Masthash

#unity3d

Shadow Grove
2 hours ago

💡 #UnityTips: Want to keep your floats and ints in line? 📏Use the [Range(minimum, maximum)] attribute to set the boundaries! #InspectorGenius #GameDev #IndieDev #Unity #Unity3D #Inspector

GameFromScratch
5 hours ago

Humble seem to have learned the secret of making a good bundle great.

Just add Godot support!

The Audio Odyssey bundle now has dynamic game soundtracks + SFX and plugins for #GodotEngine, #Unity3d and #UnrealEngine

https://gamefromscratch.com/audio-odyssey-humble-bundle-adds-godot/

#gamedev #indiedev

Vertex Rage
6 hours ago

ça fait un moment que je n'arrive à démarrer (ou à peine) aucun projet perso et la j'ai envie de bosser sur un proto de jeu avec #godot que je n'ai encore jamais utilisé (je connais #unity3d entre autres) et aussi j'aimerais bien bossé sur un strava like à base d'#activitypub en #rust que je ne connais pas non plus (tout en sachant que je ne pas un dev backend aussi :)) ..... bref ... voila quoi :)

Vertex Rage
10 hours ago

HDRP magic in action! 🎩✨ Testing out the demo map for Low Poly Nature Essentials. Still tweaking, but the results are promising!

#lowpoly #gameasset #indiedev #nature #GameArt #AssetPack #unity3d #unity #assetstore #b3d #MadeWithUnity #screenshotsaturday #hdrp

Vertex Rage
12 hours ago

🍁 Hunting for the perfect nature assets?

Last day of sale with LPN-START on Gumroad:)

🔗 https://bit.ly/lpn-start

#lowpoly #gameasset #indiedev #nature #GameArt #AssetPack #unity3d #unity #assetstore #UnrealEngine #UE5 #UE4 #b3d #blender3d #screenshotsaturday

John Einselen
19 hours ago

#Unity volume field plugins and #Blender template project are posted! Point Array (to create the cubic grid for capturing vector data) and Delivery (to output the .vf binary file format) are ready for early-access testing, so to speak. Check out the downloads and documentation on GitHub.

https://github.com/jeinselenVF/VF-BlenderPointArray

https://github.com/jeinselenVF/VF-BlenderDelivery

#b3d #Blender3D #Unity3D #volume #particles

Screenshot of the Blender 3D view with the add-on installed, showing "VF — Volume Field (Unity 3D)" selected and three groups on scree; in the middle is a selected grid of points with a four-looped curve highlighted, on the right is a volume field visualisation with small triangles indicating flow direction, and on the left are the results when applied to a particle simulation.

I'm trying to learn to develop multiplayer games in Unity, using the project from Binary Lunar's excellent tutorial:

https://www.youtube.com/watch?v=HWPKlpeZUjM

If I simultaneously run a local build on my machine (which happens to be a Linux box) and run the game within the Unity editor, I can create a host in one and a client in the other. They play together happily.

I also made a MacOS build and downloaded it on a separate machine. I can run the game there and create a host.

Strangely, if I then try to create a client from the other machine (either the local Linux build or within the editor), I get this message:

[Netcode] Cannot start Host while an instance is already running
UnityEngine.Debug:LogWarning (object)
Unity.Netcode.NetworkLog:LogWarning (string) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.6.0/Runtime/Logging/NetworkLog.cs:28)
Unity.Netcode.NetworkManager:CanStart (Unity.Netcode.NetworkManager/StartType) (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.6.0/Runtime/Core/NetworkManager.cs:697)
Unity.Netcode.NetworkManager:StartHost () (at ./Library/PackageCache/com.unity.netcode.gameobjects@1.6.0/Runtime/Core/NetworkManager.cs:830)
NetworkUI/<>c:<Awake>b__4_0 () (at Assets/Scripts/NetworkUI.cs:20)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530)

This only happens if there is an instance running on the Mac!

Of course, the only time you would want to create a client is if there is another instance (a host) running. It's as if the game running on the Mac and the one running in the Unity editor think they're the same program, and therefore refuse to make a "second" network connection.

What can I do about this?

#unity #unity3d #GameDev #netcode #ngo

Vertex Rage
23 hours ago

🚀 I've got these #SciFi models ready and am considering turning them into a cohesive #AssetPack. They're optimized, but will need some more polish. Thoughts? Would you be interested in using such assets for your projects? 🌌

#b3d #unity3d #unity #godot #ue5 #ue4 #indiedev

Zergy :verified: :redpanda:
1 day ago

Quelle bande de trolleurs chez Humble Bundle… 😂​

#Godot #Unity3D #HumbleBundle #GameDev

paint-goblin 🐀
1 day ago

Now that I know how to use multiple passes in the same #Unity3D shader file ... I'm just adding them in willy-nilly to debug stuff ...

