#shader
Palm Shader
Modular shading system based on luminous palm trees of different heights, full of landscaping possibilities. 🌴
👉 You may READ or either SUBSCRIBE to our summary of news and updates through link: https://amusementlogic.com/new-products/palm-shader/
#amusementlogic #design #landscape #avantgarde #urban #experimental #concept #leisure #tourism #hotel #resort #camping #campsite #waterpark #themepark #shoppingmall #shader #shaders
After seeing this Video about #Simpsons in Blender https://youtu.be/4BxL_XrcJrU I thought about recreating this comic effect in #godotengine :godot:
So what you are seeing right now is a combination of two shaders into a low poly scene.
https://godotshaders.com/shader/high-quality-post-process-outline/
https://godotshaders.com/shader/3d-edge-detection-shader-borderlands-style/

Yesterday @FieldFX Monday Shader Jam is on livecode.demozoo.org ! https://livecode.demozoo.org/event/2023_06_05_shader_jam_monday_night_bytes.html #shader #demoscene
Astonishing video about how to #shader


Here's that bubble material I made in Blender yesterday!
https://martincrownover.com/blender-examples-tutorials/blender-shader-bubbles/




Looked at some old shaders and saw one I made to visualize the squishing (blue) and stretching (red) when transforming coordinate systems. Still like that one :) This is calculated using automatic differentiation with the determinant of the Jacobian. Link to the shadertoy demo: https://shadertoy.com/view/7stGzN
You can replace the functions in the code, if you like! #math #shader #webgl #shadertoy

One thing that took me a while to grasp in #OpenGL programming is precisely what the role of the steps in between the #vertex #shader and #fragment shader was. Not necessarily talking about the individual pipeline stages i.e. stencil shader, but more like conceptually what happens when the vertices are broken up into fragments. The secret is that there's an interpolation step where any value in a vertex array object attribute will be interpolated out between vertices, which wasn't obvious.
#genuary2023 day 7: Sample a color palette from your favorite movie/album cover.
A favorite movie, not my favorite movie: Blade Runner 2049
#webgpu #javascript #genart #genuary #shader #wgsl #loop #gif #bladerunner #cyberpunk

Ok, a slight variation of the #glsl #shader I shared earlier:
https://www.shadertoy.com/view/DtcXR4
I will make an effort not to bombard your feed with more shaders today 😅

Another pointless #glsl #shader of mine:
https://www.shadertoy.com/view/mltXRH
Is there any equivalent to #shadertoy in the making that leverages #webgpu ? Or is Shadertoy going to embrace the new API?

RT Matthias Hurrle
Re A fragment shader which features an octahedron flying through a procedurally generated crevice.
https://codepen.io/atzedent/pen/PoyLwoW via @CodePen #webgl #shader #animation3d
:sys_twitter: https://twitter.com/softwaretogo/status/1661477692754259969
RT Ksenia Kondrashova
Have you ever been watched by @threejs' Torus Knot? I've got this silly demo playing with mesh normals and ShaderMaterial
Live demo & source code: https://codepen.io/ksenia-k/pen/gOBqPWX
Hosted on @CodePen
#webgl #glsl #threejs #shader https://t.co/DjGL45Irbr
:sys_twitter: https://twitter.com/uuuuuulala/status/1660983374561918980

KodeLife #realtime #gpu #shader #editor update out now!
Second part of our major "under the hood" renovation, plus some much requested new basic examples for using audio, MIDI, game controller input and compute. Happy Koding!
P.S.: KodeLife runs natively on the #Valve #SteamDeck - setup instructions (for #TouchOSC only for now) up on the #hexler website -> https://hexler.net/touchosc/manual/setup-steam-deck
#hexler #ios #android #windows #mac #linux #gamedev #creativecoding #developer #shadertoy #kodelife

Creating glass in VR is always a risk due to the cost, especially double glazed.
A neat trick is to use a subtle bump offset to fake the depth. When treated with finesse it will work with cheap additive glass, (for low end devices) as well as proper translucent glass.
The only real extra cost is one more texture sampler.


