Masthash

#unrealengine

Henry Jooste
3 hours ago

You can now create branching dialogues without writing any code!

Check out the completely free and open source #UltimateStarterKit plugin: https://github.com/hfjooste/UltimateStarterKit/releases/tag/3.0.0-beta8

#gamedev #indiegame #indiedev #madewithunreal #unrealengine #opensource #plugin #ue4 #ue5 #screenshotsaturday

Steve's Place
5 hours ago

The verdict is in. No, not that one. Or that one. Or that one. That other one hasn't even started yet. Use the #Nvidia Studio Driver, not the Game Ready Driver. It has some weirdness occasionally, but it doesn't crash like the Game Ready Driver does. I'm getting work done, and that's scaring me. All of the tweaks I did had vastly less effect than changing drivers did. #UE5 #UnrealEngine

Steve's Place
8 hours ago

I added more mages and warlocks to the foes battling each other on the plains I have to name. When the orc warriors attack, you can see them swinging hatchets from a distance. Now it's also blazing orbs and fireballs, too. #UnrealEngine #UE5

Henry Jooste
12 hours ago
Mike
21 hours ago

Where do you prefer to follow the development of an indie game you're interested in? (where development is too early for steam)

#indiegames #indiegame #gamedev #devlog #games #game #roguelike #roguelite #shooter #topdown #videogames #godot #godot4 #godotengine #unreal #unrealengine #unity

Megan Fox
21 hours ago

Realizing that a dev, whose blog and work in UE4/5 you've relied on for years, just isn't on the internet anymore- is kinda like that sense of someone walking over your grave.

Anyone know if Michael Allar ended up over here post-Twitter? Because woooooow their #UnrealEngine work/documentation/blogs are incredibly important hahhhhh

(this person: https://www.twitch.tv/awesomeallar/ https://github.com/Allar/ )

Hyaline
1 day ago

This is codes in the constructor.
bRunConstructionScriptOnDrag = false;
UBlueprint* Blueprint = Cast<UBlueprint>(GetClass()->ClassGeneratedBy);
if (Blueprint)
{
Blueprint->bRunConstructionScriptOnDrag = false;
}

Is this for the best? It make me feels not comfortable.

from : https://forums.unrealengine.com/t/how-to-set-run-construction-script-on-drag-in-c/61215

#unrealengine #gamedev #indiedev #indiegamedev

bRunConstructionScriptOnDrag = false;
	UBlueprint* Blueprint = Cast<UBlueprint>(GetClass()->ClassGeneratedBy);
	if (Blueprint)
	{
		Blueprint->bRunConstructionScriptOnDrag = false;
	}
Hyaline
1 day ago

@bitinn This problem I wrote above was better case. When I'm digging about why some infomations are lost after packaging, and that was revealed it was about reconstruction procedure, that case was really hell. AActor::RerunConstructionScripts() made me sad very many times. #unrealengine

Alchemical Works
1 day ago

Let me tell you how we bring you the power (literally) to take your base building to the next level (also literally): Use power relays to construct multi-floor buildings. Read all about it on Steam:

๐Ÿ“œ๐Ÿชถโฌ‡๏ธ
https://store.steampowered.com/news/app/1384060/view/3682302466057220645

#gamedev #indiegames #UnrealEngine

Hyaline
1 day ago

- GetWorld()->WorldType == EWorldType::Type::Editor : Sometimes its value is "EditorPreview"

- virtual void PostEditMove(bool bFinished) : Within moving in the world, bFinished is false.

That's all. I want to more solid thing, but it seems all what I can use.

Ah. Difficult.

#unrealengine #gamedev #indiedev #indiegamedev

Hyaline
1 day ago

PostEditChangeProperty? It has same problem. PostRegisterAllComponents? Same.

The solutions I found until now are:

- virtual void PostActorCreated() : Maybe this is what I had to find first. It is called only once within spawning in the world.

- HasAllFlags(RF_Transient) : If actor is temporary within being drag and drop from the contents browser to the world, this value is true.

#unrealengine #gamedev #indiedev #indiegamedev

Hyaline
1 day ago

Construction script in the Unreal Endine is evil. It is called very many times. If there is some other actor reference to have to communicate in the construction script, there is a risk to lose information when it is packaged.

OnConstruction is free to lose in packaging. But it is called very many times, too. When I drag and drop it from contents browser to viewport of the world, it is called 4 times. I had to find something different.

#unrealengine #gamedev #indiedev #indiegamedev

RockyMullet
1 day ago

After a little pause for the firesidejam, I'm back on my citybuilder !