GameFromScratch
1 day ago

While the #Unity3d runtime fee fiasco is mostly behind us, the fallout continues. Including a surprising appearance of a huge (the biggest?) Unity creator and some hints about #GodotEngine in their future.
https://gamefromscratch.com/unity-pricing-fallout-continues/

#gamedev #indiedev

Shadow Grove
1 day ago

💡 #UnityTips for beginners: Create a prototype to test your game idea! 🔬 Create a simple prototype of your game concept to test the mechanics, gameplay, and user experience. Refine and iterate until you have a polished product. #unity #unity3d #gamedev #prototype #iteration #IndieDev #IndieGame

Vertex Rage
1 day ago

From Blender to Unity, the journey continues! 🌿 Here's a sneak peek at the demo map I'm whipping up for Low Poly Nature Essentials. Still a WIP, but shaping up nicely!

#lowpoly #gameasset #indiedev #nature #GameArt #AssetPack #unity3d #unity #assetstore #b3d #MadeWithUnity

Luis
2 days ago

First #unity3d, so we make up our minds
and jump head first into #unrealengine Then #epic does that... Is THIS the only way?

FOSS comunism
MCC
2 days ago

After discovering a bug in my patron AI code, I realized that a bunch of booleans flags and if/else statements are a terrible way to implement my NPCBrain. Rewrote it all as a StateMachine and its so much easier to debug now that I can easily tell exactly what state they are in, and what code can be running!

#gamedev #unity3d

John Einselen
2 days ago

After baffling myself for a while over how completely I'd messed up the Y/Z-up conversions for importing, generating, and exporting, I finally have a working #Blender3D pipeline! I can import #Unity3D .vf (volume field) files, modify or create new volumes in #Blender, and export to #Unity for use in particle animations. No #Houdini needed.

Screenshot of the Blender 3D viewport, a circular curve and cloud of points on the left, and a multi-coloured visualisation on the right showing vector direction.
Screenshot of the Unity 3D scene view, a circular cloud of points with motion trails showing the custom path imported from Blender using a vector field file.
GameFromScratch
2 days ago

With a huge influx of #Unity3d developers, C# support in the #GodotEngine has never been so important.

There are now discussions on how to improve C# support in the future, as well as some of the problems that exist today.
https://gamefromscratch.com/the-future-of-c-in-godot/

#gamedev #indiedev

Vertex Rage
2 days ago

From delicate ferns to lush grasses, our Low Poly Nature pack brings the earthy touch your projects need. 🌿

https://bit.ly/low-poly-nature

#lowpoly #gameasset #indiedev #nature #GameArt #AssetPack #unity3d #unity #assetstore #UnrealEngine #UE5 #UE4 #b3d #blender3d #ferns #grass

So now it's time for me to learn to make a multiplayer game in Unity. (I know, I know, but there isn't time to learn a new engine.)

Perhaps Unity has some tutorials on this?

Yes they do! *click* *click*

Oh.

#enshittification #unity #unity3d #GameDev

Video tutorial with an overlay: This content is hosted by a third party provider that does not allow video views without acceptance of Targeting Cookies.
Vertex Rage
3 days ago

Sneak peek time! 🌿 While I'm deep into crafting the Essentials pack, thought I'd share a little behind-the-scenes with this WIP demo image. How's it looking?

#lowpoly #gameasset #indiedev #GameArt #AssetPack #unity3d #UnrealEngine #UE5 #UE4 #b3d #blender3d #godot #godotengine

Vertex Rage
3 days ago

🌳 Designing a nature-inspired world? Let "Low Poly Nature" amplify your creativity! Here's a hint of grass, rocks, and bushes – but we're boasting 800+ models. Available for #Unity3D, #UnrealEngine, and #Blender. Dive in! 🍂

🌿 https://bit.ly/low-poly-nature

#lowpoly #indiedev #GameArt #AssetPack #UE5 #UE4

ZerinLABS
3 days ago

Hi there #indiedev + #gamedev community!👋😘

Some Q's for your wise minds:
👉Do you yuse assets from itch.io ?
👉What's ur opinion about it?
👉Does it work?

