Masthash

#shaders

aBe
2 days ago

This was not part of my original plan, but somehow I got here.

#creativeCoding #jumpflood #openrndr #shaders #glsl

Brian Jackson
3 days ago

Throw some textures on a ball and suddenly it feels a lot more real! Tweaked the atmosphere shader and cleaned up the project if you want to take a look at the #threejs and #glsl #shader code: https://glitch.com/~polite-playful-wool

#shaders #programming #WebGL

Filip Rachůnek
3 days ago

Hello there! Do you remember one of the previous videos in which I demonstrated the transformation of a 3D object into a cloaked sci-fi character? Back then, we used a standard spatial shader and wrote a few lines of code. This time, we'll do the same thing, but without any code - we'll create our shader visually.
#Godot #GodotEngine #godot4 #shaders #3d #programming
https://www.youtube.com/watch?v=Gp-mNWY2JJE

Brian Jackson
4 days ago

I put it on Glitch if you want to try it in your browser and look at the source: https://glitch.com/~polite-playful-wool #shaders #graphics

Steven Dollins
4 days ago

Zip zoop

Fixed my bug so now I can play with the parameters.

#generative #GenerativeArt #CreativeCoding #Processing #glsl #shaders

Looping animation of multi-colored balls that grow and shrink as they zip around each other. They leave a trail when they move especially fast.
Steven Dollins
4 days ago

Something isn't looping correctly, but it leads to a nice effect.

#generative #GenerativeArt #CreativeCoding #Processing #glsl #shaders

Looping animation of multi-colored balls that grow and shrink as they squirm around each other. Every so often several of them move very quickly.
Filip Rachůnek
6 days ago

Godot 4: A simple spatial shader that complete changes the look of your model. #godot #godot4 #godotengine #shaders
https://youtu.be/gCls7z_cg9w?si=vUyzKEIQOGxpWDsQ

Jérém
2 weeks ago

next step is to add “ennemies” to the game so i've tried to do Kraken tentacles in blender and rig them and as a Blender beginner i'm pretty happy with the result 😁

you can see them live there: https://release-the-kraken.netlify.app 🐙

#b3d #Blender #threejs #glsl #shaders #kraken

Video clip of Kraken tentacles made in 3D with blender and animated
Chelsea Thompto
2 weeks ago

Work continues on my fog commission. Exploring #fog as both a figure/trope in horror and as a positive role model for #trans embodiment. Creating 3D environments with #threejs that contain foggy objects, texts, and environments that are rendered in #ASCII characters. Learning more about #shaders, animation, object manipulation, and #proceduralgeneration in the process.

A screenshot of a web browser with the developer panel open. The webpage is a 3D space with fog textures and text rendered in white ASCII characters on a black background. The developer panel shows the console which is displaying text generated from console.log commands.
Amusement Logic
2 weeks ago

Cloudy Shade
Clouds of canvas supported by a thin, slender structure create the impression of levitating in the air. ⛅

You may READ or either SUBSCRIBE to our summary of news and updates through link: https://amusementlogic.com/new-products/cloudy-shade/

#amusementlogic #shaders #architecture #construction #engineering #design #landscape #urban #concept #leisure #tourism #hotel #resort #camping #campsite #waterpark #themepark #shoppingmall #ombrage #urbain #conception #nouveau #sombra #urbano #arquitectura #diseño

Christopher K. Horton
3 weeks ago

one thing you did not expect to see today is a 2012 #Thinkpad doing #raytracing with no GPU. This is an actual ingame screenshot. Screen space global illumination is a cool thing afterall.

#minecraft #shaders #modding

an image of Minecraft with some shaders and animation mods applied; the character from my PFP is holding a parrot on his left hand; his right hand's glowing parts reflect from the nearby bookshelf just like a ray traced light would.

minecraft 1.20.1, SuperDuperVanilla shader pack, BetterVanillaBuilding textures
Nathalie Lawhead (alienmelon)
1 month ago

i'm so proud of this space. the rest of the open world areas are all full color and bright... then the Post Processing effect for this area suddenly makes it all dark and night-like. turned out perfectly!

#GameDev #GameArt #IndieGameDev #IndieGame #Surreal #Shaders #VideoGames #Art

looking up at a building standing at the top of a hill. the building has oddly placed and oddly sized windows. some of the windows are open. there are trees surrounding the building.
a gentle fog floats over the area.
looking at some houses, in the window of the most distant one is the shape of a person. the window light is on, casting a dark shadow. there are trees surrounding the area, and blades of grass doting the ground.
two houses occluded by fog are visible behind a small hill. blades of grass dot the ground with rocks at the base of the hill. there are dark trees surrounding the area.
Nathalie Lawhead (alienmelon)
1 month ago

big moment! got all the assets for the center of the open world, the neighborhood, placed! all the houses, trees, grasses, details... it's beautiful too. just tweaking some of the performance now (making sure all LOD's are setup and stuff)...