There's now water, food and civilians, 5 types of buildings, range indicators with the effect the building has on tiles and a couple of quality of life features.

#indiedev #gamedev #unrealengine

Andreas Grois
1 day ago

Today I've found myself an interesting bug to squish.

Sometimes, randomly, our road editor tooling manages to reference invalid objects.
But of course it doesn't crash outright, that would be too easy. It crashes later, when #UnrealEngine tries to show the referenced objects in the Details panel.

Soo, work today is going to be fun.

(Unironically, I love debugging challenging issues.)

Henry Jooste
2 days ago
Lexa ๐ŸŽ€
2 days ago

Have been working through my next project of my Unreal 5 with C++ course :ue:โ€‹. Toon Tanks - it'll be a simple 3rd person shooter where you roll around as the tank and have to blow up enemy turrets, while dodging their shots.

This one's been pretty intense, teaching about forward declaration, and building the the entire pawn from code.
#unrealengine #gamedev

Screenshot of the Unreal 5.2 Editor - showing the main level.

Memoria Project remakes Final Fantasy IX into Unreal Engine 5 gameplay demo

https://www.youtube.com/watch?v=BaMiPb6KiWo

#FinalFantasy #FinalFantasyIX #MemoriaProject #VideoGames #UnrealEngine #UE5

Hyaline
2 days ago

I solved this problem by moving the actor reference storage container variable to the custom AWorldSettings, from engine subsystem.

It would have been nice if it had been like this from the beginning. I did not know well about the AWorldSettings at past. AWorldSettings is the first actor in the array of actors in the ULevel.

#gamedev #indiegamedev #indiedev #unrealengine

Hyaline
2 days ago

- In a place related to the actor's regeneration phase, such as the actor's construction script or OnConstruction,

- if there is process to write reference of actor that placed in the world, to outside of map, such as the engine subsystem,

- the GC check will fail in the process of the opening the map and the editor will crash.

#gamedev #indiegamedev #indiedev #unrealengine

Hyaline
2 days ago

I solved the editor crash problem pretty easily, but I'm struggling with the slow work in the part where I write why the crash occurred. But I have to use this well and show it to my future self. Because he will surely make the same mistake again!

#gamedev #indiegamedev #indiedev #unrealengine

strawberrylemonzest
2 days ago

Pop-up content browser (via CTRL+B) in #unrealengine 5 is really nice, actually. It's like a small thing, but I really appreciate it.

Robbie Ferguson ๐Ÿค“
3 days ago

Walk through the light, Vecna! #UnrealEngine #Lighting

Henry Jooste
3 days ago

I've released v3 (Beta 6) for #UltimateStarterKit. You can now add dialogues to your games without writing any code! More features coming soon.

Download it here: https://github.com/hfjooste/UltimateStarterKit/releases/tag/3.0.0-beta6

#gamedev #indiegame #indiedev #madewithunreal #unrealengine #opensource #plugin #ue4 #ue5

Proto
4 days ago

AR Kit is going fine why do you ask?

#gamedev #furry #UnrealEngine

GameFromScratch
4 days ago

It's time for #UnrealEngine XMas in June!

Five assets free for the month assets given away on the asset marketplace. Yours to keep forever if "bought" before the first Tuesday in July.

We go hands-on with all 5.
https://gamefromscratch.com/unreal-engine-free-assets-for-june-2023/

#gamedev #indiedev

Jan Pospisil
4 days ago

We also showed a few shots of our protagonist.
It's been a lot of work to get the model close to the actor who played Cronach in the trailer, especially since we didn't have any scans of his face, or even good photos without facial hair.
(One day I might show a timelapse of the 12(ish) iterations we did. :))

#UnrealEngine #UnrealEngine5 #UE5 #SwordsAndSorcery
#swordandsorcery
#Conan
#celtic

Lexa ๐ŸŽ€
5 days ago

Finally finished the 3rd project in my :ue:โ€‹ course!:ablobcatrainbow:โ€‹

Lot's of learning about pointers in C++

The object manipulation (picking up, dropping), moving walls and object detection (pressure plates) were all coded in as C++ classes.
#unrealengine

Demo of a dungeon level, with physics puzzles, involving placing statues on pressure plates.
Michael Hainsworth
5 days ago

Disappointing: Apple working with #Unity for 3D environments, not #UnrealEngine. Unreal's Lumen and Nanite technologies mean hyperrealistic environments don't require incredible processing power. #WWDC23

Jan Pospisil
5 days ago

The game I've been working on for over 5 months now has been announced:
Kromlech - an early iron-age inspired swords and sorcery action adventure.
Main inspiration for combat is Severance/Blade of Darkess. It's running on UE5.
Here's some art I've done and you can watch our (live action!) trailer on YT and wishlist on Steam. :)

https://www.youtube.com/watch?v=vYF3AyuU8Ok
https://store.steampowered.com/app/2406680/Kromlech/

#SwordsAndSorcery
#swordandsorcery
#Conan
#celtic
#UE5
#UE
#unrealengine5
#unrealengine

Steve's Place
5 days ago

Looking around briefly, the base model of the system UE expects developers to use is $2600 with only 16 cores, not 64. None of Amazon's suggestions are close.