With the recent #unity news... we started porting all our kits there but we're still new to the platform
👇
https://zerinlabs.itch.io/

Does it worth the effort?🤔

#retrogames #gamedevelopment #unity3d #madewithunity #UnrealEngine #madewithgodot #godotengine #godot

ZerinLABS
3 days ago

Hi there #indiedev + #gamedev community!👋😘

Some Q's for your wise minds:
👉Do you yuse assets from itch.io ?
👉What's ur opinion about it?
👉Does it work?

With the recent #unity news... we started porting all our kits there but we're still new to the platform
👇
https://zerinlabs.itch.io/

Does it worth the effort?🤔

#retrogames #gamedevelopment #unity3d #madewithunity #UnrealEngine #madewithgodot #godotengine #godot

Greg Mahone 🎃 ☕
3 days ago

Oh, I'm sure the Unity folks can just whip up another long-standing user group in no time.

Maybe an "open letter" will get the ball rolling on that.

"Unity Dev Group Dissolves After 13 Years Over 'Completely Eroded' Company Trust"

https://tech.slashdot.org/story/23/09/26/2151223/unity-dev-group-dissolves-after-13-years-over-completely-eroded-company-trust

#unity3d

Megan Fox
3 days ago

Heh, someone's making a Tycoon game clearly skewering #Unity3D, and it looks great.

(as a fun bonus, apparently it's being made in #Godot) https://store.steampowered.com/app/2613830/Install_Fee_Tycoon/

GameFromScratch
3 days ago

Announcing the next chapter in our _____ game engine for #Unity3d game developers series.

Today we look at the Stride Game Engine for Unity developers.

Stride is a free and open source C# powered 3D game engine.
https://gamefromscratch.com/stride-for-unity-developers/

#gamedev #indiedev

Vertex Rage
3 days ago

Been cooking up something special (and free)! 🌿 A little 'thank you' to the community. Low Poly Nature: Essentials is on its way. Stay tuned!

#LowPolyLove #lowpoly #gameasset #indiedev #GameArt #AssetPack #unity3d #UnrealEngine #UE5 #UE4 #b3d #blender3d #godot #godotengine

Vertex Rage
3 days ago

🍀 Want to breathe life into your scenes?

Discounted for just a few more days with LPN-START on Gumroad:)

https://bit.ly/lpn-start

#lowpoly #gameasset #indiedev #nature #GameArt #AssetPack #unity3d #unity #assetstore #UnrealEngine #UE5 #UE4 #b3d #blender3d

Caitlyn Meeks 🏳️‍⚧️
4 days ago

@glassbottommeg absolutely. And in the meantime, it makes sense to try to keep code as engine agnostic as possible. With just a little bit of planning, it's actually quite straightforward to design a project in #unity3d c#, and then use that c# in #godotengine.

SolAZDev - Carlos Orama
4 days ago

@consolegrl It's saddening to see this is just a small patch for those who didn't couldn't move engines could continue to use Unity and release their game, but to finally answer your question. I am awfully watchful. I got spoiled by #godotengine but if I stick to #unity3d for #TheDreamersPrincess, it very well might be the last project indie project I make with Unity.

While I like Unity and used it for the last 7 years, there ARE Greener pastures with less finicky foundations.

Vertex Rage
4 days ago

The allure of a campfire in the forest - where stories are born. Bring your narratives to life with our Low Poly Nature scenes. 🌳🔥🌜

YT: https://www.youtube.com/shorts/HJqlxPPgCNE

Store: https://bit.ly/low-poly-nature

#lowpoly #gameasset #indiedev #nature #GameArt #AssetPack #unity3d #unity #assetstore #UnrealEngine #UE5 #UE4 #b3d #blender3d

Shadow Grove
4 days ago

Maximize performance in your Unity game with DOTS Job System! 💡 Learn more: https://docs.unity3d.com/Manual/JobSystem.html #UnityDOTS #GameDev #IndieDev #UnityTips #Unity #Unity3D #Dots #JobSystem 🕹️

Vertex Rage
4 days ago

Wow! Our "Low Poly Nature" asset pack almost on top in the category on the @AssetStore ! 👀

Check it out: https://bit.ly/lpn-unity

#MadeWithUnity #lowpoly #gameasset #indiedev #nature #GameArt #AssetPack #unity3d #unity #assetstore

Liane M. Dubowy
4 days ago

Unity gibt nach: Unity gibt seine umstrittene Runtime Fee zwar nicht komplett auf, doch das neue Bezahlmodell kommt Entwickler:innen stark entgegen. Das Vertrauen dürfte trotzdem erstmal ruiniert sein.

https://www.heise.de/news/Kompromiss-von-Unity-Aeltere-Spiele-werden-von-Runtime-Gebuehr-ausgenommen-9314697.html?wt_mc=sm.red.ho.mastodon.mastodon.md_beitraege.md_beitraege

#Spiele #Unity #Gamine #unity3d

GameFromScratch
5 days ago

The Best of Synty #GameDev Assets Bundle is on now.