#GameDev #GameArt #IndieGameDev #IndieGame #Surreal #Shaders #VideoGames #Art

looking up at two dark houses. dark blades of grass surround you, and the ground is slightly occluded by fog. there are large trees in the distance behind the house to the left. smoke is coming up from its chimney.
some of the windows are open.
looking at a dark house with misplaced and oddly shaped windows. some of the windows are open.
there are blades of grass surrounding you.
the night sky above the house is bright with stars shining behind streaks of clouds.
fog is gently rolling over the ground.
looking down at a dark sleeping neighborhood. smoke is coming from some of the chimneys. oddly placed windows dot the sides of the buildings, some are open.
dark trees surround everything. there is a gentle fog rolling over the dark grass on the ground.
the night sky is radiant, with a large moon hovering over everything.
looking up at a window, there is a person standing in it. the bright light behind them casts a dark shadow. blades of grass surround you. there are dark trees behind the building. the stars are glowing in the sky behind everything.
Dylan Bennett
1 month ago

This is the most accessible article on how to get started writing shaders I've read in a long time. I've bounced out of learning shaders several times, but the way he explains it just works for me. After this and his preceding Lesson 0, I was able to write a shader I've wanted to make for a while, as opposed to only knowing how to write exactly what was presented in the tutorial. I really hope he continues with this series.

https://medium.com/@dreadlocksdude/vfx-series-shaders-lesson-1-power-of-curves-9be476ba6e93#9e6e

#gamedev #shaders #vfx #godot #godotengine

Siurell Games
1 month ago

✅ Better smoke
✅ Ashes fall
✅ Better base texture
✅ Better burning tip texture
✅ Smooth burning

#gamedev #indiedev #unity #shaders

Siurell Games
1 month ago

First time trying a Shader for a burning incense bar! ¿What do you think?

Primer intento de hacer un Shader para la barra de incienso! ¿Qué os parece?

#gamedev #indiedev #unity #shaders

The work Michael New does in explaining the #physics of #sound is similar in spirit to what @acegikmo does in explaining #ComputerGraphics and #shaders : giving ground up, patient walkthrough, while speaking like a human and acknowledging the challenging nature of the subject matter https://www.youtube.com/watch?v=fQ8j1vuwByA

MikeGO
1 month ago

Well well well, if isn't it VERTEX shaders...
I had a lot of fun ("F" means frustration) making this. The floor has displacement based on the distance from the player.
#godotengine
#shaders

An animated gif of a project made in godot showing a ball moving on top of moving blocks.
orels1 :vscode: :unity:
1 month ago

Now with Puddles, 2 Pass Transparency, and the ability to quickly assemble your own effects - version 6.2.0 of my shaders is out! Grab it here: https://shaders.orels.sh
Hope you enjoy ❤️ #VRChat #unity3d #shaders

MikeGO
1 month ago

Do I dare to add a third dimension to my #shaders learning journey?? More or less, as #godotengine handles it for me, now I enter in the world of Spatial Shaders!!! There is a lot to learn and this is just the beginning, but being able to deform a primitive mesh (sphere) and change the colors is already something.
#shader

An animated gif of a shader made in Godot Engine.
Julien
1 month ago

🍦#shaders into #SwiftUI will take products to another level! 🚀⚙️

Inspired by:
https://www.shadertoy.com/view/MsGczV

Hauke Thießen
1 month ago

A veeery simple shader, but I was wondering how many nodes I'd need to create a checkerboard pattern. I don't think I can go lower than 7, except when using custom nodes #Unreal #shaders

Hauke Thießen
1 month ago

Honestly, in 90% of cases where the smoothstep function is used, it's actually not chosen because it's the best function for the job but because it has such an intuitive name. The inverse lerp is completely sufficient in many cases, but from looking at its name, it's way harder to understand it's purpose. So if you find yourself using the smoothstep function for anti-aliasing, try out the inverse lerp and save some instructions!