If you're a disgruntled former #UnrealEngine developer with a rockin' system you'd rather not set eyes on again for the rest of your life, I'm here for you!

Steve's Place
6 days ago

Well. Well, well, well. 32 cores and 64 threads vs my 6 cores and 12 threads. No wonder #UE5 HLOD builds were taking so long. I might not live long enough to see one finish. ๐Ÿชฆ

If anyone has one of the above systems laying around collecting dust, in addition to the OLD RAM I offered, how about OLD CD ROM DRIVES!!! ๐Ÿ’ฟThis is an offer you can't pass up! Hopefully! Because you have a super PC laying around. Collecting dust. ๐Ÿ™„ C'mon #UnrealEngine. What's this cost? Five grand? Ten?? I can't look. ๐Ÿซฃ

Steve's Place
6 days ago

Forget it. My MB is 5 years old. An antique.

#UnrealEngine added a line to #UE5 docs 4 devs. Suggested:

Power Supply: 1000W โ€ข RAM: 128GB DDR4-3200 โ€ข Processor: AMD Ryzen Threadripper Pro 3975WX Processor - 128MB Cache, 3.5 GHz base / 4.2 GHz turbo, 32 Cores / 64 Threads, 280w TDP โ€ข OS Drive 1 TB M.2 NVMe3 x4 PCI-e SSD โ€ข DATA Drive 4 TB Raid Array - 2 x 2TB NVMe3 x4 PCI-e SSD in Raid 0 โ€ข GPU: Nvidia RTX 3080 - 10GB โ€ข NIC 1GBPS on-board + Intel X550-T1 10G PCI-e Ethernet adapter โ€ข TPM Compliant

Marcus "MajorLinux" Summers
6 days ago

Merge, Kev, and I play a few rounds of Fortnite while my PC fights against me.

Merge and I then move over to Apex Legends to play some of the new modes.

MajorPlays: Battle Royale Royale (04/07/2023) https://majorlinux.com/majorplays-battle-royale-royale-04-07-2023/

#ApexLegends #EA #EpicGames #Fortnite #Gaming #Lumen #Nanite #PC #RespawnEntertainment #UnrealEngine #Twitch #YouTube #Streaming #BlackMastodon #Blerd

Steve's Place
6 days ago

Based on the log file, #UnrealEngine (and the computer running it) went down at about 9:30pm. Oh, joy.

Steve's Place
6 days ago

Swell. I fell asleep in the 8pm hour. Woke up at 1am to discover the Mac had rebooted. Uh-oh. 2 digital clocks in the kitchen hadn't glitched. The Linux box was off. Oh, no. What about the Windows box 7+ days into a 10-day build of HLODs for #UnrealEngine #UE5

Off.

It was powered down.

Oh, swell. Swell, swell, swell.

Drunk & power pole? Budget said nope right now and no UPS for arbitrary glitch? We report. You decide.

I'm in a surprisingly good mood. Compared with fascism, what, me worry?

Henry Jooste
6 days ago

Dialogue choices are now implemented. Just need to fix a few bugs and document everything before releasing this update!

#UltimateStarterKit #gamedev #indiegame #indiedev #madewithunreal #unrealengine #opensource #plugin #ue4 #ue5

Steve's Place
1 week ago

We had a power glitch! Nervously I turned on the monitor for the Windows box.

Approaching 166 hours of building HLODs. Still running. Whew!

#UnrealEngine #UE5 5.2 with an 8K landscape is crashing, tedious hell to develop with, but pretty. Really, really pretty. In-game it's lovely when it all works. In-editor it's... a joy forever.

Eric Drobile
1 week ago

Some minor updates to my #gamedev #indiedev #unrealengine #ue5 experience

https://www.youtube.com/watch?v=_SKErlTmTfs

-First person camera no longer inherits camera roll while dancing making the experience less nauseous
-Implemented first version of "out of body" camera and camera transitions
-Strung all the dance animations together so you can maintain dancing state as long as you want
-Started rhythm game level

Eric Drobile
1 week ago
David Frank
1 week ago

Also, unlike rendering, I rarely see people talk about setting up a ground truth value in physics then tune settings towards their needs.