A HUGE collection of low poly assets and best of all, they work in all game engines... #UnrealEngine, #Unity3d, #GodotEngine, Stride, Flax, etc... It supports FBX, they work. Godot demoed in video.

https://gamefromscratch.com/best-of-synty-game-dev-assets-humble-bundle/

Shadow Grove
5 days ago

💡 #UnityTips for beginners: Start with Unity's tutorials and learn by doing! 🎓 Use Unity's tutorials, exercises, and examples to learn the basics of game development and get hands-on experience. #unity #unity3d #gamedev #unitytutorials #learnbydoing #IndieDev #IndieGame

Vertex Rage
6 days ago

Low Poly Nature for megapack with 800+ assets for Unity! Unleash your creativity now!

🔗 https://bit.ly/lpn-unity

#MadeWithUnity #lowpoly #gameasset #indiedev #nature #GameArt #AssetPack #unity3d #unity #assetstore #screenshotsaturday

Bee O'Problem
1 week ago

Thoughts on the Unity fiasco.

According to an Ars Technica article a Unity exec is looking to "earn back trust" and I have opinions...

Words, especially from company representatives, are worthless. Only actions count. Actions that show the company won't be pulling another fast one is what will earn trust. Even with immediate changes it will take time before I consider long-term use of Unity again.

#unity3d #gamedev

Megan Fox
1 week ago

Folks, if you believe the #Unity3D backpedal, you need to- sit with your feelings a sec, because. Heh.

Nobody deletes a git repo for "low views." #GameDevs don't delete anything unless someone tells them to / they need to, because, why would you? It costs nothing to just leave it there. Unless.

I totally hear your frustration!❤️ 
Just to echo what Marc said, we are so sorry for our earlier actions.

Genuinely disappointed at how our removal of the ToS has been framed across the internet. We removed it way before the pricing change was announced because the views were so low, not because we didn't want people to see it.
Nate W
1 week ago

Here's my game! It's an automation factory builder, but it's also a roguelike adventure game. You'll build a factory to automate upgrades and things, then go explore alien worlds and find powerful artifacts.

#ScreenshotSaturday #gamedev #unity3d #indiedev

AyotoCorp
1 week ago

Oh U(nity) 😂 #Unity #UnityEngine #Unity3D

A screenshot from a tweet made by the @unity account.  It has 4 major points:
1) They're super sorry guys, for realsies
2) The ToS got removed before the pricing change because it didn't get enough views
3) An assurance that the runtime fee only applies to the future versions of Unity and that you get to keep using the ToS for your current version of Unity
4) Like comment and subscribe to our youtube channel to get more hot tips about how we're totally definitely not trying to squeeze blood from a stone right now
A zoomed-in section of the previous image, which is a screenshot of a tweet sent by the @unity account.  It reads: "Genuinely disappointed at how our removal of the ToS has been framed across the internet.  We removed it way before the pricing change was announced because the views were so low, not because we didn't want people to see it."
Shadow Grove
1 week ago

Speed up your development process with Unity's Editor Windows! 🚀 #UnityTips #Unity #Unity3D #GameDev #IndieDev #EditorExtensions Learn how: https://docs.unity3d.com/ScriptReference/EditorWindow.html

Vertex Rage
1 week ago

Low Poly Nature megapack with 800+ assets for Unity! Sales ends soon!

Unleash your creativity now! 🔗 https://bit.ly/lpn-unity

#MadeWithUnity #lowpoly #gameasset #indiedev #nature #GameArt #AssetPack #unity3d #unity #assetstore #screenshotsaturday

GameFromScratch
1 week ago

Now that Unity seem to nailed down their pricing changes we look at #UnrealEngine vs #Unity3d pricing.

We break down costs in 5 different scenarios.

It might shock you to find out which #gamedev are hardest hit by Unity changes!
https://gamefromscratch.com/unreal-vs-unity-which-costs-more/

GameFromScratch
1 week ago

How do you make a #UnrealEngine and C++ book bundle better? Well... you add some #GodotEngine to it!

The folks at @humble have clearly been paying attention to recent #unity3d events.