I've posted the Blender eyeball shader that I shared earlier at my website, here: https://martincrownover.com/blender-examples-tutorials/blender-shader-eyeball/
You can find a few other shaders there too: https://martincrownover.com/blender-examples-tutorials/
Have fun with it! 😀
#blender #blender3d #b3d #cycles #eevee #eyeball #shader #nodes
#Shader with #Bonzomatic | つぶやきGLSL Degolfing https://twitch.tv/totetmatt
Me: oh hey I've written shaders before, creating a monster death one should be easy
One hour later: I'll just download this dissolve shader and ... !
#CustomizableJrpg #IndieDev #GameDev #PixelArt #Shader #GodotEngine #JRPG #WIP

https://www.twitch.tv/totetmatt #Shader with #Bonzomatic | Let's chill
I just uploaded my first #shader to godotshaders.com! It's a variation of an outline shader, configured for usage in the new #godot4 'CanvasGroup' node.
Check it out here: https://godotshaders.com/shader/2d-outline-inline-configured-for-canvasgroup/

RT Matthias Hurrle
Just a Toy https://codepen.io/atzedent/pen/yLRjaev via @CodePen #webgl #shader #animation3d https://t.co/hFgasFeQmQ
:sys_twitter: https://twitter.com/softwaretogo/status/1656338313748283396

#genuary2023 day 6: Steal Like An Artist
In this case from this video https://youtu.be/NOWrX1ob_SA made by @lovebyteparty
#webgpu #javascript #genart #genuary #shader #wgsl #loop #gif

¡Hola hola! #RetrospectivaDeLaSemana comentando juegos, música, gamedev y problemas personales: https://enriqueam.xyz/retros/retrospectiva-de-la-semana-06052023.html
TW: comida no vegetariana (una frase con aviso previo en la sección "¿Qué ha ido bien?").
Tags: #AnsiedadSocial #Bandcamp #BandcampFriday #BreathOfTheWild #BugFiesta #BuscoConsejo #ChaosChaos #Comida #GameDev #GLSL #Lighting #Lockpick #LockPick_RCM #Loop #Nintendo #NoSpoilers #Paloma #Patata #rot13 #Shader #SíndromeDelImpostor #TearsOfTheKingdom #Tórtola #UpdatePreview #Zelda
Great:
"I Want To Talk About WebGPU", 'andi' (https://cohost.org/mcc/post/1406157-i-want-to-talk-about-webgpu).
Via HN: https://news.ycombinator.com/item?id=35800988
#Graphics #GraphicsProgramming #GPU #Shader #3D #3DProgramming #WebGPU #OpenGL #Khronos #DirectX #Vulkan #Metal #API #JavaScript #Rust #Cpp #Chrome
#Shader with #Bonzomatic | Testing new internet ! https://twitch.tv/totetmatt
Working on a new technique for stylizing water!
The foam and fake caustics use 3D perlin noise that scrolls vertically through the plane of the water. The mid-values of the noise are clipped out and create animated ribbons, where the clipped noise intersects with the water's surface.
I started putting together ideas for doing a learning stream on twitch. The general idea is to go over how to write a shader like the one above using ray marching, and going over the actual math to understand what it is doing. I always hated getting lost in notation so I want to use as many drawings and such as possible to drive home what the math is doing.
Anyway, I hope people have some interest in that sort of thing. It'll be a zero knowledge assumed stream.
Was working on a grass shader that turned out pretty alright, might look into different solutions
#gamedev #indiegame #unity #videogames #gaming #coding #indiedev #blender #blender3d #games #art #design #particles #spear #animation #vfx #3dmodeling #gameplay #green #prototype #shader #grass


Aye, another tutorial (the 5th🥳). Terrain-Mesh Blending with Shader Graph!
#gamedev #indiegamedev #unity3d #indiegame #shader #unity #tutorial
I took a little detour tonight to mess with ray marching and I like some of the stuff you can do with it. I also decided that learning it as a shader would just help my sanity (as fun as a raytracer from scratch was... it sure took a while to render anything).
Feels like I'm (finally) starting to get the hang of some very, very basic #shader writing in #openframeworks!
Livecode demozoo can now list @evvvvil 's fffreaking awesome https://www.poshbrolly.net link ! So now you can drop the "other website" to share your jam and showdown #shader ! :p (no worries shadertoy, I still love you) Check here : https://livecode.demozoo.org/performer/evvvvil.html #demoscene #demoparty #lcdz
#genuary2023 day 5: Debug view
All render passes displayed below
#webgpu #javascript #genart #genuary #shader #wgsl #loop #gif