Does PhysX rely on realistic physical properties (which Unreal use)? If not, do you just set a value that feels right?

#gamedev #UnrealEngine

Proto
1 week ago

I'm making a vtuber app in Unreal.

#gamedev #UnrealEngine #UE5 #furry

Nathalie Lawhead (alienmelon)
1 week ago

the BlueSuburbia demo is now available on Steam!
๐ŸŒ˜โญ๐Ÿ‘
"Forgotten dreamscapes and open worlds are yours to explore as you venture on your quest to find hope in the darkness."
๐Ÿ‘‡
https://store.steampowered.com/app/2431510/BlueSuburbia/
Click "Download Demo" on the Steam page ๐ŸŽ‰
(๐Ÿ™ boosts appreciated ๐Ÿ™)

#IndieGame #IndieGames #Game #Games #VideoGame #VideoGames #IndieGameDev #GameDev #UnrealEngine #Steam #Gaming #game

An animated gif showing a glitching CRT monitor slowly sinking in water. The shore you are standing on looks like obsidian. Both the surface of the water, and the ground are dark and reflective... almost like a marsh. There are twigs and dead trees around. The hills in the distance are dark. Above it are stars and feathers are gently raining down. In the center of the image is the title "Blue Suburbia" which is glowing and glitching just above the monitor.
Marcel Waldvogel
1 week ago

"Was passiert, wenn man #ChatGPT, #Midjourney und die #UnrealEngine ein Getrรคnk entwickeln lรคsst?"

Nur nicht, dass es nachher heisst, ich hรคtte es euch verschwiegen: #ViviNova #KI #AI
https://corporate.migros.ch/de/medien/mitteilungen/show/news/medienmitteilungen/2023/vivi-nova~id=f2fd9a60-9233-44ff-99d4-d75a86ab0a12~.html

June
1 week ago

Self-updating UET now works #unrealengine #gamedev

Also, you can set a specific UET version to use for a plugin/project, and UET will download and re-exec as that version if needed (so you can make sure the whole team and all the build servers build with the exact same version)

Screenshot of the command line showing UET self-updating
June
1 week ago

@jonkight I've talked a little bit about this in the past here and there, but I have a full talk submitted for GCAP in October that will cover this stuff.

I do use K8s for CI, but with Windows HostProcess at the moment. Longer term I'm hoping the new #unrealengine tool I'm working on will make some of these scenarios easier (like "point at Kubernetes cluster and you're done").

Was trying to take some footage of multiplayer, and am now thoroughly sidetracked.

Turns out upgrading to Unreal 5.1 broke my system for mapping controllers to different players, so I need to fix that. Whoops!

#GameDev #UnrealEngine

June
1 week ago

Implemented an XGE shim so I can get better build progress / log output in UET #unrealengine #gamedev

An Unreal Engine build log that includes progress information during a build
Mike
1 week ago

Almost done with the porting for the game. A few bugs here and there, then we're back in business :D Exciting!

Meanwhile, here's a sneak peek / WIP of the tech demo being worked on (Godot 4). Tons of findings and things learned in the process. Things that will be of big benefit for the development of the game.

https://www.youtube.com/@projectphantomfury

#godot #gamedev #indiegame #techdemo #godotengine #godot4 #devlog #game #games #pcgaming #gamer #unity #unrealengine

Tech Demo sneak peek
Marcus "MajorLinux" Summers
1 week ago

Merge, Kev, and I play a few rounds of Fortnite while my PC fights against me.

Merge and I then move over to Apex Legends to play some of the new modes.

MajorPlays: Battle Royale Royale (04/07/2023) https://majorlinux.com/majorplays-battle-royale-royale-04-07-2023/

#ApexLegends #EA #EpicGames #Fortnite #Gaming #Lumen #Nanite #PC #RespawnEntertainment #UnrealEngine #Twitch #YouTube #Streaming #BlackMastodon #Blerd

Was having some clipping issues, so I tried turning on Continuous Collision Detection for the ball.

Of course, I have CCD turned off in my project settings, so I didn't expect anything to change. But, umm, it worked?

What is the point of this setting then?

#GameDev #UnrealEngine

CCD settings for the ball.
CCD settings for the project.
David Frank
2 weeks ago

Ok #UnrealEngine folks, I have seen enough ways to pass variables from blueprint to animation blueprint, I gotta ask, which way is better? And Why? Please boost for visibility.

(Using #UE5 but I assume all of these are available in #UE4)

Proto
2 weeks ago

By the way, I'm a little self conscious of being too negative of #UnrealEngine . I don't want to give the wrong impressive.