Oh, and if you bought it already... 4 free Godot books! :)
https://www.youtube.com/watch?v=-_fP93WDq9w

Setsune Wave
1 week ago

If you think the Runtime Fees and Limits won't change again to be worse in a few years you are very silly. But this time they'll be more widely accepted and harder to argue. #Unity3D #Unity #Gamedev #Indiedev

Robbie
1 week ago

While some trust will likely be permanently lost with many devs regardless.. On first glance, the new Unity policy seems.. entirely reasonable!

Shame it took that unprecedented backlash to get us there, but hey.. Also shows the power of the game dev community "united" (lol)

#unity #gamedev #unity3d #unityengine

Megan Fox
1 week ago

It's nice that #Unity3D walked back to terms that don't apply unless you use their latest engine, but that's the take-away: you need to not use their latest anymore. Finish your game. Find another engine. This is just an escape clause.

Anyone who sticks with them will get screwed the next time their c-suite wants to goose their stock price.

If you can find a way to keep making games on old Unity versions, that works too probably. But. You'll hit issues if you want to target consoles. There is no porting path for most (any?) Unity versions more than 2 years old at time of port.

EDIT: (but really even old versions, they already changed their minds once on that, so assuming they won't again is foolish- find a new engine after you finish out current projects)

j
1 week ago

While it's good to see Unity walk back some of their planned pricing changes and to see them being apologetic... eh. The fact that it ever got to this point at all says so much about where Unity is these days.

I'm sure they'll blindside everyone with more fees and such in the future. I'd much rather see open source projects like Godot get much needed attention and funds for development instead of slamming it all into the same place.

#godot #godotengine #unity #unity3d #gamedev

GameFromScratch
1 week ago

Two awesome @MonoGame announcements, caused indirectly by the #Unity3d tire fire

1- MonoGame are forming a non-profit to guide and project the open source game framework
2- The awesome @ReLogicGames are also donating $100,000, plus 1K per month!
https://gamefromscratch.com/re-logic-make-huge-donation-to-monogame/

#gamedev

GameFromScratch
1 week ago

Are you a #unity developer looking for a new game engine (...for reasons).

If you are developing a 2D or 2.5D game, especially for mobile or web, you absolutely must check out the Defold game engine.

Defold for Unity Developers:
https://gamefromscratch.com/introduction-to-defold-for-unity-developers/
#gamedev #unity3d #defold

Julien Duroure
1 week ago

Since last week, Godot Engine attracts more and more game devs & studios.

Curious about how this will impact glTF ecosystem, as the engine recommends glTF for exchange format.

@godotengine

@thekhronosgroup

https://docs.godotengine.org/en/stable/tutorials/assets_pipeline/importing_scenes.html

#b3d #glTF #gamedev #gamedevs #unity #unity3d

Vertex Rage
1 week ago

🎉 Just opened my Gumroad doors & Low Poly Nature pack is waiting for you!

For #UE, #Unity and comes with #b3d sources! At 50% off with LPN-START only this month.

https://bit.ly/lpn-gumroad

Tested with #Godot too 👀

#UE5 #lowpoly #gameasset #indiedev #AssetPack #unity3d

burgerbecky
1 week ago

“Never get involved in a land war in Asia, and never retroactively change your terms of service to squeeze your developers!” #unity #unity3d @unity

Leonardo Giovanni Scur
1 week ago

Aaaaaand #KeenVectors for #unity has been released! After 3 months in development, and one more in review queue.

Import SVG shapes, and render them in perfect scalable precision! Think TextMeshPro for images.

https://assetstore.unity.com/packages/add-ons/keen-vectors-beta-254369

To celebrate, here's a free #unityassetstore voucher: ASV-LPPY-QAUX-KLTR-RH4N-9DME

Keep in mind that this is still a bit of a beta, because I want to see the extremely cursed SVG files people come up with so I can best make them work. For this reason, I am providing it at a discount from the eventual final price, compounded with a launch discount for the first two weeks!

Yes, terrible timing (waves at the general happenings), but hopefully an useful tool. I am working on a free Godot port, but it's some ways away still.

#gamedev #indiedev #gameassets #vectorgraphics #svg #unity3d

Damian Yerrick
1 week ago

Switching to another #GameEngine can be like learning another language. Apart from things like "material" and "camera", most of the terminology doesn't transfer. Someone compiled a phrasebook mapping #Unity3D terms to those of #Godot, #Unreal, #CryEngine, #Open3D, #GameMakerStudio, and #BabylonJS.
https://old.reddit.com/r/Unity3D/comments/16ks41o/a_table_with_some_of_the_most_common_unity_terms/

#Unity #UnityEngine #UnrealEngine #GodotEngine #O3DE

GameFromScratch
2 weeks ago

After reports @AppLovin was being targeted as part of Unity's new (and much loved...) Unity Runtime Fee, AppLovin have hit back.