#Shader Jam @SESSIONS_Party がlivecode demozooで公開されました! https://livecode.demozoo.org/event/2023_04_29_shader_jam_sessions.html #demoscene #demoparty

#genuary2023 day 4: Intersections
#webgpu #javascript #genart #genuary #shader #wgsl #loop #gif

I created this "portal card" shader that shows the player where to go next.
Inspired by the Abzû GDC talk.
#gamedev #indiedev #indiegame #IndieGameDev #unity3d #madewithunity #shader

I am trying to improve the algae effect of my water shader by masking out reflections and adjusting the roughness where the algae are.
#gamedev #indiedev #indiegame #IndieGameDev #unity3d #madewithunity #shader

RT Matthias Hurrle
Hammered Steel
The fragment shader creates the illusion of a hammered steel plate inside a dodecahedron using raymarching and voronoise.
https://codepen.io/atzedent/pen/oNaboro via @CodePen #webgl #shader https://t.co/G2EboyocTP
:sys_twitter: https://twitter.com/softwaretogo/status/1646550251862360065
https://www.twitch.tv/totetmatt Hoping streaming will sustain #Shader with #Bonzomatic | No time to chill
[#revisionparty2023] Voyager: the 6th shadertoy.com/view/cdKSRK #shader #4kexecutable
Tried making a headlight glass shader with a retro look kind of like an old bike light
Nodes in replies
#blender #blender3d #b3d #blendercommunity #shader #procedural #screenshotsaturday
RT Ksenia Kondrashova
Draw GLSL flowers with your cursor! 🌺
One full-screen plane, two render targets, and a bit of shader magic
Live demo & source code: https://codepen.io/ksenia-k/full/poOMpzx
Made with @threejs
Hosted on @CodePen
Special thanks to @bookofshaders
#webgl #glsl #threejs #shader #drawingtool https://t.co/hQ480LjV4e
:sys_twitter: https://twitter.com/uuuuuulala/status/1642889510915563520
RT Matthias Hurrle
Reflections of Lullabies
To play a lullaby, press the button. Don't forget to turn on the 🔉 sound.
https://codepen.io/atzedent/pen/QWVPyLL via @CodePen
#codepenchallenge #webgl #shader #animation https://t.co/9C1uUWgROb
:sys_twitter: https://twitter.com/softwaretogo/status/1640819933289259011
I modeled some stylized rocks and created a shader to blend them into the terrain.
I use triplanar shading and also sample the color of the terrain (I save textures before runtime).
#gamedev #indiedev #indiegame #IndieGameDev #unity3d #madewithunity #shader
My #OpenSource #GodotEngine #PS1 Shaders recently hit 300 stars on GitHub! ⭐
Check them out here:
https://github.com/MenacingMecha/godot-psx-style-demo
#gamedev #TechArt #psx #lowpoly #shader
Modulation of space... in motion
#threejs #webgl #creativecoding #javascript #glsl #generativeart #animation #digitalart #generative #code #processing #webdeveloper #art #shaders #shader
RT Matthias Hurrle
Creek
Procedural noise this time creates the impression of flowing water of a small creek. Turn on the sound 🔉 and dive in. https://codepen.io/atzedent/pen/yLxRzeL via @CodePen #codepenchallenge #webgl #shader https://t.co/TkCuaNVvqM
:sys_twitter: https://twitter.com/softwaretogo/status/1638236406668488729
Released v2.10 for the Godot PSX shaders, making use of those shiny new shader preprocessors to eliminate the heavy heavy repetition across shaders you previously had to rely on
https://github.com/MenacingMecha/godot-psx-style-demo/releases/tag/v2.1.0
Iris 1.5.2 for Minecraft 1.19.4 is Out, adds support for Sodium 0.4.10: https://github.com/IrisShaders/Iris/releases/tag/1.5.2%2B1.19.4 #linux #linuxgaming #foss #update #release #iris #shader #minecraft
Procedural wood textures.
Code is public at: https://www.shadertoy.com/view/dsdGWM
#creativecoding #digitalart #glsl #shader
I created variations of my crystal/geode shader. I think it will be a great fit for some color puzzle mechanics that I have in mind.
I made this geode/crystal effect inspired by a recent post by @Cyanilux
#gamedev #indiedev #indiegame #IndieGameDev #unity3d #madewithunity #shader
New step ! 🥳
Now that my shadow volume generation isn't borked anymore (and works with open meshes) I moved on to properly support the light itself with the shading.
Took the opportunity to rewrite my PBR stuff from scratch (ditching LearnOpenGL in favor of Filament).
RT Matthias Hurrle