#shaders #hlsl #gamedev

Julien
2 months ago

Play with C++ with Xcode.
I don't know where I'm going with this, but I'm going 😅

#shaders #creativecoding

mausimus
2 months ago

ShaderGlass 0.9 released! Big update - new shaders, new browser and many fixes. Apply shaders on top of any Windows app. 🕹️🎨📺
http://github.com/mausimus/ShaderGlass
#shaderglass #retro #opensource #shaders

Chris Hayes
2 months ago

TIL writing shaders can be fun. Honestly a really nice tutorial from zero knowledge to creating something awesome.
Shader #genart needs more love.
https://www.youtube.com/watch?v=f4s1h2YETNY
#3d #shaders #webgl

Steven Dollins
2 months ago

Diffusion pattern particle trails with only subtle tweaks to the weighting coefficients. The trails continue to edit the pattern.

#generative #GenerativeArt #CreativeCoding #Processing #glsl #shaders

Animation of growing diagonal diffusion pattern spawning from colorful particle trails.
Steven Dollins
2 months ago

Diffuse particle trails when you "accidentally" allow some of your blur filter weights to go negative

#generative #GenerativeArt #CreativeCoding #Processing #glsl #shaders

A wild black and white maze-like diffusion pattern fills the image with colored particles with trails sweeping through it
orels1 :vscode: :unity:
2 months ago

Have been experimenting with some Height-Based puddles for my next shader pack release, also used a little tool that allows users to combine different shader features from the pack into a custom shader as they please (puddles + rt reflections in this case). The reflections are done with the amazing LTCGI: https://ltcgi.dev/
#unity #shaders #vrchat

Libre Fox :v_tr:
2 months ago

Как вам домик? (Почти достроен) :neofox_happy:
(Но я в афиге от теней, они добавляют уюута)
#Minecraft #Build #Shaders #Mods

GlaireDaggers
2 months ago

Well that was an interesting experiment. Ported spectral.js's shader implementation to Unreal as a material function, implemented both a simple color lerp example as well as a toon shader. Not sure how worthwhile it is, but was fun to implement anyway!

#shader #shaders #unrealengine #ue5

Screenshot of Unreal 5's editor viewport. Showing a ground with chairs and a table between them (all using a stylized toon shader), with a couple of flat planes behind them (each displaying a simple color interpolate example)
Libre Fox :v_tr:
2 months ago

:neofox_heart: Как вам мой домик?
(Я восстанавливаю свой первый дом в майнкрафте, это ремейк его)
#Minecraft #Build #Shaders #Mods

Tearcell Games
2 months ago

The fun part about #shaders is even if they don't work right, you can still get cool effects for other purposes!

For example this is supposed to be a speed line...

#somnipathygame #pixelart #indiegame #GodotEngine #adventuregame

Some strange purple 'goo' that was supposed to be a speed line falls from the ceiling.
Ralph Angenendt
2 months ago

Do you also want to shade a pixel? By hand? On paper? https://humanshader.com/ #shaders #paper #pen

(HT @etchedpixels)

The Nocturne
2 months ago

Okay, this is taking "old skool" to a next level! I present to you, The Human Shader project! So far over 1000 people have been busy working out pixel values to create the first "organic" human shader image...

#gamedev #programming #shaders #oldskool

https://humanshader.com/

Xavier Snelgrove
2 months ago

This is truly absurd and delightful. The "first human computed shader". You are assigned a pixel, given the equation, and need to show your handwritten manual calculation of its RGB value.

"405 different people have been computing pixels by hand for 4 days"

https://humanshader.com/

It's made by Inigo Quilez the undisputed king of shaders.

(HT @dpiponi )

#graphics #shaders #computation

eilume
3 months ago

Messing around with some #shaders in #godotengine to create some retro-style visuals. Got a smooth pixel-quantization effect with some CRT-esque post processing! Now to try it with my main project...

#gamedev, #godot, #indiedev

A simple pink circle texture with a shader that affects the pixel-quantization/resolution with a variable-sized grid, similar to a quad tree. It transitions from native-res to an 8x8 resolution smoothly. There is also some post processing present, such as screen layering and CRT-esque display grid + scanline wobble.
aBe
3 months ago

One of the rusty #SDF sculptures at the Naturpark Schöneberger Südgelände #shaders #glsl

PickyBurrito49
3 months ago

Now that I am here, an #introduction would be in order. I sidestepped my way into #gamedev when my friend @Tearcell mentioned they were participating in a #ludumdare game jam and asked if I was interested in helping. That weekend was my first taste of #programming. It was also my introduction to the @godotengine and the crazy magic that are #shaders, which I still don't really understand. 4 game jams later, found on itch.io, and we are now working on releasing #somnipathygame on #steam!