With 'Project UniFree', a currently POC project for porting #Unity3d games to #UnrealEngine, #GodotEngine and #CocosCreator.

https://gamefromscratch.com/applovin-launch-project-unifree/

GameFromScratch
2 weeks ago

Moving from #unity3d to another engine but don't want to leave your assets behind?

Eying the monthly #UnrealEngine freebies, but you use #GodotEngine ?

We look at the legality of using asset store assets in different game engines.

https://gamefromscratch.com/using-asset-store-assets-in-other-engines-is-it-legal/

#gamedev #indiedev

Random Geek
2 weeks ago

I never have been and especially now probably never will be a #Unity3D customer so this is strictly armchair expertise, but

I'm thinking the only acceptable Unity statement would be something along the lines of "meet our new CEO and executive suite. Firing the last ones would have given them a golden parachute, and the next best options are felonies, so they work for the janitor now."

#Unity3D can get bent.

That’s my take. Full stop.

Megan Fox
2 weeks ago

So SkateBIRD is 2 today! Technically as of last Saturday, but whatever weekends don't count heh.

It's on sale on Steam and stuff of course, so go grab it if you want, but mostly just- YAY! Pretty happy with where it ended up.

We've finished all the content and putting it to bed, now the bird can snooze. Not because of what #Unity3D is doing but GOSH am I glad that train didn't hit us so that was lucky. Anyways YAY.

Megan Fox
2 weeks ago

Anyone who believes the #Unity3D retraction and stays on their tech is, well, a fool.

Capping at 4% of your rev is an arbitrary number based on appearing lower than Unreal because optics. They can change it. They will.

They don't know your revenue either, unless you tell them (don't tell them), meaning this is more navel gazing into a proprietary AI model then they try to shake you down.

Under the tentative new plan, Unity will limit fees to 4% of a game’s revenue for customers making over $1 million and said that installations counted toward reaching the threshold won’t be retroactive, according to recording of the meeting reviewed by Bloomberg. Last week, Chief Executive
GameFromScratch
2 weeks ago

Considering moving from #unity3d to #UnrealEngine but don't want to leave behind all your hard work or perhaps $1000s of dollars of asset store assets?

We've got you covered with Utu!

https://gamefromscratch.com/move-from-unity-to-unreal-engine-in-minutes-with-utu/

#gamedev #indiedev

@djlink after all, #Unity3D is just a toolchain.

There are many other optioms that may just do what you want with little relearning like @godotengine , @defold or #HeapsIO / #Heaps / https://heaps.io ...

JanneHonkonen
2 weeks ago

I have been tipping my toes into #UnrealEngine but the #blueprint technique has felt little bit too overwhelming after the #Unity3D and it's #CSharp based code.

I have always had some problems following flowchart-type constructs and that is the reason why I have always liked the more code-near approach to game development than the flowcharts.

Now that I have to swap from #Unity3D due it's bad management, I'm facing new challenges with it's UI and different kind of IDE.

Oh the dev's life

@haitchfive
2 weeks ago
GameFromScratch
2 weeks ago

Unity developers are mad as hell and aren't going to take it anymore. They are fighting back in the only way they can, buy hitting Unity in the wallet.
https://gamefromscratch.com/unity-developers-fight-back/

#gamedev #indiedev #unity3d

pafurijaz
2 weeks ago

So #Unity3d is in a trouble? Now what happens? #GameDev #game #gamengine

Here's a thing I'm discovering that is a little annoying writing with Godot and for vr in particular:

Unlike Unity3d, when the game is running/testing you can't see the running-scene in the scene-editor.

Which means if you want to look at the thing you've just changed you gotta put the headset on for sures. Can't just point the scene-editor's camera at it to make the observation, coz that'll just be showing the unedited base scene not the running remote one.

If the changes you're making are a long way from the player start-point, or you're doing VR stuff so need to put the magic hat on to see what's happening, that can be midly annoying compared to Unity.

#unity3d #godot #vr #programming #gamedev

Pixelkabinett
2 weeks ago

Hells yeah, now we are getting to the real issues. #unity3d

Kay Lousberg 🎨
2 weeks ago

In the past 4 weeks I've released 4 new packs of #gameassets for free (CC0 licensed)! 🥳 + there's more on the way!