Unreal is AMAZING. Wow. What incredible tech to put in our hands.

It's just whenever you find a part of it that's underdeveloped or buggy, you get this bewildering feeling, like "how could this be the way that it is?"

All game engines are like this as far as I've seen. Shippable code isn't pretty. And NOBODY has written a perfect FBX importer

#UE5 #gamedev

Steffen VoรŸ
2 weeks ago

Man kann jetzt die #GoogleEarth Daten in #UnrealEngine laden und darin herumfliegen: https://youtu.be/_cziz3qYT4Q

Marcus "MajorLinux" Summers
2 weeks ago

Merge, Kev, and I play a few rounds of Fortnite while my PC fights against me.

Merge and I then move over to Apex Legends to play some of the new modes.

MajorPlays: Battle Royale Royale (04/07/2023) https://majorlinux.com/majorplays-battle-royale-royale-04-07-2023/

#ApexLegends #EA #EpicGames #Fortnite #Gaming #Lumen #Nanite #PC #RespawnEntertainment #UnrealEngine #Twitch #YouTube #Streaming #BlackMastodon #Blerd

Here's a little zombie shooter game I've been working on for the past few days

Guess I'm done with it now, learned all I wanted from it but it's nothing special and just like any other FPS

I wanted to learn how to create better main classes for equipables in first person, dropable items and even dispatchers :blobcheer:

The end result is still missing much like hit reactions and effects and suchs but it works lol

#GameDev #UnrealEngine

Fynn Becker
2 weeks ago

#Factorio in #UnrealEngine 5 looks kinda incredible. I love these sort of fan projects that keep games alive and expand them and even completely reimagine whatโ€™s possible. I mean, look at Skyrim and its vast mod ecosystem 12 years after release.

https://youtu.be/01qux-5Qx_Y

Alex
2 weeks ago

This video going over layout techniques in UMG has been an amazing learning resource: https://www.youtube.com/watch?v=kTg2Le6QwrQ

Personally has helped me the most in wrapping my head around getting UI laid out in a way that supports a multitude of scenarios. I appreciated the web-centric approach

#Unreal #UE5 #unrealengine #indiedev

Messing around with some more gameplay features.. :blobwizard:

How about something like dis? Moving and throwing items around like a wizard but without a wand? :ed_grin:

#GameDev #UnrealEngine

Marcus "MajorLinux" Summers
2 weeks ago

Merge, Kev, and I play a few rounds of Fortnite while my PC fights against me.

Merge and I then move over to Apex Legends to play some of the new modes.

MajorPlays: Battle Royale Royale (04/07/2023) https://majorlinux.com/majorplays-battle-royale-royale-04-07-2023/

#ApexLegends #EA #EpicGames #Fortnite #Gaming #Lumen #Nanite #PC #RespawnEntertainment #UnrealEngine #Twitch #YouTube #Streaming #BlackMastodon #Blerd

I'm testing line trace so why not show the love! โค๏ธ

#GameDev #UnrealEngine

Testing 'automatic fire' but with line trace so i made some hearts

lol.. im having fun playing my own game :flan_laugh:

A little demo in cinematic quality! :blobcatgamer:

#GamDev #UnrealEngine

๐ŸงŸ zombie added!

#UnrealEngine

A zombie attacking the player and killing it-ish

What about this? :blobcatgiggle: ๐Ÿ‘ป

So far no monsters or NPC's but it does give a scary feeling right? :blobcatscared:

I thought this map may also be fun with a scary game?

#GameDev #UnrealEngine

Scary game in Unreal Engine, no worries only first person view and no other actors yet
Marcus "MajorLinux" Summers
3 weeks ago

Merge, Kev, and I play a few rounds of Fortnite while my PC fights against me.

Merge and I then move over to Apex Legends to play some of the new modes.

MajorPlays: Battle Royale Royale (04/07/2023) https://majorlinux.com/majorplays-battle-royale-royale-04-07-2023/

#ApexLegends #EA #EpicGames #Fortnite #Gaming #Lumen #Nanite #PC #RespawnEntertainment #UnrealEngine #Twitch #YouTube #Streaming #BlackMastodon #Blerd

GameFromScratch
3 weeks ago

Witness some magic today... Exporting from #UnrealEngine to #Unity3d in seconds, with amazing results using the appropriately named Unreal to Unity plugin.
https://youtube.com/watch?v=N6zLAxOuZbk

#gamedev #indiedev

This is starting to look so cool!

What do you all think?

#gamedev #unrealengine #indiedev

:blobwizard: *slow time*

Just trying some things out..

