#shaders
This was not part of my original plan, but somehow I got here.




Throw some textures on a ball and suddenly it feels a lot more real! Tweaked the atmosphere shader and cleaned up the project if you want to take a look at the #threejs and #glsl #shader code: https://glitch.com/~polite-playful-wool

Hello there! Do you remember one of the previous videos in which I demonstrated the transformation of a 3D object into a cloaked sci-fi character? Back then, we used a standard spatial shader and wrote a few lines of code. This time, we'll do the same thing, but without any code - we'll create our shader visually.
#Godot #GodotEngine #godot4 #shaders #3d #programming
https://www.youtube.com/watch?v=Gp-mNWY2JJE
I put it on Glitch if you want to try it in your browser and look at the source: https://glitch.com/~polite-playful-wool #shaders #graphics
Zip zoop
Fixed my bug so now I can play with the parameters.
#generative #GenerativeArt #CreativeCoding #Processing #glsl #shaders

Something isn't looping correctly, but it leads to a nice effect.
#generative #GenerativeArt #CreativeCoding #Processing #glsl #shaders

There is only one ball.
https://www.youtube.com/watch?v=fgp1-fQsBeg
#generative #GenerativeArt #CreativeCoding #Processing #glsl #shaders

Godot 4: A simple spatial shader that complete changes the look of your model. #godot #godot4 #godotengine #shaders
https://youtu.be/gCls7z_cg9w?si=vUyzKEIQOGxpWDsQ
https://www.gamingonlinux.com/2023/09/gamescope-added-support-for-reshade-shaders-on-linux-steamos/
Gamescope has just added support for (a subset of) ReShade Shaders on Linux

Iris 1.6.9 for Minecraft 1.20.1 is Out: https://github.com/IrisShaders/Iris/releases/tag/1.6.9%2B1.20.1 #linux #linuxgaming #update #foss #release #iris #shaders #minecraft
Work continues on my fog commission. Exploring #fog as both a figure/trope in horror and as a positive role model for #trans embodiment. Creating 3D environments with #threejs that contain foggy objects, texts, and environments that are rendered in #ASCII characters. Learning more about #shaders, animation, object manipulation, and #proceduralgeneration in the process.

Flat-shaded knot
#generative #GenerativeArt #CreativeCoding #Processing #glsl #shaders
Cloudy Shade
Clouds of canvas supported by a thin, slender structure create the impression of levitating in the air. ⛅
You may READ or either SUBSCRIBE to our summary of news and updates through link: https://amusementlogic.com/new-products/cloudy-shade/
#amusementlogic #shaders #architecture #construction #engineering #design #landscape #urban #concept #leisure #tourism #hotel #resort #camping #campsite #waterpark #themepark #shoppingmall #ombrage #urbain #conception #nouveau #sombra #urbano #arquitectura #diseño




Looks like there is a gorgeous new version of the #ComplementaryShaders for #Minecraft !
one thing you did not expect to see today is a 2012 #Thinkpad doing #raytracing with no GPU. This is an actual ingame screenshot. Screen space global illumination is a cool thing afterall.

i'm so proud of this space. the rest of the open world areas are all full color and bright... then the Post Processing effect for this area suddenly makes it all dark and night-like. turned out perfectly!
#GameDev #GameArt #IndieGameDev #IndieGame #Surreal #Shaders #VideoGames #Art
big moment! got all the assets for the center of the open world, the neighborhood, placed! all the houses, trees, grasses, details... it's beautiful too. just tweaking some of the performance now (making sure all LOD's are setup and stuff)...
#GameDev #GameArt #IndieGameDev #IndieGame #Surreal #Shaders #VideoGames #Art

Squiggly snakes
#generative #GenerativeArt #CreativeCoding #Processing #glsl #shaders
This is the most accessible article on how to get started writing shaders I've read in a long time. I've bounced out of learning shaders several times, but the way he explains it just works for me. After this and his preceding Lesson 0, I was able to write a shader I've wanted to make for a while, as opposed to only knowing how to write exactly what was presented in the tutorial. I really hope he continues with this series.
https://medium.com/@dreadlocksdude/vfx-series-shaders-lesson-1-power-of-curves-9be476ba6e93#9e6e

The work Michael New does in explaining the #physics of #sound is similar in spirit to what @acegikmo does in explaining #ComputerGraphics and #shaders : giving ground up, patient walkthrough, while speaking like a human and acknowledging the challenging nature of the subject matter https://www.youtube.com/watch?v=fQ8j1vuwByA
Pardon my bed head. I just woke up.
#generative #GenerativeArt #CreativeCoding #Processing #glsl #shaders #FlowField
64,000 is 40 cubed
#generative #GenerativeArt #CreativeCoding #Processing #glsl #shaders