If you like these, please spread the word in your #gamedev communities. I rely on your support to be able to make these for free❤️

You can find everything here : https://kaylousberg.itch.io :)

#GodotEngine #unity3d

DreamGryphon
2 weeks ago

There are now the first game devs that started to protest Unity by disabling ads by Unity/IronSource:
https://mobilegamer.biz/unity-boycott-begins-as-devs-switch-off-ads-to-force-a-runtime-fee-reversal

#Unity #Unity3d #IronSource

GameFromScratch
2 weeks ago

Are you a #Unity3d developer thinking about checking out #GodotEngine?

Don't panic, we've got you covered!

Godot for Unity Developers:
https://youtube.com/watch?v=_L711ozxQbw

#gamedev #indiedev

What game developers feeling right now about new Unity politics?

Brian from Spaced
https://www.imdb.com/title/tt0187664/

#unity #unity3d #gamedev

Megan Fox
2 weeks ago

Oh gooood, this whole #Unity3D blowout?

It literally happened because of that shitty Iron Source buy-out that everyone was pissed about. The call to add this fee literally came from the Iron Source side of the business, and it only exists to "kill AppLovin" (a rival ad provider that is better). https://mobilegamer.biz/unity-is-offering-a-runtime-fee-waiver-if-you-switch-to-levelplay-as-it-tries-to-kill-applovin/

Gordon Little
2 weeks ago

Unity's actions don't just hurt devs, they hurt content creators, asset makers, teaching and tutorial makers. Kenney and others walking away from Unity is a bold step and I hope Unity realizes how much of the indie support ecosystem is being destroyed by this. #unity3d

Over the last decade I've consistently endorsed Unity as a great choice for aspiring developers. I've shared examples, sources, tips and ensured that my game assets were primarily compatible with Unity.

It is impossible for me to continue doing this, | can no longer endorse Unity. Unity's recent actions have disappointed both their customers and the entire indie community. Altering their terms to retroactively impose fees on every game created using Unity is unacceptable.

While my studio is still tied with Unity due to released games, software and ongoing projects going forward I'll focus on the many other game engines. In particular Godot, Unreal Engine, GameMaker, Defold, GDevelop, Construct and Pico-8. Stay tuned for upcoming starter kits, game assets and examples for these engines.

Unity is trapped in an enshittify-or-die scenario of its own making.

A summary of the timeline of how Unity got here:

Unity went IPO in September 2020 at a price around $68. Within three months, the share price rose approximately 240%. Right on cue the post-IPO sell-off occurred: initial speculators cashed-in, which naturally precipitated a share price plunge.
But that didn't matter to the bean-counters at Unity because they had a huge sack of IPO cash and could on a shopping-spree. Unity committed to a series of Mergers & Acquisitions, for example, in November 2021 they bought Weta Digital for $1.6 Billion.
Good way to get noticed and juice the share price, right? Unsurprisingly, around this time there was another bubbly-looking share-price peak at around $200. This sparked another sell-off, which tanked the share price, and now it looks like it isn't bouncing back.
For the past 18 months, Unity's share price has languished around $25-40. Sure, the company is worth $14 Billion, but it's unprofitable, bleeding $900 Million a year.

To survive, Unity needs to embark on a programme of laying-off staff, reducing the quality of their product, and hiking-up prices they charge their game-developer customers — yaaaay, enshittification! *party balloons cascade from the ceiling*

Notably, the CEO of Unity hasn't bought any shares this year, but has sold a bunch on a couple of occasions this year, including a sell-off just last week. It's almost as though he knew that the party is over and he was about to deliver some news that he hoped could save the company but would more likely be taken by games developer as as a sign of impending catastrophe.

#Unity #Unity3d #Enshittification #EnshittifyOrDie

Alfred R. Baudisch
2 weeks ago

Just subscribed to the #GodotEngine Titanium 100 EUR donor tier.

After months prototyping with all engines, I settled down with #Unity in March. But now I feel absolutely disgusted and betrayed, I cannot trust that company anymore. So let's hope for a better future without companies like #Unity3D and with a healthier FOSS ecosystem.

👉 Fund: https://fund.godotengine.org/

⚠️ My donation is sponsored by my own course "Ultimate Godot UI Masterclass", currently 80% off! https://bit.ly/GodotUI

PayPal receipt showing "You paid 100 EUR and set up a subscription to Stichting Godot"

#Poll: for those using #Unity3D to make #Games (#IndieDevs but also everyone else):


Since #UnityEngine seems to really make abdurd pricing structure changes, what are your going to do?