#GameDev #UnrealEngine

A 'slow time' function/ability in Unreal Engine
GameFromScratch
3 weeks ago

There is another Humble of interest to #gamedev. This one is the Polygon Assets by Animpic bundle and its a huge (5000+) low polygon asset bundle across 25 different packs for #UnrealEngine and #unity3d
https://gamefromscratch.com/polygon-assets-by-animpic-humble-bundle/

Marcus "MajorLinux" Summers
3 weeks ago

Merge, Kev, and I play a few rounds of Fortnite while my PC fights against me.

Merge and I then move over to Apex Legends to play some of the new modes.

MajorPlays: Battle Royale Royale (04/07/2023) https://majorlinux.com/majorplays-battle-royale-royale-04-07-2023/

#ApexLegends #EA #EpicGames #Fortnite #Gaming #Lumen #Nanite #PC #RespawnEntertainment #UnrealEngine #Twitch #YouTube #Streaming #BlackMastodon #Blerd

GameFromScratch
3 weeks ago

KitBash3D have just launched Cargo. It's a Quixel Bridge like interface to their large catalog of 3D models and textures, with plugins for #Unity3d, #UnrealEngine, #Blender3D, Max, Maya, Cinema4D and more.
https://gamefromscratch.com/kitbash3d-launch-new-cargo-application/

#gamedev #indiedev

I put 3 simple things together and got this :flan_zombie:

Stylized sci-fi weapons + stylized eastern map + simple zombie AI and we got a dumb zombie scifi shooter game or something :blobcatgiggle:

Just messing around to test some stuff

#UnrealEngine

A dumb zombie shooter game i made in Unreal Engine 5
Vivi, The Heinous Witch
4 weeks ago

Heya folks, I'm still #LookingForWork

I'm a disabled queer gamedev, I do First Person Animation, and I really like working with Animation Blueprints and Control Rig in Unreal (and with Unreal in general) and I've got over 3 years of experience in the industry.

Website: https://vivi.the.enbywit.ch
E-mail: vivi.the@enbywit.ch

#getfedihired #gamedev #unrealengine

Marcus "MajorLinux" Summers
1 month ago

Merge, Kev, and I play a few rounds of Fortnite while my PC fights against me.

Merge and I then move over to Apex Legends to play some of the new modes.

MajorPlays: Battle Royale Royale (04/07/2023) https://majorlinux.com/majorplays-battle-royale-royale-04-07-2023/

#ApexLegends #EA #EpicGames #Fortnite #Gaming #Lumen #Nanite #PC #RespawnEntertainment #UnrealEngine #Twitch #YouTube #Streaming #BlackMastodon #Blerd

Marcus "MajorLinux" Summers
1 month ago

Merge, Kev, and I play a few rounds of Fortnite while my PC fights against me.

Merge and I then move over to Apex Legends to play some of the new modes.

MajorPlays: Battle Royale Royale (04/07/2023) https://majorlinux.com/majorplays-battle-royale-royale-04-07-2023/

#ApexLegends #EA #EpicGames #Fortnite #Gaming #Lumen #Nanite #PC #RespawnEntertainment #UnrealEngine #Twitch #YouTube #Streaming #BlackMastodon #Blerd

Not puuurfect by a long shot but the boss is a little scarier now since it can do actual damage now :blobcatroll:

Still gotta add some effects, more camera shake and maybe some lasers :flan_laugh: joking

#UnrealEngine

Big bossy monster can now do damage and kill the player with big smashes in my game

Unreal Engine 5.1
Samuel
1 month ago

#UE5 got updated to v5.2.

Here's a TL;DR:
- new Procedural Content Generation framework to dynamically generate geometry/assets/landscapes
- native Apple Silicon support
- new ML models to simulate real-time cloth-over-flesh animations
- some new kind of material shader mixer framework

#UnrealEngine

https://videocardz.com/newz/unreal-engine-5-2-is-now-available-features-procedural-content-generation-and-apple-silicon-support

Cheeeers :blobcheerbounce: Finally fixed a nasty bug that took me about a day..

The NPCs would stop the combo attack after receiving damage from the player but with an elegant workaround it's fixed

I'm kinda proud of the system setup.. All monsters are based on 1 main class, each single monster is just a child-class with the animations and mesh(3D model) and the settings for HP, damage, XP, animations etc!

Adding new monsters is just a few minutes work now

#GameDev #UnrealEngine

The knight in my game (you, the player) fighting against a zombie skeleton and zombie doggo

Here's an example of two basic NPC's performing 4 attacks (combo)

Not much special but bosses will be a load cooler!