Wormhole https://codepen.io/atzedent/pen/wvEzWzL via @CodePen #webgl #shader https://t.co/t7PxHtvAKg
:sys_twitter: https://twitter.com/softwaretogo/status/1629161713164591107
RT Matthias Hurrle
Codepen On Display
A golden glowing Codepen logo reflecting the lines of the surrounding space, set in a glass cube. Cheers to @CodePen and all the amazing people there!
https://codepen.io/atzedent/pen/rNZLZWq via @CodePen #webgl #shader https://t.co/8Z55LOhiD9
:sys_twitter: https://twitter.com/softwaretogo/status/1628881009331535876
Here is a dissolve shader in the works!
#gamedev #indiegame #unity #videogames #gaming #coding #indiedev #blender #blender3d #games #art #design #particles #spear #animation #vfx #3dmodeling #gameplay #neon #shader #dissolve
Today I got macroquad's shadertoy example to work with makepad's shader cross-compiler.
This means that, theoretically, I can rewrite all macroquad shaders from glsl to, basically, rust and it will just work across opengl and metal.
Source: https://github.com/not-fl3/nano-shredder
Web(webgl1) demo: https://not-fl3.github.io/miniquad-samples/shadertoy_cross.html
RT Matthias Hurrle
Gemstone in Time https://codepen.io/atzedent/pen/MWqywxp via @CodePen #codepenchallenge #webgl #shader https://t.co/tPjUrRhTAg
:sys_twitter: https://twitter.com/softwaretogo/status/1628097217960574976
Together with @2xAA I founded the band #iieinander in 2021 and yesterday we finally released our website with some basic info AND our super cool logo in 3D using #r3f combined with a custom #glsl #shader (#fbm #noise).
:owi: https://iieinander.band :perfect:
It's also my second learning project for #nextjs and #react. I used #mui v5 for the first time here, to have some default components that just look good.
Next feature: Upcoming shows!
Some ice #shader made in #GodotEngine 4! They've merged a bugfix that makes working with VisualShader so much better, i am so happy! I had a great time playing with this today <3
Beware flashy/bright colors
Iris 1.5.2 for Minecraft 1.19.3 Released: https://github.com/IrisShaders/Iris/releases/tag/1.5.2%2B1.19.3 #linux #linuxgaming #foss #update #release #iris #shader #minecraft
Geometry nodes painterly filter based on Alan Wyatt's method but simplified + palette quantization
#b3d #blender #blender3d #geometrynodes #shader
Hello! Here's a quick #introduction of me.
I'm an indie game developer who loves creating shaders and VFX, and explaining them on my YouTube channel!
I often joke around when explaining things, and like to keep things light-hearted.
Check out my work here:
https://youtube.com/@nekotoarts
#screenshotsaturday
Added bridges! There's a slight graphical inconsistency under a horizontal bridge's borders, because the floor-water border tiles are removed to allow us to pass.
Also, we can now jump over water (and respawn if we land in it, with a small splash!).
Jumping is automatic, to keep mobile controls simple.
I still need to make the bridges and water 2.5D-compatible (yay waterfalls!)
#pixelart #godotengine #aseprite #shader #indiedev #indiegame #gamedev
#Blog post!
This week, we are going to take a look at the `lookAt` matrix, and why the `lookAt` matrix differs between raytracing/raymarching and rasterization. Please check it out!
Today I progressed on Amber Road: moved to #godotengine 4 (my tileset is thanking me), added a water shader I had in stock, along with various post-processing effects:
- The light rays and faint vignette effects are just 2 big textures (circular gradient + 1D noise with custom ramp).
- I've become fluent enough in shaderspeak that I can throw various lines of code and it makes a 2D depth blur effect.
My 2.5D platforms are still extremely buggy though.
#indiedev #indiegame #pixelart #shader
Trying a "new" way of displaying a repeated pattern of v+h lines in a #shader but using signed distance. I think I managed to get the formula straight.
The gap is the distance between the "bottom pits" (representing the lines, your eye is looking up from the bottom), the offset is a simple shift in one direction or another, and the thickness corresponds to how large the lines are.
The pitfall to avoid while doing so kinda is to not mess up the ratio |x/d|=1 (distances must remain a ramp)