:boost_requested: :boost_ok: :boost_animated:
@godotengine @defold
#IndieDevelopers #IndieGames #GameDevs #plzBoost #tech #Software #GameEngine #GameEngines #Development #Games #GameDev #Developers #Windows #Linux #macOS #ConsoleGames

Megan Fox
2 weeks ago

The entire #gamedev / #unity3d feed right now be like,

I've seen things you people wouldn't believe. Beast light baking engines that allowed actually not-shitty baked lighting in Unity. I watched specular highlights glitter in the dark in Unity's first awkward attempts at PBR. All those moments will be lost in time, like tears in rain, which would be a particle, which Unity couldn't render well at all because their particle system is pretty fucking ancient compared to essentially any modern particle system but if you bring this up with them they'll just be all "don't worry, we're working on a third particle system". Time to die.
Matt Hackett
2 weeks ago

Sigh. Good luck out there. #gamedev #unity3d

Should You Ditch Unity?
Do you want players to install (Definition subject to change at any moment) your game?
No: Safe to continue using Unity
Yes: Are you prepared to pay $0.20 USD per install?
Yes: Safe to continue using Unity 
No: Should probably ditch Unity 
by Matt Hackett valadria.com yada yada
ugh good luck out there friends
HeroOfDermwood
2 weeks ago

Wow. Slay the Spire devs ripping Unity a new one.

#unity3d #gamedev

The Mega Crit team has been hard at work these past 2+ years on a new game. But unlike with Slay the Spire, the engine we have been developing it in is Unity.

The retroactive pricing structure of Runtime Fees is not only harmful in a myriad of ways to developers--especially indies--it is also a violation of trust. We believe Unity is fully aware of this, seeing as they have gone so far as to remove their TOS from GitHub. 

Despite the immense amount of time and effort our team has already poured into development on our new title, we will be migrating to a new engine unless the changes are completely reverted and TOS protections are put in place.

We have never made a public statement before. That is how badly you fucked up.
Alfred R. Baudisch
2 weeks ago

The "Oh No, #Unity has Done it Again" Sale!

My #GodotEngine course "Ultimate Godot User Interfaces Course (Game GUI and Inventory Systems)" is 80% off for the 1st time ever!

10h of content. Learn how to create complex data driven UI, dynamic systems w/ database of items & custom resources &+! #Godot :godot:

👉 Available on itch, DRM-free: https://splitpainter.itch.io/dynamic-inventory-system-and-ui-with-godot-course

ℹ️ The Dynamic Inventory System built in the course is open-source: https://github.com/alfredbaudisch/GodotDynamicInventorySystem #GameDev #Unity3D

Les Indés Primés
2 weeks ago

[THREAD]

🤔 Peut-être avez-vous vu passer hier les hashtags #unity ou #unity3d auprès de pas mal de comptes de développeurs et studios indépendants.

Mais que se passe t-il réellement ?
Quelques explications.

👇

Entikan
2 weeks ago

#unity #unity3d really shat the bed, and speaking as a full-time #panda3d simp, now seems like a good time to simp hard and get some people to see the light. It's battle-tested for #MMORPG and #VR by #Disney back in the day (#BSD3 now). Use #python to write your #3D games so you don't waste another minute on #compiling. Has -all- the features, from skeletal animation and glsl to a robust shader pipeline to collisions and physics. Not to mention amazing community! #gamedev http://panda3d.org

Nico Rikken
3 weeks ago

I see toots by game devs experiencing the consequences of being dependent on a powerful proprietary vendor #Unity3D Take it or leave it. If you choose a #FreeSoftware game engine like #Godot you can have more influence on development and are not confronted with licensing constraints. Please take this opportunity to reconsider which future you support.

3 weeks ago

Wow... I don't want to be -too- dramatic but this actually could be the end for #Unity3d.

Fuck this is going to do a number on the talk I'm preparing for
#GCAP2023.

If you haven't seen the news, they changed from 'pay a subscription for the editor' to 'pay per user install'.

Leaving aside the massive and obvious insider trading by their top brass this is deadly for devs. Once you've sold more than the threshold, you have to pay unity per install... not per user, per install... including reinstalls, forever.

This means that if you release a game, that causes controversy... people can do far worse than reviewbomb it. They can actually just fucking bankrupt you by making a script that installs the game, deletes it, runs it and reinstalls it.

For devs, pulling your game from sale isn't even a viable recourse as users who've already bought the game can still cost you money.

I've used the engine for over half my career but with these changes I have to say... if there's a chance you'll possibly break the payment threshold... it's too dangerous to use.

Once again. Fuck you John Ricchatello, you sank pandemic and now you're sinking Unity.