to make when I'm satisfied with the new template. I want it to be relatively simple so I can complete it within a week or two, like my old games. Currently considering Snake but it'd require a virtual keyboard for mobile support (like Rodent's Revenge has) so if I can think of something more touch-oriented then I'll probably change my mind.
#blog #pixijs #javascript
Ihr wollt lernen, eigene Computerspiele zu programmieren? Dann meldet euch zum kostenlosen Online-Workshop mit @lislis an! Diesen Samstag zeigt sie euch, wie die Open-Source-Umgebung PixiJS funktioniert. Anmeldung über https://jugendhackt.org/lab/fuerstenberg/
#jugendhackt #pixijs
Ok, graphics done with JavaScript, https://pixijs.io/examples/#/textures/render-texture-advanced.js #pixijs has a lot of demos. And there is a work-in-progress #ReasonML binding.