Well well well, if isn't it VERTEX shaders...
I had a lot of fun ("F" means frustration) making this. The floor has displacement based on the distance from the player.
#godotengine
#shaders

Eldritch berry
#generative #GenerativeArt #CreativeCoding #Processing #glsl #shaders
Writhing berry
#generative #GenerativeArt #CreativeCoding #Processing #glsl #shaders
Now with Puddles, 2 Pass Transparency, and the ability to quickly assemble your own effects - version 6.2.0 of my shaders is out! Grab it here: https://shaders.orels.sh
Hope you enjoy ❤️ #VRChat #unity3d #shaders



Do I dare to add a third dimension to my #shaders learning journey?? More or less, as #godotengine handles it for me, now I enter in the world of Spatial Shaders!!! There is a lot to learn and this is just the beginning, but being able to deform a primitive mesh (sphere) and change the colors is already something.
#shader

🍦#shaders into #SwiftUI will take products to another level! 🚀⚙️
Inspired by:
https://www.shadertoy.com/view/MsGczV


Honestly, in 90% of cases where the smoothstep function is used, it's actually not chosen because it's the best function for the job but because it has such an intuitive name. The inverse lerp is completely sufficient in many cases, but from looking at its name, it's way harder to understand it's purpose. So if you find yourself using the smoothstep function for anti-aliasing, try out the inverse lerp and save some instructions!

Iris 1.6.6 for Minecraft 1.20.1 (followed by hotfix): https://github.com/IrisShaders/Iris/releases/tag/1.6.6%2B1.20.1 #linux #linuxgaming #update #foss #release #iris #minecraft #shaders
Play with C++ with Xcode.
I don't know where I'm going with this, but I'm going 😅

ShaderGlass 0.9 released! Big update - new shaders, new browser and many fixes. Apply shaders on top of any Windows app. 🕹️🎨📺
http://github.com/mausimus/ShaderGlass
#shaderglass #retro #opensource #shaders
TIL writing shaders can be fun. Honestly a really nice tutorial from zero knowledge to creating something awesome.
Shader #genart needs more love.
https://www.youtube.com/watch?v=f4s1h2YETNY
#3d #shaders #webgl
Diffusion pattern particle trails with only subtle tweaks to the weighting coefficients. The trails continue to edit the pattern.
#generative #GenerativeArt #CreativeCoding #Processing #glsl #shaders
Diffuse particle trails when you "accidentally" allow some of your blur filter weights to go negative
#generative #GenerativeArt #CreativeCoding #Processing #glsl #shaders
Diffuse particle trails
#generative #GenerativeArt #CreativeCoding #Processing #glsl #shaders
Have been experimenting with some Height-Based puddles for my next shader pack release, also used a little tool that allows users to combine different shader features from the pack into a custom shader as they please (puddles + rt reflections in this case). The reflections are done with the amazing LTCGI: https://ltcgi.dev/
#unity #shaders #vrchat

Iris 1.6.5 for Minecraft 1.20.1 Now Supports Sodium 0.5: https://github.com/IrisShaders/Iris/releases/tag/1.6.5%2B1.20.1 #linux #linuxgaming #update #foss #release #iris #shaders #minecraft #sodium #support
Как вам домик? (Почти достроен) :neofox_happy:
(Но я в афиге от теней, они добавляют уюута)
#Minecraft #Build #Shaders #Mods




Well that was an interesting experiment. Ported spectral.js's shader implementation to Unreal as a material function, implemented both a simple color lerp example as well as a toon shader. Not sure how worthwhile it is, but was fun to implement anyway!

:neofox_heart: Как вам мой домик?
(Я восстанавливаю свой первый дом в майнкрафте, это ремейк его)
#Minecraft #Build #Shaders #Mods




The fun part about #shaders is even if they don't work right, you can still get cool effects for other purposes!
For example this is supposed to be a speed line...
#somnipathygame #pixelart #indiegame #GodotEngine #adventuregame
Stripey gloop
#generative #GenerativeArt #CreativeCoding #Processing #glsl #shaders
Do you also want to shade a pixel? By hand? On paper? https://humanshader.com/ #shaders #paper #pen
(HT @etchedpixels)
Okay, this is taking "old skool" to a next level! I present to you, The Human Shader project! So far over 1000 people have been busy working out pixel values to create the first "organic" human shader image...
This is truly absurd and delightful. The "first human computed shader". You are assigned a pixel, given the equation, and need to show your handwritten manual calculation of its RGB value.
"405 different people have been computing pixels by hand for 4 days"
It's made by Inigo Quilez the undisputed king of shaders.
(HT @dpiponi )
Color translucency
#generative #GenerativeArt #CreativeCoding #Processing #glsl #shaders

Messing around with some #shaders in #godotengine to create some retro-style visuals. Got a smooth pixel-quantization effect with some CRT-esque post processing! Now to try it with my main project...