Models of interaction · An inspiring selection of tools that blur the line between designing and engineering https://ilo.im/10chuy
_____
#Design #Development #Tool
#UIdesign #WebDesign #GraphicDesign #WebDevelopment #WebDev #Engineering #Prototype #Shader #Interaction #Vector #Code
I'm really interested in writing shaders. So now I'm writing a "greenscreen" (which actually works with greyscale) shader to do a simple color change. Thought making a mask from the greyscale values and inflating it would be good. I don't see a way to inflate the mask though or access neighbouring pixels soooo.... uh... yeah... help.
Motion graphics in blender! #motiongraphics #3dart #3dartist #art #gamedev #shader #toonshader #blender3d #blender #MastoArt
Working on some additions to my Visual Shader library.
https://github.com/paddy-exe/GodotVisualShader-Extras
There's more to come! I plan to add some useful nodes for the 4.0 version with Sky Shader, Water Shader and general usability Nodes.
#GodotEngine #godot #godotengine #shader
It's hard to believe that this amazing video was generated in just about 120 lines of code.
https://shadertoy.com/view/3l23Rh
"Protean clouds" is such a good example of what mastering shader coding can unlock.
a simple cloud material I made in ue4 a year or two ago, it uses hardware tessellation which is gone in ue5, but it could be modified to use vertex position offset #unreal #unrealengine #gamedev #indiegame #solodev #shader #games #videogames #madewithunreal #ue4
What makes this Volumetric Atmospheric Scattering shader so powerful, is that it correctly implements several optical phenomena such as the Rayleigh and Mie scatterings. 💡
They models how light behaves when it interacts with the particles in the atmosphere. This is what ultimately makes out sky blue. 🌈
https://www.alanzucconi.com/?p=7472
#unity #madewithunity #shader #shaders #volumetric #tutorial #gamedev #unitytips #art #games
What makes volumetric atmospheric scattering shaders interesting, it's also their ability to simulate atmospheres on other planets. 🪐
All you need is to provide their actual physical parameters, such as the atmosphere density, height and absorption spectra. 🌈
https://www.alanzucconi.com/2017/10/10/shader-atmospheric-sphere/
#unity #madewithunity #shader #shaders #volumetric #tutorial #gamedev #unitytips #art #games
Why is the sky blue? ⛅
One way to find out, is to write a shader that replicates how light behaves during its journey from the sun into our very own eyes.
VOLUMETRIC ATMOSPHERIC SCATTERING is one of my most popular tutorial series, and covers everything needed to create what is effectively a physically-based planet shader. 🌍
https://www.alanzucconi.com/2017/10/10/atmospheric-scattering-1/
#unity #madewithunity #shader #shaders #volumetric #tutorial #gamedev #unitytips #art #games
Bringing back glslScreenSaver script and shipping it with #glslViewer on #linux. Custom #GLSL #shader as #screensaver are a lot of fun. #theWorkshop
Testing a new method for plant interaction. 🌿
Particlesystem/Rendertexture setup: https://twitter.com/i/status/1351245697845239809
Sinc curve function for plant movement: https://iquilezles.org/articles/functions/
#gamedev #indiedev #indiegame #IndieGameDev #unity3d #madewithunity #shader
A few more of my Blender balls :) I added #sin(frame*0.08) in different places in the shader and info window for magical things #witchcraft #3dart #3dartist #art #gamedev #toonshader #vr #shader #blender3d #blender #MastoArt #colors
While I am still not finished and not even close to the end of my learning journey, I recommend the following:
For the creative stuff I am halfway through
https://thebookofshaders.com
and for the backend side I am reading this fantastic resource on my iphone:
http://graphicscodex.com/
The latter really covers a lot of ground, from physics to c++ implementation. It seems to be regularly updated and maintained.
#bookOfShaders #gfxCodex #cgi #shader #learning
This was the last time I got to build something with an LED floor 🏀 The real-time data visualizations in the background were especially fun to code.
@ Nike NYC w/ Kinect v2 & Processing for Hovercraft Studio (2019)
#creativecoding #processing #glsl #shader #basketball #dataviz