#GameDev #UnrealEngine

2 monsters attacking in my game

Big guy now also can 'attack' or at least show it's muscle :blobcatgiggle:

Still gotta add the NPC combo attacks and apply damage to the player so it will be a bit more of a fair fight ๐Ÿ˜‡

Let's do that now!

#GameDev #UnrealEngine

Big monster in my game now also can 'smash' with its claw on the player
Ryosuke
1 month ago

The car template in #UE5 is slick. Added a few asset pack props and it shapes up quick #GameDev #UnrealEngine

The Unreal Engine UI is shown with a game in the center playing. An offroad buggy car drives underneath an Egyptian style stone banner with Anubis style sculptures on either side, and through to a mountainous landscape covered in sparse desert grass foliage and palm trees. The car drives off the road into the grass and trees, then down the road over a jump into a ditch with more Egyptian props like a building and scattered stone columns buried at the bottom.
Ryosuke
1 month ago

"let me look at one of these #UnrealEngine starter materials, seems simple enough, maybe I'll learn something..." ๐Ÿ

The Unreal Engine material editor zoomed in on the final node in a graph, then slowly zooming out and panning upwards to reveal a mess of noodles connecting groups of repeating nodes.
Megan Fox
1 month ago

I sat down thinking it would take another week to get AI going in #UnrealEngine, and I was half right?

First I spent another 4 days fixing increasingly tiny flaws in the networking because I hate leaving things unfinished, so then that was perfect, and

then I got AI working in 4 hours because excuse me what I just assign an AI controller and I'm done? What.

ben๐ŸŒฑui
1 month ago
Switchback Studio
1 month ago

Here's a fun glitch I came across when messing with splitscreen.

Both player 1 and 2's viewports are drawn on top of each other, it's interesting to see what gets shown and what doesn't!

#gamedev #indiedev #UnrealEngine

Looks pretty trippy!
Megan Fox
1 month ago

I can fix it by changing the character rot logic from being gated by "IsLocallyControlled" (which means it only runs on the client) to "LocalRole != SimulatedClient" (wherein the server's character will only update rot on the server, but the client's will do it on both)

But WHY. That shouldn't be necessary. The rotation being applied to the character should already be replicating up to server (and then back down as necessary if you have more clients etc). #UnrealEngine #GameDev

Megan Fox
1 month ago

I have an #UnrealEngine mystery: what could make it so that a client logged into a server doesn't get their rotation replicated up to the ListenServer?

Client can move around normally and see the rotation of the character the ListenServer is controlling, but viewed from the ListenServer, the client's character doesn't rotate. Move, yes, but no rotation.

It's acting like rotation is only replicated server->client, and that's perplexing. #GameDev

Megan Fox
1 month ago

I went from knowing nothing about #UnrealEngine to our entire prototype being networked in, uh, a week?

This is WILD. I've never used an engine like this before.

Megan Fox
1 month ago

So I'm digging into #UnrealEngine networking stuff and

OH MY GOD IT'S FULL OF STARS

I can't express how rad this is compared to other engines I've used. Networking is abstracted enough that you're not thinking about packets or protocols, you're just, designing things. It replicates what you tell it, you just design the flow, and it โœจJust Works โœจ and I've never, ever, had this experience before with networking code.

Also there's one-button testing! It just, spawns the game in fake-network mode, with multiple windows, from the in-editor play button! With network traffic emulation! AND IT'S GOOD EMULATION OF ACTUAL BEHAVIOR UNDER LOAD! AAAAAAA

Megan Fox
2 months ago

My blog/Patreon thing this month is on how health and damage systems work in Unreal: https://www.patreon.com/posts/81667122 with a bonus on how I do sword-swing traces: https://www.patreon.com/posts/82004308

Those are exclusive to my backers for the month, but check out last month's, which is public!

That one was on how you handle looping animation states that have play-once in/out anims, like a bird that folds/unfolds their wings as necessary when flying and landing. https://www.patreon.com/posts/79805028

#gamedev #unrealengine #UE5

Brody ๐Ÿš€ Brooks
2 months ago

Okay, #UnrealEngine question:

Is the best practice for whiteboxing levels really dragging in box geometry and scaling? I'm finding this really tedious, and stuff just never lines up just right.

This can't be the process, is it?

Screen grab from Unreal 5's viewport, showing two floor boxes next to each other, but not flush.
ben๐ŸŒฑui
2 months ago

I've noticed quite a few games, like Grounded and Minecraft Legends, that seem to use Windows' text-to-speech API to read on-screen text.