Now that I am here, an #introduction would be in order. I sidestepped my way into #gamedev when my friend @Tearcell mentioned they were participating in a #ludumdare game jam and asked if I was interested in helping. That weekend was my first taste of #programming. It was also my introduction to the @godotengine and the crazy magic that are #shaders, which I still don't really understand. 4 game jams later, found on itch.io, and we are now working on releasing #somnipathygame on #steam!
Wrote a breakdown of these two rain experiments I've done~ 🌧️💧 #unity3D #shaders #shadergraph
Hello I'm Pekka and I do experiments in computer graphics, video art, and machine learning. I also read a lot. I mostly post about my hobby projects (or #books I'm reading).
At the moment I'm working on #homebrew #N64 stuff and making some mashups tracks. Occasionally also #demoscene coding with or without #shaders :)
Don’t miss out on this Saturday’s Touchdesigner Workshop @vogelfreiplayground !
During our last activity before the summer break, Darien Brito will teach you how to use shaders in TouchDesigner and create mesmerising digital artworks like these. Shaders are programs written specifically for the GPU, which can massively accelerate computations required in graphical and non-graphical applications.
Please note that this workshop requires intermediate knowledge of Touchdesigner. For tickets and more information, check out the link in bio!
📅 July 1st, 13:00 - 17:00
📍 Havenloods, Utrecht → VOGELFREI
🎫 €40 (regular) / €20 (student)
#touchdesigner #workshop #shaders #glsl #touchdesignershaders #livecoder #livecoding #creativecoder #creativecoding #mediaart #newmedia #experiences #interactiveart #interactive #electronicmusic #liveperformance #graphics #experiences #immersiveart #graphicdesign #machinelearning #designer #3d #digitalculture #artists #virtualworlds #technology
Rain, again ☔️🌧️
(Alternate version of my last post w/ some small improvements)
#Unity3D #madewithunity #shaders
Got ask all the time about vertex animation #shaders, #glslViewer running on #blender3D it's so far the best workflow I have every made or use. You can go back and forth between editing your geometry, UVs & vertex color; and animating them on a #GLSL. Why? For vertex animation or generative vertex operations you relay a lot on geometry attributes. Did I told you comes with lygia.xyz ? This makes it a breeze to port the final asset and shader to webGL, Unity, CUDA, WSGL, you name it.
Now I'm working on building up some reusable shaders - here's one that goes from wet mud->sand->sand with grass bits -> grass with rocky bit on slopes. It's procedurally driven so will work with almost any terrain with only a tiny bit of tweaking.
#MastoArt #FediArt #Blender3d #3D #Shaders #Texture #Materials
Hope you’re having a great summer weekend! We’re busy polishing up the last bits of code for the Alba test collection launch on Monday. Can’t wait to share it with you! 👨💻 😎
#genartclub #creativecoding #shaders
Recreated this waterfall shader I made back in 2019, and wrote a breakdown post~ 💧
#Unity3D #madewithunity #shaders #shadergraph
🔗 - https://www.cyanilux.com/tutorials/waterfall-shader-breakdown/
It's here! My Unreal Engine Learning Theater talk from #GDC23, The Future of Materials in Unreal Engine is now up on YouTube!
The current #TechnicallyAChallenge theme is "Tea" so I tried to simulate the swirling patterns when adding milk to tea (very common in the UK) ☕️
#unity3D #madewithunity #shaders
working on some new art for the first time in ages. there’s something really satisfying about being able to just add layer after layer of intricacy to it. gonna depart from my usual color scheme though? nah, I’m good
Modulation of space... in motion
#threejs #webgl #creativecoding #javascript #glsl #generativeart #animation #digitalart #generative #code #processing #webdeveloper #art #shaders #shader
Lilting ley lines
#generative #GenerativeArt #CreativeCoding #Processing #glsl #shaders #FlowField