Cyan
3 months ago

Wrote a breakdown of these two rain experiments I've done~ 🌧️💧 #unity3D #shaders #shadergraph

🔗https://cyanilux.com/tutorials/rain-effects-breakdown/

Pekka Väänänen
3 months ago

Hello I'm Pekka and I do experiments in computer graphics, video art, and machine learning. I also read a lot. I mostly post about my hobby projects (or #books I'm reading).

At the moment I'm working on #homebrew #N64 stuff and making some mashups tracks. Occasionally also #demoscene coding with or without #shaders :)

#introduction #python #numpy #lowpoly

Cornell box on the Nintendo 64
The Mona Lisa converted to a low poly model.
A diagram of a machine learning system that uses tiny neural cellular automata (NCA) to combine a gbuffer+depth to a painterly color image.
An illustration showing how tree sprites are spawned in our demoscene production A New World Awaits (2021).
Creative Coding Utrecht
3 months ago

Don’t miss out on this Saturday’s Touchdesigner Workshop @vogelfreiplayground !

During our last activity before the summer break, Darien Brito will teach you how to use shaders in TouchDesigner and create mesmerising digital artworks like these. Shaders are programs written specifically for the GPU, which can massively accelerate computations required in graphical and non-graphical applications.

Please note that this workshop requires intermediate knowledge of Touchdesigner. For tickets and more information, check out the link in bio!

📅 July 1st, 13:00 - 17:00

📍 Havenloods, Utrecht → VOGELFREI

🎫 €40 (regular) / €20 (student)

#touchdesigner #workshop #shaders #glsl #touchdesignershaders #livecoder #livecoding #creativecoder #creativecoding #mediaart #newmedia #experiences #interactiveart #interactive #electronicmusic #liveperformance #graphics #experiences #immersiveart #graphicdesign #machinelearning #designer #3d #digitalculture #artists #virtualworlds #technology

Cyan
3 months ago

Rain, again ☔️🌧️
(Alternate version of my last post w/ some small improvements)
#Unity3D #madewithunity #shaders

Patricio Gonzalez Vivo
4 months ago

Got ask all the time about vertex animation #shaders, #glslViewer running on #blender3D it's so far the best workflow I have every made or use. You can go back and forth between editing your geometry, UVs & vertex color; and animating them on a #GLSL. Why? For vertex animation or generative vertex operations you relay a lot on geometry attributes. Did I told you comes with lygia.xyz ? This makes it a breeze to port the final asset and shader to webGL, Unity, CUDA, WSGL, you name it.

Cyan
4 months ago

Rain ☔️🌧️
#unity3D #madewithunity #shaders

Seth Rutledge
4 months ago

Now I'm working on building up some reusable shaders - here's one that goes from wet mud->sand->sand with grass bits -> grass with rocky bit on slopes. It's procedurally driven so will work with almost any terrain with only a tiny bit of tweaking.

#MastoArt #FediArt #Blender3d #3D #Shaders #Texture #Materials

Alba.art
4 months ago

Hope you’re having a great summer weekend! We’re busy polishing up the last bits of code for the Alba test collection launch on Monday. Can’t wait to share it with you! 👨‍💻 😎
#genartclub #creativecoding #shaders

Cyan
4 months ago

Recreated this waterfall shader I made back in 2019, and wrote a breakdown post~ 💧
#Unity3D #madewithunity #shaders #shadergraph

🔗 - https://www.cyanilux.com/tutorials/waterfall-shader-breakdown/

aBe
4 months ago

oh no... I just figured out I can apply #shaders to my desktop :-)

Matt Oztalay (He/Him)
5 months ago

It's here! My Unreal Engine Learning Theater talk from #GDC23, The Future of Materials in Unreal Engine is now up on YouTube!

https://www.youtube.com/watch?v=joOIBteSo1w

#unrealengine #unrealengine5 #materials #shaders #substrate

Cyan
6 months ago

The current #TechnicallyAChallenge theme is "Tea" so I tried to simulate the swirling patterns when adding milk to tea (very common in the UK) ☕️
#unity3D #madewithunity #shaders

working on some new art for the first time in ages. there’s something really satisfying about being able to just add layer after layer of intricacy to it. gonna depart from my usual color scheme though? nah, I’m good

#GenerativeArt #CreativeCoding #shaders

an elaborate pattern of blue, purple, and pink blobs, arranged in a vaguely circular pattern
a similar blob pattern overlaid with black rings in a sort of guilloché pattern
a pattern similar to the previous one, but with the blackness of the guilloché patterns exchanged with a sort of layered intersection, and the gaps between them shifted like a broken mirror