If you're interested in adding it to your #UnrealEngine game, I made a plugin that simplifies the process.
https://github.com/BraceYourselfGames/UE-BYGTextToSpeech

Matt Oztalay (He/Him)
2 months ago

It's here! My Unreal Engine Learning Theater talk from #GDC23, The Future of Materials in Unreal Engine is now up on YouTube!

https://www.youtube.com/watch?v=joOIBteSo1w

#unrealengine #unrealengine5 #materials #shaders #substrate

y'all i got the dialogue (story) into the opening scene and โœจ IT IS SO BEAUTIFUL!! ๐ŸŒŒ
i am proud of this work. lol screenshots don't do it justice... but look!
it switches between Bitsy and navigating the 3D environment. text is delivered in pieces... it's effective!

#IndieGameDev #IndieDev #GameDev #UnrealEngine #UnrealDev #IndieGame #IndieGames

the closing scene with the eye, delivering the last set of dialogue. the eye is large and in a 2D animation style. it is surrounded with tiny stars.
a distorted glitchy forest is visible behind an animated gif of an eye. the gif looks like a button.
a Bitsy space is displayed on top of the 3D world. the surroundings are glitchy. there is a forest filled with dead trees on both sides.
as you approach the eye a void opens behind it. you can see stars in the void. the eye looks brighter, contrasted against the dark background. dead trees surround you. there are rays of light coming out from behind the dark void.
Maarten Balliauw
2 months ago

Fresh Game Development Tooling Tutorials ๐ŸŽฎ

๐Ÿ•น๏ธ Learn how to use Rider with #Unity and #UnrealEngine
๐Ÿฆ„ Explore RiderFlow to design and manage scenes

https://jb.gg/3cdgot #unitytips

Megan Fox
2 months ago

Finally got my March (I know I know) Patreon post done! It's on WING FLAPPING: https://www.patreon.com/posts/looping-with-non-79805028

Or like, any animation that has some kind of unfurling / non-looping intro animation, then you want to animate it doing a looping anim for (some gameplay-determined length of time), and then play a furling / non-looping animation to settle back into an idle state.

Each month's Patreon post stays subscriber-only for that month, but here's last months too which is now free! It was on the many ways of making in-Unreal tools! https://www.patreon.com/posts/78474192

#Patreon #UnrealEngine #UE5 #GameDev #IndieDev

Looping animations with non-looping in/out anims
Megan Fox
2 months ago

Huh, turns out the "animate stuff in #UnrealEngine" they added in #UE5 is pretty killer?

Just sketchin out combat movements for #IndieDev here, reeaallly shouldn't be caring about the details, but also flippy feets #gamedev

smol video game bird doing a left flip
Godot User Group Berlin
2 months ago

There was never a better time to switch to Godot than now! :godot: ๐Ÿš€

https://news.itsfoss.com/godot-4-0-release/

#GodotEngine #Godot4 #GameDev #Unity #Unity3D #Unreal #UnrealEngine #OpenSource

today i finished assembling the last secret cave.
a poem is going to be hidden here... it looks beautiful and i love how the light turned out.
#ScreenshotSaturday #UnrealDev #UnrealEngine #IndieGameDev #IndieDev #IndieGame #UE5

A closeup of the giant skull with white iridescent teeth. The skull is black and looks like it is made out of crumbling rock. Giant roses surround it, growing from inside the skull. The Roses are blue and pink.
A giant rib-cage serves as the arch inside the cave, keeping the walls up. There is a small grave visible in the distance, behind it are light rays. A giant rock skull lays on the right, with large roses growing out of it.
A giant orange rose grows from the base of the giant rib-cage. The water it is growing out of is red. The cave is dimly illuminated by light coming from a cavern that is behind a grave at the right of the screen. The grave is marked with a concrete cross.
The entry to the cave. Through it you can see the giant skull and some ribs. Everything is made of rock, including the bones. Red roses are growing from the skull. There is light in the distance, just up ahead.
Errata
2 months ago

I wish #unrealengine had a single fundamental building block that allowed arbitrary nesting. There's actors, and actors can have components, but that's only two levels? What are components made of? Not other components.

The new MassEntity stuff is promising but it feels like a lot of hidden machinery moving underneath and around your code.

I miss the consistency and *feeling* of conceptual simplicity in the component model of React and friends. A single model that scales to fit most tasks.

June
2 months ago

My #unrealengine C++ workshop is now online!

Delivered at @TechnicallyGames, this workshop has over 5 hours of video content to get you started with working in Unreal Engine C++, and with no prior C++ knowledge assumed.

https://www.youtube.com/playlist?list=PLvdCeRan_5MgIfEi-RNDpLLtAJNpa8t8h

#gamedev